

{$CLEO .cm}
04C4: store_coords_to 1000@ 1001@ 1002@ from_actor $player_actor  with_offset 0.0 0.0 -1.0
$onmission = 1
0A8C: write_memory 5497200 size 5 value 144 virtual_protect 1    
0923: enable_air_traffic 0
$music_normal = audiostream.Load("cleo\battle_maps\Aljir_Prison.mp3")
audiostream.PerformAction($music_normal, play)
audiostream.Loop($music_normal, 1)
0247: load_model 4199
0247: load_model 8947
0247: load_model 10789
0247: load_model 14596
0247: load_model 14411
0247: load_model 6959
0247: load_model 2957
0247: load_model 16501
0247: load_model 14856
0247: load_model 2774
0247: load_model 3460
0247: load_model 3398
0247: load_model 1535
0247: load_model 1499
0247: load_model 1536
0247: load_model 1649
0247: load_model 16666
0247: load_model 922
0247: load_model 3577
0247: load_model 3502
0247: load_model 5779
0247: load_model 3851
0247: load_model 2634
0247: load_model 1966
0247: load_model 1965
0247: load_model 3989

model.Load(#AK47)
model.Load(#SHOTGSPA)
model.Load(#COLT45)
model.Load(#AK47)
model.Load(#DESERT_EAGLE)
model.Load(#CHROMEGUN)
model.Load(#SAWNOFF)
model.Load(#M4)
model.Load(#FLAME)
model.Load(#AK47)
model.Load(#BAT)
model.Load(#KNIFECUR)
model.Load(#KATANA)
model.Load(#M4 )
model.Load(#SILENCED )
model.Load(#MP5LNG )
model.Load(#MICRO_UZI )
model.Load(#TEC9 )
model.Load(#ROCKETLA )
model.Load(#HEATSEEK )
model.Load(#MOLOTOV )               
model.Load(#GRENADE )
model.Load(#CUNTGUN )
model.Load(#SNIPER )
0247: load_model 1240 //health
0247: load_model 1242 //armour
038B: load_requested_models


032B: 335@ = create_weapon_pickup #SHOTGSPA group 15 ammo 75 at   1808.9312 -4395.481 16.9034
032B: 336@ = create_weapon_pickup #gre group 15 ammo 30 at  4336.3262 -1182.7253 854.3156
032B: 337@ = create_weapon_pickup #SHOTGSPA group 15 ammo 60 at  4311.0 -1154.1536 854.3156
032B: 338@ = create_weapon_pickup #ak47 group 15 ammo 40 at  4366.7871 -1296.2781 854.3156
032B: 339@ = create_weapon_pickup #SNIPER group 15 ammo 60 at  4138.9995 -1239.718 854.3156
032B: 340@ = create_weapon_pickup 1240 group 15 ammo 30 at   4140.0874 -1187.5784 854.3156
032B: 341@ = create_weapon_pickup #AK47 group 15 ammo 30 at 4074.5706 -1170.5513 874.5287
032B: 342@ = create_weapon_pickup #DESERT_EAGLE group 15 ammo 80 at  4174.9355 -1360.3502 854.3156
032B: 343@ = create_weapon_pickup #MP5LNG group 15 ammo 80 at  4198.231 -1303.1176 854.3156
032B: 344@ = create_weapon_pickup #DESERT_EAGLE group 15 ammo 80 at   4209.8789 -1359.3462 853.9697


01F0: set_max_wanted_level_to 0           
//0974: emulated_wasted_busted  // +12 hours and clear weapons
0ADF: add_dynamic_GXT_entry "combo1" text "~r~Player 1 ~y~Kill Streak Total ~w~~1~~n~~p~Respect ~w~x2"
0ADF: add_dynamic_GXT_entry "combo2" text "~b~Player 2 ~y~Kill Streak Total ~w~~1~~n~~p~Respect ~w~x2"


//no time
0A8C: write_memory 9867623 size 4 value 1 virtual_protect 1 
0A8C: write_memory 9867624 size 4 value 1 virtual_protect 1 
 {$CLEO .cm}
$onmission = 1
04C4: store_coords_to 1000@ 1001@ 1002@ from_actor $player_actor  with_offset 0.0 0.0 -1.0
0923: enable_air_traffic 0
//no birds
0A8C: write_memory 5497200 size 5 value 144 virtual_protect 1 
905@ = 0
const
_PLAYER1_SCORE = 400@
_PLAYER2_SCORE = 401@
_PLAYER3_SCORE = 402@
_PLAYER4_SCORE = 403@
_PLAYER5_SCORE = 404@
_PLAYER6_SCORE = 405@
_PLAYER7_SCORE = 406@
_PLAYER8_SCORE = 407@
_CPU_SCORE = 402@
_HAZARD_SCORE = 403@
_KILL_LIMIT = 533@
_TIME_LIMIT = 534@
_NO_LIMIT = 532@
_CPUS = 536@
_PEDS = 535@
_HAZARDS = 537@
_PLAYER1_LIFES = $LIVES1 
_PLAYER2_LIFES = $LIVES2 
_PLAYER3_LIFES = 492@ 
_PLAYER4_LIFES = 493@ 
_PLAYER5_LIFES = 494@ 
_PLAYER6_LIFES = 495@ 
_PLAYER7_LIFES = 496@
_PLAYER8_LIFES = 497@ 
_PLAYER_TOTAL_KILLS = 498@
_GAME_WINS_P1 = 444@
_GAME_WINS_P2 = 445@
_TARGET_KILLS = 500@
_TARGET_TIMER = 501@
_RESPECTP1 = 488@
_RESPECTP2 = 489@
_TARGET_KILLS_P1 = 497@
_TARGET_KILLS_P2 = 498@
_AI_PATH = 979@
_STREAK_P1 = 981@
_STREAK_P2 = 982@
_RESPECT_P2 = 983@
_RESPECT_P1 = 984@
end
_TARGET_KILLS_P1 = 0
_TARGET_KILLS_P2 = 0
_PLAYER_TOTAL_KILLS = 0 
_PLAYER1_SCORE = 0
_PLAYER2_SCORE = 0
_PLAYER3_SCORE = 0
_PLAYER4_SCORE = 0
_PLAYER5_SCORE = 0
_PLAYER6_SCORE = 0
_PLAYER7_SCORE = 0
_PLAYER8_SCORE = 0
_PLAYER1_LIFES  = 0
_PLAYER2_LIFES = 0
_PLAYER3_LIFES = 0
_PLAYER4_LIFES = 0
_PLAYER5_LIFES =  0
_PLAYER6_LIFES =  0
_PLAYER7_LIFES =  0
_PLAYER8_LIFES = 0        
_GAME_WINS_P1 = 0
_GAME_WINS_P2 = 0
_STREAK_P2 = 0
_STREAK_P1 = 0
_RESPECT_P2 = 0
_RESPECT_P1 = 0
01F0: set_max_wanted_level_to 0
0ADF: add_dynamic_GXT_entry "GAMEWIN" text "~r~Player 1's wins ~1~ ~b~Player 2's wins ~1~"
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 5

0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 5

0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 5

0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 5

0746: set_acquaintance 3 of_actors_pedtype 11 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 11 to_actors_pedtype 5

0746: set_acquaintance 3 of_actors_pedtype 12 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 12 to_actors_pedtype 5

0746: set_acquaintance 3 of_actors_pedtype 13 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 13 to_actors_pedtype 5

0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 4
0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 5

0746: set_acquaintance 4 of_actors_pedtype 15 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 15 to_actors_pedtype 5

0746: set_acquaintance 4 of_actors_pedtype 16 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 16 to_actors_pedtype 5

0746: set_acquaintance 4 of_actors_pedtype 23 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 23 to_actors_pedtype 5
                         {
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 5

0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 5

0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 5

0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 5   }


//0974: emulated_wasted_busted  // +12 hours and clear weapons
$timer = 99999999999999
 $LIVES1 = 99999
 $LIVES2 = 99999
999@ = 0
905@ = 0
_TARGET_KILLS = 20
_NO_LIMIT = 1
_HAZARDS = 0
actor.PutAt($player_actor, 4079.4119, -1194.9144, 888.8405)
actor.LockInCurrentPosition($player_actor, 1)


if 
056D:   actor $second_player_actor defined

then
actor.PutAt($second_player_actor, 4079.4119, -1194.9144, 888.8405)
actor.LockInCurrentPosition($second_player_actor, 1)
end
_HAZARDS == 1   //on
_HAZARDS == 0   //off
_HAZARDS == 2   //targetable
_HAZARDS == 3   //untargetable






029B: 1@ = init_object 4199 at 1871.0801 -4400.7402 13.79 // object (garages1_LAn) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 4199 at 1871.0801 -4369.3594 13.79 // object (garages1_LAn) (2)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 0.0
029B: 3@ = init_object 8947 at 1859.71 -4377.5898 18.71 // object (vgElkup) (1)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 179.995
029B: 4@ = init_object 8947 at 1859.71 -4410.1699 18.71 // object (vgElkup) (2)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 4199 at 1850.0996 -4393.5996 13.79 // object (garages1_LAn) (3)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 270.0
029B: 6@ = init_object 8947 at 1881.9404 -4377.5898 18.71 // object (vgElkup) (3)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 179.995
029B: 7@ = init_object 10789 at 1873.1904 -4389.3096 23.75 // object (xenonroof_SFSe) (1)
0453: set_object 7@ XY_rotation 179.995 0.0 angle 0.0
029B: 8@ = init_object 10789 at 1873.1899 -4359.9302 23.75 // object (xenonroof_SFSe) (2)
0453: set_object 8@ XY_rotation 179.995 0.0 angle 0.0
029B: 9@ = init_object 8947 at 1859.71 -4346.9102 18.71 // object (vgElkup) (4)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 179.995
029B: 10@ = init_object 8947 at 1881.95 -4377.5 18.71 // object (vgElkup) (5)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 359.995
029B: 11@ = init_object 14596 at 1900.26 -4372.7998 3.24 // object (paperchase_stairs) (1)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 270.0
029B: 12@ = init_object 14411 at 1879.26 -4363.5698 12.68 // object (carter-stairs04) (1)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 90.0
029B: 13@ = init_object 14411 at 1879.26 -4359.6299 12.68 // object (carter-stairs04) (2)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 90.0
029B: 14@ = init_object 8947 at 1881.95 -4377.5 12.71 // object (vgElkup) (6)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 359.989
029B: 15@ = init_object 8947 at 1881.95 -4377.5 6.71 // object (vgElkup) (7)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 359.989
029B: 16@ = init_object 8947 at 1881.95 -4347.23 6.71 // object (vgElkup) (8)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 179.989
029B: 17@ = init_object 8947 at 1881.95 -4347.23 12.21 // object (vgElkup) (9)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 179.984
029B: 18@ = init_object 8947 at 1881.95 -4347.23 18.23 // object (vgElkup) (10)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 179.984
029B: 19@ = init_object 6959 at 1894.5699 -4347.4502 10.01 // object (vegasNbball1) (1)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 2957 at 1903.2 -4383.8999 11.56 // object (chinaTgarageDoor) (1)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 0.0
029B: 21@ = init_object 16501 at 1892.39 -4367.23 12.14 // object (cn2_savgardr2_) (1)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 270.0
029B: 22@ = init_object 16501 at 1899.39 -4367.23 12.14 // object (cn2_savgardr2_) (2)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 270.0
029B: 23@ = init_object 16501 at 1908.58 -4367.23 12.14 // object (cn2_savgardr2_) (3)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 270.0
029B: 24@ = init_object 16501 at 1905.83 -4367.23 14.88 // object (cn2_savgardr2_) (4)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 270.0
029B: 25@ = init_object 10789 at 1902.8203 -4359.9297 16.91 // object (xenonroof_SFSe) (3)
0453: set_object 25@ XY_rotation 179.995 0.0 angle 0.0
029B: 26@ = init_object 8947 at 1896.02 -4357.1201 17.96 // object (vgElkup) (11)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 359.989
029B: 27@ = init_object 8947 at 1896.02 -4357.1201 23.46 // object (vgElkup) (12)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 359.989
029B: 28@ = init_object 10789 at 1901.8799 -4359.9297 23.75 // object (xenonroof_SFSe) (4)
0453: set_object 28@ XY_rotation 179.995 0.0 angle 0.0
029B: 29@ = init_object 8947 at 1901.6299 -4334.6895 12.21 // object (vgElkup) (13)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 179.984
029B: 30@ = init_object 8947 at 1920.0098 -4344.6895 12.21 // object (vgElkup) (14)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 179.984
029B: 31@ = init_object 14856 at 1905.1 -4344.6499 11.81 // object (cellsa) (1)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 16501 at 1894.39 -4349.73 12.14 // object (cn2_savgardr2_) (6)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 0.0
029B: 35@ = init_object 16501 at 1894.39 -4344.48 12.14 // object (cn2_savgardr2_) (7)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 0.0
029B: 36@ = init_object 2774 at 1898.5801 -4352.71 16.31 // object (CJ_AIRP_PILLARS) (1)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 0.0
029B: 37@ = init_object 2774 at 1898.58 -4351.21 16.31 // object (CJ_AIRP_PILLARS) (2)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 0.0
029B: 38@ = init_object 2774 at 1898.58 -4349.6299 16.31 // object (CJ_AIRP_PILLARS) (3)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 2774 at 1898.58 -4348.1602 16.31 // object (CJ_AIRP_PILLARS) (4)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 0.0
029B: 40@ = init_object 2774 at 1898.58 -4346.5601 16.31 // object (CJ_AIRP_PILLARS) (5)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 2774 at 1902.83 -4352.71 16.31 // object (CJ_AIRP_PILLARS) (6)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 2774 at 1902.83 -4351.21 16.31 // object (CJ_AIRP_PILLARS) (7)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 2774 at 1902.83 -4349.6699 16.31 // object (CJ_AIRP_PILLARS) (8)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 2774 at 1902.83 -4348.2202 16.31 // object (CJ_AIRP_PILLARS) (9)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 0.0
029B: 45@ = init_object 2774 at 1902.83 -4346.6299 16.31 // object (CJ_AIRP_PILLARS) (10)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 2774 at 1907.1797 -4352.71 16.31 // object (CJ_AIRP_PILLARS) (11)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 0.0
029B: 47@ = init_object 2774 at 1907.1801 -4351.1001 16.31 // object (CJ_AIRP_PILLARS) (12)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 2774 at 1907.1801 -4349.5098 16.31 // object (CJ_AIRP_PILLARS) (13)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 2774 at 1907.1801 -4348.0098 16.31 // object (CJ_AIRP_PILLARS) (14)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 2774 at 1907.1801 -4346.5298 16.31 // object (CJ_AIRP_PILLARS) (15)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 16501 at 1897.92 -4353.1602 15.86 // object (cn2_savgardr2_) (8)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 90.0
029B: 52@ = init_object 16501 at 1903.67 -4353.1602 15.86 // object (cn2_savgardr2_) (9)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 90.0
029B: 53@ = init_object 6959 at 1934.4301 -4347.4502 10.01 // object (vegasNbball1) (2)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 8947 at 1924.01 -4371.2598 12.21 // object (vgElkup) (15)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 89.984
029B: 55@ = init_object 4199 at 1871.08 -4338.3398 13.79 // object (garages1_LAn) (5)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 0.0
029B: 56@ = init_object 4199 at 1871.08 -4307.4102 13.79 // object (garages1_LAn) (6)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 0.0
029B: 57@ = init_object 8947 at 1881.95 -4322.7998 18.23 // object (vgElkup) (16)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 179.984
029B: 58@ = init_object 3460 at 1875.59 -4345.8901 16.69 // object (vegaslampost) (2)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 90.0
029B: 59@ = init_object 3460 at 1875.59 -4367.3701 16.69 // object (vegaslampost) (3)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 90.0
029B: 60@ = init_object 3460 at 1875.59 -4380.96 16.69 // object (vegaslampost) (4)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 90.0
029B: 61@ = init_object 3460 at 1875.5898 -4393.25 16.69 // object (vegaslampost) (5)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 90.0
029B: 62@ = init_object 3460 at 1875.59 -4327.3999 16.69 // object (vegaslampost) (6)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 90.0
029B: 63@ = init_object 8947 at 1859.71 -4324.0298 18.71 // object (vgElkup) (17)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 179.995
029B: 64@ = init_object 8947 at 1859.71 -4298.0 18.71 // object (vgElkup) (18)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 179.995
029B: 65@ = init_object 8947 at 1859.71 -4300.6001 21.38 // object (vgElkup) (19)
0453: set_object 65@ XY_rotation 180.0 0.0 angle 179.995
029B: 66@ = init_object 3398 at 1926.25 -4252.2598 -2.1 // object (cxrf_floodlite_) (1)
0453: set_object 66@ XY_rotation 6.0 0.0 angle 0.0
029B: 67@ = init_object 1535 at 1866.86 -4310.2598 15.87 // object (Gen_doorEXT14) (1)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 270.0
029B: 68@ = init_object 10789 at 1873.1899 -4330.25 23.75 // object (xenonroof_SFSe) (5)
0453: set_object 68@ XY_rotation 179.995 0.0 angle 0.0
029B: 69@ = init_object 8947 at 1881.87 -4280.6899 18.23 // object (vgElkup) (20)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 179.984
029B: 70@ = init_object 8947 at 1881.9502 -4322.7998 18.23 // object (vgElkup) (21)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 359.984
029B: 71@ = init_object 8947 at 1881.95 -4322.7998 12.82 // object (vgElkup) (22)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 359.984
029B: 72@ = init_object 6959 at 1894.5703 -4308.0293 10.01 // object (vegasNbball1) (3)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 14411 at 1879.26 -4308.96 12.68 // object (carter-stairs04) (3)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 90.0
029B: 74@ = init_object 14411 at 1879.26 -4304.9702 12.68 // object (carter-stairs04) (4)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 90.0
029B: 75@ = init_object 14411 at 1879.26 -4301.02 12.68 // object (carter-stairs04) (5)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 90.0
029B: 76@ = init_object 14411 at 1879.26 -4297.1001 12.68 // object (carter-stairs04) (6)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 90.0
029B: 77@ = init_object 14411 at 1879.26 -4293.1499 12.68 // object (carter-stairs04) (7)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 90.0
029B: 78@ = init_object 8947 at 1881.95 -4280.6899 12.18 // object (vgElkup) (23)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 179.984
029B: 79@ = init_object 10789 at 1873.1899 -4300.4199 23.75 // object (xenonroof_SFSe) (6)
0453: set_object 79@ XY_rotation 179.995 0.0 angle 0.0
029B: 80@ = init_object 10789 at 1873.1904 -4271.4395 23.75 // object (xenonroof_SFSe) (7)
0453: set_object 80@ XY_rotation 179.995 0.0 angle 0.0
029B: 81@ = init_object 1499 at 1872.5303 -4288.5801 15.83 // object (Gen_doorINT05) (1)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 179.995
029B: 82@ = init_object 4199 at 1871.0801 -4276.1396 13.79 // object (garages1_LAn) (9)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 16501 at 1876.0303 -4288.5801 18.1 // object (cn2_savgardr2_) (11)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 270.0
029B: 84@ = init_object 1499 at 1869.5205 -4288.5801 15.83 // object (Gen_doorINT05) (2)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 359.995
029B: 85@ = init_object 16501 at 1865.99 -4288.5801 18.1 // object (cn2_savgardr2_) (12)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 270.0
029B: 86@ = init_object 16501 at 1871.7402 -4288.5801 20.52 // object (cn2_savgardr2_) (13)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 270.0
029B: 87@ = init_object 16501 at 1864.9 -4288.5801 20.52 // object (cn2_savgardr2_) (14)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 270.0
029B: 88@ = init_object 8947 at 1896.2002 -4280.6895 18.23 // object (vgElkup) (24)
0453: set_object 88@ XY_rotation 0.005 180.0 angle 359.984
029B: 89@ = init_object 8947 at 1896.2 -4280.6899 23.98 // object (vgElkup) (26)
0453: set_object 89@ XY_rotation 179.995 0.0 angle 179.984
029B: 90@ = init_object 8947 at 1881.94995 -4280.68994 23.98 // object (vgElkup) (27)
0453: set_object 90@ XY_rotation 179.995 0.0 angle 179.984
029B: 91@ = init_object 10789 at 1901.72 -4300.4199 23.75 // object (xenonroof_SFSe) (8)
0453: set_object 91@ XY_rotation 179.995 0.0 angle 0.0
029B: 92@ = init_object 10789 at 1929.78 -4300.4199 23.75 // object (xenonroof_SFSe) (9)
0453: set_object 92@ XY_rotation 179.995 0.0 angle 0.0
029B: 93@ = init_object 1536 at 1895.47 -4268.8101 15.59 // object (Gen_doorEXT15) (1)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 0.0
029B: 94@ = init_object 1649 at 1898.1904 -4292.7197 19.37 // object (wglasssmash) (1)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 0.0
029B: 95@ = init_object 1649 at 1893.8199 -4292.7202 19.37 // object (wglasssmash) (2)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 8947 at 1896.3301 -4280.6895 12.18 // object (vgElkup) (28)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 179.984
029B: 97@ = init_object 8947 at 1915.42 -4280.6899 12.18 // object (vgElkup) (29)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 179.984
029B: 98@ = init_object 8947 at 1910.9297 -4280.6895 18.23 // object (vgElkup) (30)
0453: set_object 98@ XY_rotation 179.995 0.0 angle 359.984
029B: 99@ = init_object 6959 at 1889.62 -4269.8599 10.01 // object (vegasNbball1) (4)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 0.0
029B: 100@ = init_object 16666 at 1996.3301 -4261.7998 0.0 // object (a51_machines) (1)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 922 at 1915.15 -4363.25 10.86 // object (Packing_carates1) (1)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 0.0
029B: 102@ = init_object 3577 at 1910.0703 -4364.7402 10.76 // object (DockCrates1_LA) (1)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 922 at 1919.9004 -4359.25 10.86 // object (Packing_carates1) (2)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 119.998
029B: 104@ = init_object 922 at 1927.98 -4361.4902 10.86 // object (Packing_carates1) (3)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 69.998
029B: 105@ = init_object 3502 at 1920.2598 -4358.0693 6.0 // object (vgsN_con_tube) (1)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 270.0
029B: 106@ = init_object 6959 at 1896.5703 -4349.4502 4.17 // object (vegasNbball1) (5)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 5779 at 1901.37 -4366.3398 5.71 // object (garagDoor1_LAwN) (1)
0453: set_object 107@ XY_rotation 90.0 0.0 angle 90.0
029B: 108@ = init_object 5779 at 1898.54 -4366.3398 5.71 // object (garagDoor1_LAwN) (2)
0453: set_object 108@ XY_rotation 90.0 0.0 angle 90.0
029B: 109@ = init_object 5779 at 1906.5898 -4366.3398 5.71 // object (garagDoor1_LAwN) (3)
0453: set_object 109@ XY_rotation 90.0 0.0 angle 90.0
029B: 110@ = init_object 5779 at 1909.59 -4366.3398 5.71 // object (garagDoor1_LAwN) (4)
0453: set_object 110@ XY_rotation 90.0 0.0 angle 90.0
029B: 111@ = init_object 5779 at 1912.09 -4366.3398 5.71 // object (garagDoor1_LAwN) (5)
0453: set_object 111@ XY_rotation 90.0 0.0 angle 90.0
029B: 112@ = init_object 5779 at 1904.0898 -4366.3398 8.39 // object (garagDoor1_LAwN) (6)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 90.0
029B: 113@ = init_object 5779 at 1909.09 -4366.3398 8.39 // object (garagDoor1_LAwN) (7)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 90.0
029B: 114@ = init_object 5779 at 1899.3 -4366.3398 8.39 // object (garagDoor1_LAwN) (8)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 90.0
029B: 115@ = init_object 5779 at 1897.87 -4365.3398 5.71 // object (garagDoor1_LAwN) (9)
0453: set_object 115@ XY_rotation 90.0 0.0 angle 0.0
029B: 116@ = init_object 5779 at 1897.87 -4363.0898 5.71 // object (garagDoor1_LAwN) (10)
0453: set_object 116@ XY_rotation 90.0 0.0 angle 0.0
029B: 117@ = init_object 5779 at 1897.87 -4360.3398 5.71 // object (garagDoor1_LAwN) (11)
0453: set_object 117@ XY_rotation 90.0 0.0 angle 0.0
029B: 118@ = init_object 5779 at 1897.87 -4357.8901 5.71 // object (garagDoor1_LAwN) (12)
0453: set_object 118@ XY_rotation 90.0 0.0 angle 0.0
029B: 119@ = init_object 3851 at 1949.51 -4332.1899 7.31 // object (carshowwin_SFSX) (1)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 2634 at 1897.9199 -4361.3594 5.68 // object (ab_vaultDoor) (1)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 270.0
029B: 121@ = init_object 1966 at 1913.4301 -4366.3398 6.9 // object (imcompmovedr1_las) (1)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 0.0
029B: 122@ = init_object 1966 at 1911.6801 -4364.8398 6.9 // object (imcompmovedr1_las) (2)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 90.0
029B: 123@ = init_object 1966 at 1915.03 -4361.5 6.9 // object (imcompmovedr1_las) (3)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 180.0
029B: 124@ = init_object 1965 at 1915.88 -4361.3599 5.64 // object (imcmptrkdrl_LAS) (1)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 1965 at 1915.88 -4356.2202 5.64 // object (imcmptrkdrl_LAS) (2)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 1965 at 1915.88 -4356.5801 7.14 // object (imcmptrkdrl_LAS) (3)
0453: set_object 126@ XY_rotation 30.0 0.0 angle 0.0
029B: 127@ = init_object 1965 at 1915.88 -4357.2002 7.64 // object (imcmptrkdrl_LAS) (4)
0453: set_object 127@ XY_rotation 59.998 0.0 angle 0.0
029B: 128@ = init_object 1965 at 1915.8799 -4358.7002 7.8 // object (imcmptrkdrl_LAS) (5)
0453: set_object 128@ XY_rotation 62.001 179.995 angle 179.995
029B: 129@ = init_object 1965 at 1915.8799 -4358.7002 7.8 // object (imcmptrkdrl_LAS) (6)
0453: set_object 129@ XY_rotation 88.001 179.926 angle 180.064
029B: 130@ = init_object 1965 at 1915.88 -4359.6699 7.05 // object (imcmptrkdrl_LAS) (7)
0453: set_object 130@ XY_rotation 28.0 179.997 angle 179.985
029B: 131@ = init_object 1965 at 1915.88 -4359.5098 4.8 // object (imcmptrkdrl_LAS) (8)
0453: set_object 131@ XY_rotation 317.999 179.993 angle 179.977
029B: 132@ = init_object 1965 at 1915.88 -4356.7598 4.55 // object (imcmptrkdrl_LAS) (9)
0453: set_object 132@ XY_rotation 334.006 0.009 angle 359.984
029B: 133@ = init_object 1965 at 1915.8799 -4356.7598 4.55 // object (imcmptrkdrl_LAS) (10)
0453: set_object 133@ XY_rotation 296.001 0.011 angle 359.991
029B: 134@ = init_object 1965 at 1915.88 -4359.5098 4.63 // object (imcmptrkdrl_LAS) (11)
0453: set_object 134@ XY_rotation 296.001 179.989 angle 179.969
029B: 135@ = init_object 1965 at 1915.88 -4360.1699 7.89 // object (imcmptrkdrl_LAS) (12)
0453: set_object 135@ XY_rotation 27.999 179.995 angle 179.984
029B: 136@ = init_object 1965 at 1915.88 -4355.3301 7.14 // object (imcmptrkdrl_LAS) (13)
0453: set_object 136@ XY_rotation 29.998 0.0 angle 0.0
029B: 137@ = init_object 3502 at 1928.51 -4358.0698 6.0 // object (vgsN_con_tube) (2)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 270.0
029B: 138@ = init_object 3502 at 1937.26 -4358.0698 5.15 // object (vgsN_con_tube) (3)
0453: set_object 138@ XY_rotation 350.0 0.0 angle 270.0
029B: 139@ = init_object 3502 at 1945.28 -4357.3198 3.55 // object (vgsN_con_tube) (4)
0453: set_object 139@ XY_rotation 349.997 0.0 angle 280.0
029B: 140@ = init_object 3502 at 1952.78 -4354.5698 2.12 // object (vgsN_con_tube) (5)
0453: set_object 140@ XY_rotation 349.997 0.0 angle 299.998
029B: 141@ = init_object 3502 at 1959.88 -4349.75 1.1 // object (vgsN_con_tube) (7)
0453: set_object 141@ XY_rotation 355.997 0.0 angle 309.993
029B: 142@ = init_object 3502 at 1966.11 -4344.54 0.86 // object (vgsN_con_tube) (8)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 309.99
029B: 143@ = init_object 1966 at 1914.97 -4355.5098 6.9 // object (imcompmovedr1_las) (7)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 180.0
029B: 144@ = init_object 1966 at 1909.9301 -4363.5898 8.9 // object (imcompmovedr1_las) (8)
0453: set_object 144@ XY_rotation 90.0 0.0 angle 90.0
029B: 145@ = init_object 1966 at 1909.9301 -4357.0 8.9 // object (imcompmovedr1_las) (9)
0453: set_object 145@ XY_rotation 90.0 0.0 angle 90.0
029B: 146@ = init_object 1966 at 1915.1801 -4359.25 8.9 // object (imcompmovedr1_las) (10)
0453: set_object 146@ XY_rotation 90.0 0.0 angle 90.0
029B: 147@ = init_object 1966 at 1915.1801 -4352.5 8.9 // object (imcompmovedr1_las) (11)
0453: set_object 147@ XY_rotation 90.0 0.0 angle 90.0
029B: 148@ = init_object 1966 at 1904.6801 -4357.1401 8.9 // object (imcompmovedr1_las) (12)
0453: set_object 148@ XY_rotation 90.0 0.0 angle 90.0
029B: 149@ = init_object 1966 at 1899.25 -4357.1396 8.9 // object (imcompmovedr1_las) (13)
0453: set_object 149@ XY_rotation 90.0 0.0 angle 90.0
029B: 150@ = init_object 1966 at 1911.5 -4352.8398 6.15 // object (imcompmovedr1_las) (14)
0453: set_object 150@ XY_rotation 0.0 90.0 angle 90.0
029B: 151@ = init_object 1966 at 1908.5 -4352.8398 6.15 // object (imcompmovedr1_las) (15)
0453: set_object 151@ XY_rotation 0.0 90.0 angle 90.0
029B: 152@ = init_object 1966 at 1905.8199 -4355.6299 6.09 // object (imcompmovedr1_las) (16)
0453: set_object 152@ XY_rotation 0.0 90.0 angle 180.0
029B: 153@ = init_object 1966 at 1900.98 -4355.6299 5.84 // object (imcompmovedr1_las) (17)
0453: set_object 153@ XY_rotation 0.0 90.0 angle 179.995
029B: 154@ = init_object 1966 at 1896.23 -4355.6299 6.09 // object (imcompmovedr1_las) (18)
0453: set_object 154@ XY_rotation 0.0 90.0 angle 179.995
029B: 155@ = init_object 1965 at 1915.88 -4361.6699 7.89 // object (imcmptrkdrl_LAS) (14)
0453: set_object 155@ XY_rotation 27.999 179.995 angle 179.984
029B: 156@ = init_object 5779 at 1897.87 -4355.1401 5.71 // object (garagDoor1_LAwN) (13)
0453: set_object 156@ XY_rotation 90.0 0.0 angle 0.0
029B: 157@ = init_object 5779 at 1897.89 -4364.5898 8.39 // object (garagDoor1_LAwN) (14)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 0.0
029B: 158@ = init_object 5779 at 1897.89 -4359.5898 8.39 // object (garagDoor1_LAwN) (15)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 0.0
029B: 159@ = init_object 5779 at 1897.89 -4354.5898 8.39 // object (garagDoor1_LAwN) (16)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 0.0
029B: 160@ = init_object 3398 at 1918.1899 -4328.8599 -1.62 // object (cxrf_floodlite_) (2)
0453: set_object 160@ XY_rotation 10.0 0.0 angle 270.0
029B: 161@ = init_object 1966 at 1904.6801 -4363.6401 8.9 // object (imcompmovedr1_las) (19)
0453: set_object 161@ XY_rotation 90.0 0.0 angle 90.0
029B: 162@ = init_object 1966 at 1899.6801 -4363.6401 8.9 // object (imcompmovedr1_las) (20)
0453: set_object 162@ XY_rotation 90.0 0.0 angle 90.0
029B: 163@ = init_object 3502 at 1971.7 -4339.0898 0.86 // object (vgsN_con_tube) (9)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 319.988
029B: 164@ = init_object 3502 at 1976.29 -4332.54 0.86 // object (vgsN_con_tube) (10)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 329.985
029B: 165@ = init_object 1966 at 1909.9301 -4350.3599 8.9 // object (imcompmovedr1_las) (21)
0453: set_object 165@ XY_rotation 90.0 0.0 angle 90.0
029B: 166@ = init_object 1966 at 1909.9297 -4344.5693 8.9 // object (imcompmovedr1_las) (22)
0453: set_object 166@ XY_rotation 90.0 0.0 angle 90.0
029B: 167@ = init_object 1966 at 1911.5 -4347.9502 6.15 // object (imcompmovedr1_las) (23)
0453: set_object 167@ XY_rotation 0.0 90.0 angle 90.0
029B: 168@ = init_object 1966 at 1914.17 -4345.2798 6.15 // object (imcompmovedr1_las) (24)
0453: set_object 168@ XY_rotation 0.0 90.0 angle 0.0
029B: 169@ = init_object 1966 at 1908.5 -4347.8701 6.15 // object (imcompmovedr1_las) (25)
0453: set_object 169@ XY_rotation 0.0 90.0 angle 90.0
029B: 170@ = init_object 1966 at 1906.75 -4343.0898 6.15 // object (imcompmovedr1_las) (26)
0453: set_object 170@ XY_rotation 0.0 90.0 angle 129.996
029B: 171@ = init_object 1966 at 1902.28003 -4340.9502 6.15 // object (imcompmovedr1_las) (27)
0453: set_object 171@ XY_rotation 0.0 90.0 angle 179.996
029B: 172@ = init_object 1966 at 1897.08 -4340.9502 6.15 // object (imcompmovedr1_las) (28)
0453: set_object 172@ XY_rotation 0.0 90.0 angle 179.995
029B: 173@ = init_object 1966 at 1892.13 -4340.9502 6.15 // object (imcompmovedr1_las) (29)
0453: set_object 173@ XY_rotation 0.0 90.0 angle 179.995
029B: 174@ = init_object 1966 at 1891.13 -4338.4502 6.15 // object (imcompmovedr1_las) (30)
0453: set_object 174@ XY_rotation 0.0 90.0 angle 89.995
029B: 175@ = init_object 1966 at 1891.13 -4334.4502 6.15 // object (imcompmovedr1_las) (31)
0453: set_object 175@ XY_rotation 0.0 90.0 angle 89.989
029B: 176@ = init_object 1966 at 1891.13 -4330.2002 6.15 // object (imcompmovedr1_las) (32)
0453: set_object 176@ XY_rotation 0.0 90.0 angle 89.989
029B: 177@ = init_object 1966 at 1891.13 -4325.2002 6.15 // object (imcompmovedr1_las) (33)
0453: set_object 177@ XY_rotation 0.0 90.0 angle 89.989
029B: 178@ = init_object 1966 at 1891.1299 -4319.9502 6.15 // object (imcompmovedr1_las) (34)
0453: set_object 178@ XY_rotation 0.0 90.0 angle 89.984
029B: 179@ = init_object 1966 at 1916.09 -4343.2798 6.15 // object (imcompmovedr1_las) (35)
0453: set_object 179@ XY_rotation 0.0 90.0 angle 90.0
029B: 180@ = init_object 1966 at 1918.79 -4340.5698 6.15 // object (imcompmovedr1_las) (36)
0453: set_object 180@ XY_rotation 0.0 90.0 angle 0.0
029B: 181@ = init_object 1966 at 1916.0898 -4333.0801 6.15 // object (imcompmovedr1_las) (37)
0453: set_object 181@ XY_rotation 0.0 90.0 angle 90.0
029B: 182@ = init_object 1966 at 1916.0898 -4328.0801 6.15 // object (imcompmovedr1_las) (38)
0453: set_object 182@ XY_rotation 0.0 90.0 angle 90.0
029B: 183@ = init_object 1966 at 1916.0898 -4323.0801 6.15 // object (imcompmovedr1_las) (39)
0453: set_object 183@ XY_rotation 0.0 90.0 angle 90.0
029B: 184@ = init_object 6959 at 1896.5703 -4349.4502 -1.64 // object (vegasNbball1) (6)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 0.0
029B: 185@ = init_object 6959 at 1896.5703 -4312.7295 -1.64 // object (vegasNbball1) (7)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 0.0
029B: 186@ = init_object 6959 at 1897.0703 -4347.7002 2.38 // object (vegasNbball1) (8)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 0.0
029B: 187@ = init_object 3460 at 1910.73 -4336.9399 -1.7 // object (vegaslampost) (7)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 90.0
029B: 188@ = init_object 3460 at 1910.73 -4344.98 -1.7 // object (vegaslampost) (8)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 90.0
029B: 189@ = init_object 3460 at 1910.73 -4353.8198 -1.7 // object (vegaslampost) (9)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 90.0
029B: 190@ = init_object 3460 at 1910.73 -4362.71 -1.7 // object (vegaslampost) (10)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 90.0
029B: 191@ = init_object 3460 at 1898.55 -4362.71 -1.7 // object (vegaslampost) (11)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 270.0
029B: 192@ = init_object 3460 at 1898.55 -4354.21 -1.7 // object (vegaslampost) (12)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 270.0
029B: 193@ = init_object 3460 at 1898.55 -4346.71 -1.7 // object (vegaslampost) (13)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 270.0
029B: 194@ = init_object 3460 at 1898.55 -4339.96 -1.7 // object (vegaslampost) (14)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 270.0
029B: 195@ = init_object 3460 at 1898.55 -4331.1201 -1.7 // object (vegaslampost) (15)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 270.0
029B: 196@ = init_object 3460 at 1898.55 -4320.8301 -1.7 // object (vegaslampost) (16)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 270.0
029B: 197@ = init_object 3989 at 1914.1801 -4313.46 -30.96 // object (bonaplazagr_LAn) (2)
0453: set_object 197@ XY_rotation 179.995 90.0 angle 180.0
029B: 198@ = init_object 3989 at 1964.64 -4369.7202 -30.96 // object (bonaplazagr_LAn) (3)
0453: set_object 198@ XY_rotation 179.995 90.0 angle 89.995
029B: 199@ = init_object 3989 at 1842.61 -4369.6201 -30.96 // object (bonaplazagr_LAn) (4)
0453: set_object 199@ XY_rotation 179.995 90.0 angle 89.989
029B: 200@ = init_object 2634 at 1905.36 -4366.3999 0.0 // object (ab_vaultDoor) (2)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 272.0
029B: 201@ = init_object 2634 at 1902.67 -4366.3999 0.0 // object (ab_vaultDoor) (3)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 272.0
029B: 202@ = init_object 6959 at 1897.06995 -4308.22998 2.38 // object (vegasNbball1) (9)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 0.0
029B: 203@ = init_object 6959 at 1897.0703 -4269.46 2.38 // object (vegasNbball1) (10)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 0.0
029B: 204@ = init_object 3460 at 1910.7305 -4322.2598 -1.7 // object (vegaslampost) (17)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 90.0
029B: 205@ = init_object 5779 at 1892.74 -4329.4399 3.93 // object (garagDoor1_LAwN) (17)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 90.0
029B: 206@ = init_object 5779 at 1897.49 -4329.4399 3.93 // object (garagDoor1_LAwN) (18)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 90.0
029B: 207@ = init_object 5779 at 1908.58 -4329.4399 3.93 // object (garagDoor1_LAwN) (19)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 90.0
029B: 208@ = init_object 5779 at 1913.58 -4329.4399 3.93 // object (garagDoor1_LAwN) (20)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 90.0
029B: 209@ = init_object 5779 at 1903.35 -4328.02 3.58 // object (garagDoor1_LAwN) (21)
0453: set_object 209@ XY_rotation 0.0 110.0 angle 90.0
029B: 210@ = init_object 5779 at 1902.6801 -4328.02 3.58 // object (garagDoor1_LAwN) (22)
0453: set_object 210@ XY_rotation 0.0 109.995 angle 90.0
029B: 211@ = init_object 5779 at 1900.08 -4326.8799 3.93 // object (garagDoor1_LAwN) (24)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 180.0
029B: 212@ = init_object 5779 at 1905.98 -4326.8701 3.93 // object (garagDoor1_LAwN) (25)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 180.0
029B: 213@ = init_object 6959 at 1896.56995 -4312.47998 3.17 // object (vegasNbball1) (11)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 0.0
029B: 214@ = init_object 6959 at 1896.5699 -4273.0098 3.17 // object (vegasNbball1) (12)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 0.0
029B: 215@ = init_object 1966 at 1914.5699 -4344.5698 8.9 // object (imcompmovedr1_las) (4)
0453: set_object 215@ XY_rotation 90.0 0.0 angle 90.0
029B: 216@ = init_object 1966 at 1914.5699 -4338.48 8.9 // object (imcompmovedr1_las) (5)
0453: set_object 216@ XY_rotation 90.0 0.0 angle 90.0
029B: 217@ = init_object 1966 at 1909.0699 -4338.48 8.9 // object (imcompmovedr1_las) (6)
0453: set_object 217@ XY_rotation 90.0 0.0 angle 90.0
029B: 218@ = init_object 1966 at 1903.8199 -4338.48 8.9 // object (imcompmovedr1_las) (40)
0453: set_object 218@ XY_rotation 90.0 0.0 angle 90.0
029B: 219@ = init_object 1966 at 1905.09 -4344.5698 8.9 // object (imcompmovedr1_las) (41)
0453: set_object 219@ XY_rotation 90.0 0.0 angle 90.0
029B: 220@ = init_object 1966 at 1898.4301 -4338.48 8.9 // object (imcompmovedr1_las) (42)
0453: set_object 220@ XY_rotation 90.0 0.0 angle 90.0
029B: 221@ = init_object 1966 at 1893.9301 -4338.48 8.9 // object (imcompmovedr1_las) (43)
0453: set_object 221@ XY_rotation 90.0 0.0 angle 90.0
029B: 222@ = init_object 1966 at 1889.9301 -4338.48 8.9 // object (imcompmovedr1_las) (44)
0453: set_object 222@ XY_rotation 90.0 0.0 angle 90.0
029B: 223@ = init_object 1966 at 1889.9301 -4333.5298 8.9 // object (imcompmovedr1_las) (45)
0453: set_object 223@ XY_rotation 90.0 0.0 angle 90.0
029B: 224@ = init_object 1966 at 1893.9301 -4332.48 8.9 // object (imcompmovedr1_las) (46)
0453: set_object 224@ XY_rotation 90.0 0.0 angle 90.0
029B: 225@ = init_object 1966 at 1898.9301 -4332.48 8.9 // object (imcompmovedr1_las) (47)
0453: set_object 225@ XY_rotation 90.0 0.0 angle 90.0
029B: 226@ = init_object 1966 at 1904.1801 -4332.48 8.9 // object (imcompmovedr1_las) (48)
0453: set_object 226@ XY_rotation 90.0 0.0 angle 90.0
029B: 227@ = init_object 1966 at 1908.9301 -4332.48 8.9 // object (imcompmovedr1_las) (49)
0453: set_object 227@ XY_rotation 90.0 0.0 angle 90.0

0247: load_model 1966
0247: load_model 2976
0247: load_model 2921
0247: load_model 2918
0247: load_model 2886
0247: load_model 3386
0247: load_model 3387
0247: load_model 3397
0247: load_model 3396
0247: load_model 6959
0247: load_model 3791
0247: load_model 3794
0247: load_model 2951
0247: load_model 2889
0247: load_model 2888
0247: load_model 2887
0247: load_model 2977
0247: load_model 3395
0247: load_model 3394
0247: load_model 3277
0247: load_model 8947
0247: load_model 14411
0247: load_model 16666
0247: load_model 2774
038B: load_requested_models



029B: 115@ = init_object 8947 at 1937.46 -4263.1201 12.18 // object (vgElkup) (33)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 179.984
029B: 116@ = init_object 1966 at 1913.9399 -4268.5 6.53 // object (imcompmovedr1_las) (102)
0453: set_object 116@ XY_rotation 0.0 90.0 angle 179.984
029B: 117@ = init_object 1966 at 1918.9399 -4268.5 6.53 // object (imcompmovedr1_las) (103)
0453: set_object 117@ XY_rotation 0.0 90.0 angle 179.984
029B: 118@ = init_object 8947 at 1922.42 -4256.3701 12.18 // object (vgElkup) (34)
0453: set_object 118@ XY_rotation 180.0 0.0 angle 269.984
029B: 119@ = init_object 14411 at 1912.39 -4265.6201 6.77 // object (carter-stairs04) (10)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 90.0
029B: 120@ = init_object 14411 at 1918.8 -4265.7002 2.43 // object (carter-stairs04) (11)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 90.0
029B: 121@ = init_object 1966 at 1922.1899 -4268.5 6.53 // object (imcompmovedr1_las) (104)
0453: set_object 121@ XY_rotation 0.0 90.0 angle 179.984
029B: 122@ = init_object 1966 at 1931.9399 -4268.5 6.53 // object (imcompmovedr1_las) (105)
0453: set_object 122@ XY_rotation 0.0 90.0 angle 179.984
029B: 123@ = init_object 1966 at 1942.78 -4266.4502 6.53 // object (imcompmovedr1_las) (106)
0453: set_object 123@ XY_rotation 0.0 90.0 angle 269.984
029B: 124@ = init_object 1966 at 1897.9301 -4313.23 8.9 // object (imcompmovedr1_las) (107)
0453: set_object 124@ XY_rotation 90.0 0.0 angle 90.0
029B: 125@ = init_object 1966 at 1892.4301 -4313.23 8.9 // object (imcompmovedr1_las) (108)
0453: set_object 125@ XY_rotation 90.0 0.0 angle 90.0
029B: 126@ = init_object 1966 at 1903.1801 -4313.0801 8.9 // object (imcompmovedr1_las) (110)
0453: set_object 126@ XY_rotation 90.0 0.0 angle 90.0
029B: 127@ = init_object 1966 at 1908.1801 -4313.0801 8.9 // object (imcompmovedr1_las) (111)
0453: set_object 127@ XY_rotation 90.0 0.0 angle 90.0
029B: 128@ = init_object 1966 at 1913.6801 -4313.0801 8.9 // object (imcompmovedr1_las) (112)
0453: set_object 128@ XY_rotation 90.0 0.0 angle 90.0
029B: 129@ = init_object 1966 at 1913.6801 -4306.8301 8.9 // object (imcompmovedr1_las) (113)
0453: set_object 129@ XY_rotation 90.0 0.0 angle 90.0
029B: 130@ = init_object 1966 at 1908.9301 -4306.8301 8.9 // object (imcompmovedr1_las) (114)
0453: set_object 130@ XY_rotation 90.0 0.0 angle 90.0
029B: 131@ = init_object 1966 at 1903.6801 -4306.8301 8.9 // object (imcompmovedr1_las) (115)
0453: set_object 131@ XY_rotation 90.0 0.0 angle 90.0
029B: 132@ = init_object 1966 at 1898.4301 -4306.8301 8.9 // object (imcompmovedr1_las) (116)
0453: set_object 132@ XY_rotation 90.0 0.0 angle 90.0
029B: 133@ = init_object 1966 at 1893.4301 -4306.8301 8.9 // object (imcompmovedr1_las) (117)
0453: set_object 133@ XY_rotation 90.0 0.0 angle 90.0
029B: 134@ = init_object 3395 at 1913.76 -4294.3501 3.14 // object (a51_sdsk_3_) (2)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 90.0
029B: 135@ = init_object 1966 at 1893.4301 -4300.3301 8.9 // object (imcompmovedr1_las) (118)
0453: set_object 135@ XY_rotation 90.0 0.0 angle 90.0
029B: 136@ = init_object 1966 at 1897.6801 -4300.3301 8.9 // object (imcompmovedr1_las) (119)
0453: set_object 136@ XY_rotation 90.0 0.0 angle 90.0
029B: 137@ = init_object 1966 at 1902.9301 -4300.3301 8.9 // object (imcompmovedr1_las) (120)
0453: set_object 137@ XY_rotation 90.0 0.0 angle 90.0
029B: 138@ = init_object 1966 at 1908.4301 -4300.3301 8.9 // object (imcompmovedr1_las) (121)
0453: set_object 138@ XY_rotation 90.0 0.0 angle 90.0
029B: 139@ = init_object 1966 at 1913.6801 -4300.3301 8.9 // object (imcompmovedr1_las) (122)
0453: set_object 139@ XY_rotation 90.0 0.0 angle 90.0
029B: 140@ = init_object 1966 at 1902.9301 -4293.8301 8.9 // object (imcompmovedr1_las) (123)
0453: set_object 140@ XY_rotation 90.0 0.0 angle 90.0
029B: 141@ = init_object 1966 at 1897.9301 -4293.8301 8.9 // object (imcompmovedr1_las) (124)
0453: set_object 141@ XY_rotation 90.0 0.0 angle 90.0
029B: 142@ = init_object 1966 at 1892.9301 -4293.8301 8.9 // object (imcompmovedr1_las) (125)
0453: set_object 142@ XY_rotation 90.0 0.0 angle 90.0
029B: 143@ = init_object 1966 at 1908.16 -4293.8301 8.9 // object (imcompmovedr1_las) (126)
0453: set_object 143@ XY_rotation 90.0 0.0 angle 90.0
029B: 144@ = init_object 1966 at 1913.16 -4293.8301 8.9 // object (imcompmovedr1_las) (127)
0453: set_object 144@ XY_rotation 90.0 0.0 angle 90.0
029B: 145@ = init_object 1966 at 1918.66 -4293.8301 8.9 // object (imcompmovedr1_las) (128)
0453: set_object 145@ XY_rotation 90.0 0.0 angle 90.0
029B: 146@ = init_object 1966 at 1906.41 -4288.3301 8.9 // object (imcompmovedr1_las) (129)
0453: set_object 146@ XY_rotation 90.0 0.0 angle 90.0
029B: 147@ = init_object 1966 at 1906.41 -4282.0801 8.9 // object (imcompmovedr1_las) (130)
0453: set_object 147@ XY_rotation 90.0 0.0 angle 90.0
029B: 148@ = init_object 1966 at 1906.41 -4275.8301 8.9 // object (imcompmovedr1_las) (131)
0453: set_object 148@ XY_rotation 90.0 0.0 angle 90.0
029B: 149@ = init_object 1966 at 1906.41 -4269.8301 8.9 // object (imcompmovedr1_las) (132)
0453: set_object 149@ XY_rotation 90.0 0.0 angle 90.0
029B: 150@ = init_object 1966 at 1906.41 -4264.5801 8.9 // object (imcompmovedr1_las) (133)
0453: set_object 150@ XY_rotation 90.0 0.0 angle 90.0
029B: 151@ = init_object 1966 at 1906.41 -4258.3301 8.9 // object (imcompmovedr1_las) (134)
0453: set_object 151@ XY_rotation 90.0 0.0 angle 90.0
029B: 152@ = init_object 1966 at 1906.41 -4252.0801 8.9 // object (imcompmovedr1_las) (135)
0453: set_object 152@ XY_rotation 90.0 0.0 angle 90.0
029B: 153@ = init_object 1966 at 1911.66 -4252.0801 8.9 // object (imcompmovedr1_las) (136)
0453: set_object 153@ XY_rotation 90.0 0.0 angle 90.0
029B: 154@ = init_object 1966 at 1911.66 -4257.8301 8.9 // object (imcompmovedr1_las) (137)
0453: set_object 154@ XY_rotation 90.0 0.0 angle 90.0
029B: 155@ = init_object 1966 at 1911.66 -4260.1401 8.9 // object (imcompmovedr1_las) (138)
0453: set_object 155@ XY_rotation 90.0 0.0 angle 90.0
029B: 156@ = init_object 1966 at 1916.91 -4260.1401 8.9 // object (imcompmovedr1_las) (139)
0453: set_object 156@ XY_rotation 90.0 0.0 angle 90.0
029B: 157@ = init_object 1966 at 1921.66 -4260.1401 8.9 // object (imcompmovedr1_las) (140)
0453: set_object 157@ XY_rotation 90.0 0.0 angle 90.0
029B: 158@ = init_object 1966 at 1926.66 -4260.1401 8.9 // object (imcompmovedr1_las) (141)
0453: set_object 158@ XY_rotation 90.0 0.0 angle 90.0
029B: 159@ = init_object 1966 at 1931.91 -4260.1401 8.9 // object (imcompmovedr1_las) (142)
0453: set_object 159@ XY_rotation 90.0 0.0 angle 90.0
029B: 160@ = init_object 1966 at 1937.16 -4260.1401 8.9 // object (imcompmovedr1_las) (143)
0453: set_object 160@ XY_rotation 90.0 0.0 angle 90.0
029B: 161@ = init_object 1966 at 1942.16 -4260.1401 8.9 // object (imcompmovedr1_las) (144)
0453: set_object 161@ XY_rotation 90.0 0.0 angle 90.0
029B: 162@ = init_object 1966 at 1926.66 -4266.6401 8.9 // object (imcompmovedr1_las) (145)
0453: set_object 162@ XY_rotation 90.0 0.0 angle 90.0
029B: 163@ = init_object 1966 at 1921.78 -4263.6201 6.53 // object (imcompmovedr1_las) (146)
0453: set_object 163@ XY_rotation 0.0 90.0 angle 179.984
029B: 164@ = init_object 8947 at 1931.46 -4263.1201 11.91 // object (vgElkup) (35)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 179.984
029B: 165@ = init_object 1966 at 1929.2 -4271.1802 6.53 // object (imcompmovedr1_las) (147)
0453: set_object 165@ XY_rotation 0.0 90.0 angle 269.984
029B: 166@ = init_object 1966 at 1924.95 -4271.1802 6.53 // object (imcompmovedr1_las) (148)
0453: set_object 166@ XY_rotation 0.0 90.0 angle 269.984
029B: 167@ = init_object 1966 at 1924.95 -4276.1802 6.53 // object (imcompmovedr1_las) (149)
0453: set_object 167@ XY_rotation 0.0 90.0 angle 269.984
029B: 168@ = init_object 1966 at 1922.91 -4280.6201 6.53 // object (imcompmovedr1_las) (150)
0453: set_object 168@ XY_rotation 0.0 90.0 angle 219.984
029B: 169@ = init_object 1966 at 1918.91 -4283.98 6.53 // object (imcompmovedr1_las) (151)
0453: set_object 169@ XY_rotation 0.0 90.0 angle 219.979
029B: 170@ = init_object 1966 at 1914.84 -4287.3999 6.53 // object (imcompmovedr1_las) (152)
0453: set_object 170@ XY_rotation 0.0 90.0 angle 219.979
029B: 171@ = init_object 1966 at 1919.95 -4284.1802 6.53 // object (imcompmovedr1_las) (153)
0453: set_object 171@ XY_rotation 0.0 90.0 angle 269.984
029B: 172@ = init_object 1966 at 1919.95 -4288.6802 6.53 // object (imcompmovedr1_las) (154)
0453: set_object 172@ XY_rotation 0.0 90.0 angle 269.984
029B: 173@ = init_object 1966 at 1919.95 -4292.9302 6.53 // object (imcompmovedr1_las) (155)
0453: set_object 173@ XY_rotation 0.0 90.0 angle 269.984
029B: 174@ = init_object 1966 at 1921.2 -4295.1802 6.53 // object (imcompmovedr1_las) (156)
0453: set_object 174@ XY_rotation 0.0 90.0 angle 359.984
029B: 175@ = init_object 1966 at 1926.7 -4295.1802 6.53 // object (imcompmovedr1_las) (157)
0453: set_object 175@ XY_rotation 0.0 90.0 angle 359.984
029B: 176@ = init_object 1966 at 1936.54 -4295.1802 6.53 // object (imcompmovedr1_las) (158)
0453: set_object 176@ XY_rotation 0.0 90.0 angle 359.984
029B: 177@ = init_object 6959 at 1937.4301 -4308.0898 3.17 // object (vegasNbball1) (16)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 0.0
029B: 178@ = init_object 1966 at 1929.38 -4297.8501 6.53 // object (imcompmovedr1_las) (159)
0453: set_object 178@ XY_rotation 0.0 90.0 angle 269.984
029B: 179@ = init_object 1966 at 1929.38 -4302.7402 6.53 // object (imcompmovedr1_las) (160)
0453: set_object 179@ XY_rotation 0.0 90.0 angle 269.984
029B: 180@ = init_object 1966 at 1929.38 -4308.2402 6.53 // object (imcompmovedr1_las) (161)
0453: set_object 180@ XY_rotation 0.0 90.0 angle 269.984
029B: 181@ = init_object 1966 at 1929.38 -4313.4902 6.53 // object (imcompmovedr1_las) (162)
0453: set_object 181@ XY_rotation 0.0 90.0 angle 269.984
029B: 182@ = init_object 1966 at 1926.7 -4316.21 6.53 // object (imcompmovedr1_las) (163)
0453: set_object 182@ XY_rotation 0.0 90.0 angle 179.984
029B: 183@ = init_object 1966 at 1921.45 -4316.21 6.53 // object (imcompmovedr1_las) (164)
0453: set_object 183@ XY_rotation 0.0 90.0 angle 179.984
029B: 184@ = init_object 1966 at 1921.46 -4334.46 6.53 // object (imcompmovedr1_las) (165)
0453: set_object 184@ XY_rotation 0.0 90.0 angle 269.984
029B: 185@ = init_object 1966 at 1921.46 -4329.46 6.53 // object (imcompmovedr1_las) (166)
0453: set_object 185@ XY_rotation 0.0 90.0 angle 269.984
029B: 186@ = init_object 1966 at 1921.46 -4324.21 6.53 // object (imcompmovedr1_las) (167)
0453: set_object 186@ XY_rotation 0.0 90.0 angle 269.984
029B: 187@ = init_object 1966 at 1921.46 -4318.96 6.53 // object (imcompmovedr1_las) (168)
0453: set_object 187@ XY_rotation 0.0 90.0 angle 269.984
029B: 188@ = init_object 1966 at 1921.46 -4343.2202 6.53 // object (imcompmovedr1_las) (169)
0453: set_object 188@ XY_rotation 0.0 90.0 angle 269.984
029B: 189@ = init_object 1966 at 1921.46 -4334.6299 6.53 // object (imcompmovedr1_las) (170)
0453: set_object 189@ XY_rotation 0.0 90.0 angle 269.984
029B: 190@ = init_object 1966 at 1923.04 -4345.8198 6.15 // object (imcompmovedr1_las) (171)
0453: set_object 190@ XY_rotation 0.0 90.0 angle 0.0
029B: 191@ = init_object 1966 at 1928.29 -4345.8198 6.15 // object (imcompmovedr1_las) (172)
0453: set_object 191@ XY_rotation 0.0 90.0 angle 0.0
029B: 192@ = init_object 1966 at 1933.54 -4345.8198 6.15 // object (imcompmovedr1_las) (173)
0453: set_object 192@ XY_rotation 0.0 90.0 angle 0.0
029B: 193@ = init_object 1966 at 1938.49 -4345.8198 6.15 // object (imcompmovedr1_las) (174)
0453: set_object 193@ XY_rotation 0.0 90.0 angle 0.0
029B: 194@ = init_object 1966 at 1933.79 -4297.8701 6.53 // object (imcompmovedr1_las) (175)
0453: set_object 194@ XY_rotation 0.0 90.0 angle 269.984
029B: 195@ = init_object 1966 at 1933.79 -4303.1201 6.53 // object (imcompmovedr1_las) (176)
0453: set_object 195@ XY_rotation 0.0 90.0 angle 269.984
029B: 196@ = init_object 1966 at 1933.79 -4308.2798 6.53 // object (imcompmovedr1_las) (177)
0453: set_object 196@ XY_rotation 0.0 90.0 angle 269.984
029B: 197@ = init_object 1966 at 1933.79 -4312.7798 6.53 // object (imcompmovedr1_las) (178)
0453: set_object 197@ XY_rotation 0.0 90.0 angle 269.984
029B: 198@ = init_object 1966 at 1933.79 -4313.5298 6.53 // object (imcompmovedr1_las) (179)
0453: set_object 198@ XY_rotation 0.0 90.0 angle 269.984
029B: 199@ = init_object 1966 at 1936.46 -4316.21 6.53 // object (imcompmovedr1_las) (180)
0453: set_object 199@ XY_rotation 0.0 90.0 angle 179.984
029B: 200@ = init_object 1966 at 1941.71 -4316.21 6.53 // object (imcompmovedr1_las) (181)
0453: set_object 200@ XY_rotation 0.0 90.0 angle 179.984
029B: 201@ = init_object 1966 at 1946.96 -4316.21 6.53 // object (imcompmovedr1_las) (182)
0453: set_object 201@ XY_rotation 0.0 90.0 angle 179.984
029B: 202@ = init_object 14411 at 1932.2 -4306.5801 0.94 // object (carter-stairs04) (12)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 180.0
029B: 203@ = init_object 14411 at 1928.2 -4306.5801 0.94 // object (carter-stairs04) (13)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 179.995
029B: 204@ = init_object 1966 at 1942.04 -4295.1802 6.53 // object (imcompmovedr1_las) (183)
0453: set_object 204@ XY_rotation 0.0 90.0 angle 359.984
029B: 205@ = init_object 1966 at 1947.29 -4295.1802 6.53 // object (imcompmovedr1_las) (184)
0453: set_object 205@ XY_rotation 0.0 90.0 angle 359.984
029B: 206@ = init_object 16666 at 1938.58 -4281.04 3.14 // object (a51_machines) (2)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 0.0
029B: 207@ = init_object 1966 at 1936.6899 -4268.5 6.53 // object (imcompmovedr1_las) (185)
0453: set_object 207@ XY_rotation 0.0 90.0 angle 179.984
029B: 208@ = init_object 1966 at 1940.9399 -4268.5 6.53 // object (imcompmovedr1_las) (186)
0453: set_object 208@ XY_rotation 0.0 90.0 angle 179.984
029B: 209@ = init_object 2774 at 1929.9301 -4288.1299 11.97 // object (CJ_AIRP_PILLARS) (16)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 0.0
029B: 210@ = init_object 2774 at 1928.33 -4288.1299 11.97 // object (CJ_AIRP_PILLARS) (17)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 0.0
029B: 211@ = init_object 2774 at 1926.66 -4288.1299 11.97 // object (CJ_AIRP_PILLARS) (18)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 0.0
029B: 212@ = init_object 2774 at 1958.24 -4288.1299 11.97 // object (CJ_AIRP_PILLARS) (19)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 0.0
029B: 213@ = init_object 1966 at 1929.2 -4274.4302 6.53 // object (imcompmovedr1_las) (187)
0453: set_object 213@ XY_rotation 0.0 90.0 angle 269.984
029B: 214@ = init_object 1966 at 1931.87 -4277.1001 6.53 // object (imcompmovedr1_las) (188)
0453: set_object 214@ XY_rotation 0.0 90.0 angle 179.984
029B: 215@ = init_object 1966 at 1936.87 -4277.1001 6.53 // object (imcompmovedr1_las) (189)
0453: set_object 215@ XY_rotation 0.0 90.0 angle 179.984
029B: 216@ = init_object 1966 at 1941.87 -4277.1001 6.53 // object (imcompmovedr1_las) (190)
0453: set_object 216@ XY_rotation 0.0 90.0 angle 179.984
029B: 217@ = init_object 1966 at 1947.12 -4277.1001 6.53 // object (imcompmovedr1_las) (191)
0453: set_object 217@ XY_rotation 0.0 90.0 angle 179.984
029B: 218@ = init_object 1966 at 1952.51 -4277.1001 6.53 // object (imcompmovedr1_las) (192)
0453: set_object 218@ XY_rotation 0.0 90.0 angle 179.984
029B: 219@ = init_object 1966 at 1953.76 -4279.1001 6.53 // object (imcompmovedr1_las) (193)
0453: set_object 219@ XY_rotation 0.0 90.0 angle 89.984

0247: load_model 1966
0247: load_model 5779
0247: load_model 6959
0247: load_model 3851
0247: load_model 3397
0247: load_model 14411
0247: load_model 3396
0247: load_model 3387
0247: load_model 1671
0247: load_model 1742
0247: load_model 3386
0247: load_model 3054
0247: load_model 2889
0247: load_model 2888
0247: load_model 2887
0247: load_model 3277
0247: load_model 3057
0247: load_model 2976
0247: load_model 16782
038B: load_requested_models




029B: 1@ = init_object 1966 at 1953.76 -4288.3501 6.53 // object (imcompmovedr1_las) (194)
0453: set_object 1@ XY_rotation 0.0 90.0 angle 89.984
029B: 2@ = init_object 1966 at 1953.76 -4293.6001 6.53 // object (imcompmovedr1_las) (195)
0453: set_object 2@ XY_rotation 0.0 90.0 angle 89.984
029B: 3@ = init_object 1966 at 1951.79 -4295.1802 6.53 // object (imcompmovedr1_las) (196)
0453: set_object 3@ XY_rotation 0.0 90.0 angle 359.984
029B: 4@ = init_object 1966 at 1956.41 -4285.6299 6.53 // object (imcompmovedr1_las) (197)
0453: set_object 4@ XY_rotation 0.0 90.0 angle 359.984
029B: 5@ = init_object 1966 at 1956.41 -4281.9399 6.53 // object (imcompmovedr1_las) (198)
0453: set_object 5@ XY_rotation 0.0 90.0 angle 359.984
029B: 6@ = init_object 1966 at 1909.26 -4250.6001 6.15 // object (imcompmovedr1_las) (199)
0453: set_object 6@ XY_rotation 0.0 90.0 angle 89.984
029B: 7@ = init_object 1966 at 1914.11 -4250.6001 6.15 // object (imcompmovedr1_las) (200)
0453: set_object 7@ XY_rotation 0.0 90.0 angle 89.984
029B: 8@ = init_object 1966 at 1916.91 -4254.3301 8.9 // object (imcompmovedr1_las) (201)
0453: set_object 8@ XY_rotation 90.0 0.0 angle 90.0
029B: 9@ = init_object 1966 at 1921.91 -4254.3301 8.9 // object (imcompmovedr1_las) (202)
0453: set_object 9@ XY_rotation 90.0 0.0 angle 90.0
029B: 10@ = init_object 1966 at 1926.16 -4254.3301 8.9 // object (imcompmovedr1_las) (203)
0453: set_object 10@ XY_rotation 90.0 0.0 angle 90.0
029B: 11@ = init_object 1966 at 1930.91 -4254.3301 8.9 // object (imcompmovedr1_las) (204)
0453: set_object 11@ XY_rotation 90.0 0.0 angle 90.0
029B: 12@ = init_object 1966 at 1935.66 -4254.3301 8.9 // object (imcompmovedr1_las) (205)
0453: set_object 12@ XY_rotation 90.0 0.0 angle 90.0
029B: 13@ = init_object 1966 at 1940.16 -4254.3301 8.9 // object (imcompmovedr1_las) (206)
0453: set_object 13@ XY_rotation 90.0 0.0 angle 90.0
029B: 14@ = init_object 1966 at 1944.16 -4254.3301 8.9 // object (imcompmovedr1_las) (207)
0453: set_object 14@ XY_rotation 90.0 0.0 angle 90.0
029B: 15@ = init_object 1966 at 1931.6 -4253.2598 6.15 // object (imcompmovedr1_las) (208)
0453: set_object 15@ XY_rotation 0.0 90.0 angle 359.984
029B: 16@ = init_object 1966 at 1935.35 -4253.2598 6.15 // object (imcompmovedr1_las) (209)
0453: set_object 16@ XY_rotation 0.0 90.0 angle 359.984
029B: 17@ = init_object 1966 at 1940.35 -4253.2598 6.15 // object (imcompmovedr1_las) (210)
0453: set_object 17@ XY_rotation 0.0 90.0 angle 359.984
029B: 18@ = init_object 1966 at 1945.35 -4253.2598 6.15 // object (imcompmovedr1_las) (211)
0453: set_object 18@ XY_rotation 0.0 90.0 angle 359.984
029B: 19@ = init_object 1966 at 1945.53 -4263.79 6.53 // object (imcompmovedr1_las) (212)
0453: set_object 19@ XY_rotation 0.0 90.0 angle 179.984
029B: 20@ = init_object 1966 at 1942.78 -4256.4502 6.53 // object (imcompmovedr1_las) (213)
0453: set_object 20@ XY_rotation 0.0 90.0 angle 269.984
029B: 21@ = init_object 1966 at 1942.78 -4251.2002 6.53 // object (imcompmovedr1_las) (214)
0453: set_object 21@ XY_rotation 0.0 90.0 angle 269.984
029B: 22@ = init_object 1966 at 1937.16 -4266.8901 8.9 // object (imcompmovedr1_las) (215)
0453: set_object 22@ XY_rotation 90.0 0.0 angle 90.0
029B: 23@ = init_object 1966 at 1941.66 -4266.8901 8.9 // object (imcompmovedr1_las) (216)
0453: set_object 23@ XY_rotation 90.0 0.0 angle 90.0
029B: 24@ = init_object 1966 at 1931.89 -4266.6401 8.9 // object (imcompmovedr1_las) (217)
0453: set_object 24@ XY_rotation 90.0 0.0 angle 90.0
029B: 25@ = init_object 1966 at 1926.66 -4272.8901 8.9 // object (imcompmovedr1_las) (218)
0453: set_object 25@ XY_rotation 90.0 0.0 angle 90.0
029B: 26@ = init_object 1966 at 1926.66 -4279.1401 8.9 // object (imcompmovedr1_las) (219)
0453: set_object 26@ XY_rotation 90.0 0.0 angle 90.0
029B: 27@ = init_object 1966 at 1931.41 -4279.1401 8.9 // object (imcompmovedr1_las) (220)
0453: set_object 27@ XY_rotation 90.0 0.0 angle 90.0
029B: 28@ = init_object 1966 at 1936.41 -4279.1401 8.9 // object (imcompmovedr1_las) (221)
0453: set_object 28@ XY_rotation 90.0 0.0 angle 90.0
029B: 29@ = init_object 1966 at 1940.66 -4279.1401 8.9 // object (imcompmovedr1_las) (222)
0453: set_object 29@ XY_rotation 90.0 0.0 angle 90.0
029B: 30@ = init_object 1966 at 1945.16 -4279.1401 8.9 // object (imcompmovedr1_las) (223)
0453: set_object 30@ XY_rotation 90.0 0.0 angle 90.0
029B: 31@ = init_object 1966 at 1949.66 -4279.1401 8.9 // object (imcompmovedr1_las) (224)
0453: set_object 31@ XY_rotation 90.0 0.0 angle 90.0
029B: 34@ = init_object 1966 at 1954.91 -4279.1401 8.9 // object (imcompmovedr1_las) (225)
0453: set_object 34@ XY_rotation 90.0 0.0 angle 90.0
029B: 35@ = init_object 1966 at 1955.91 -4284.3901 8.9 // object (imcompmovedr1_las) (226)
0453: set_object 35@ XY_rotation 90.0 0.0 angle 90.0
029B: 36@ = init_object 1966 at 1950.66 -4285.3901 8.9 // object (imcompmovedr1_las) (227)
0453: set_object 36@ XY_rotation 90.0 0.0 angle 90.0
029B: 37@ = init_object 1966 at 1945.66 -4285.3901 8.9 // object (imcompmovedr1_las) (228)
0453: set_object 37@ XY_rotation 90.0 0.0 angle 90.0
029B: 38@ = init_object 1966 at 1940.91 -4285.3901 8.9 // object (imcompmovedr1_las) (229)
0453: set_object 38@ XY_rotation 90.0 0.0 angle 90.0
029B: 39@ = init_object 1966 at 1936.41 -4285.3901 8.9 // object (imcompmovedr1_las) (230)
0453: set_object 39@ XY_rotation 90.0 0.0 angle 90.0
029B: 40@ = init_object 1966 at 1936.41 -4291.98 8.9 // object (imcompmovedr1_las) (231)
0453: set_object 40@ XY_rotation 90.0 0.0 angle 90.0
029B: 41@ = init_object 1966 at 1940.66 -4291.98 8.9 // object (imcompmovedr1_las) (232)
0453: set_object 41@ XY_rotation 90.0 0.0 angle 90.0
029B: 42@ = init_object 1966 at 1945.66 -4291.98 8.9 // object (imcompmovedr1_las) (233)
0453: set_object 42@ XY_rotation 90.0 0.0 angle 90.0
029B: 43@ = init_object 1966 at 1950.66 -4291.98 8.9 // object (imcompmovedr1_las) (234)
0453: set_object 43@ XY_rotation 90.0 0.0 angle 90.0
029B: 44@ = init_object 1966 at 1955.66 -4291.98 8.9 // object (imcompmovedr1_las) (235)
0453: set_object 44@ XY_rotation 90.0 0.0 angle 90.0
029B: 45@ = init_object 1966 at 1955.66 -4289.48 8.9 // object (imcompmovedr1_las) (236)
0453: set_object 45@ XY_rotation 90.0 0.0 angle 90.0
029B: 46@ = init_object 1966 at 1931.41 -4285.3901 8.9 // object (imcompmovedr1_las) (237)
0453: set_object 46@ XY_rotation 90.0 0.0 angle 90.0
029B: 47@ = init_object 1966 at 1931.41 -4291.98 8.9 // object (imcompmovedr1_las) (238)
0453: set_object 47@ XY_rotation 90.0 0.0 angle 90.0
029B: 48@ = init_object 1966 at 1926.02 -4291.98 8.9 // object (imcompmovedr1_las) (239)
0453: set_object 48@ XY_rotation 90.0 0.0 angle 90.0
029B: 49@ = init_object 1966 at 1921.77 -4291.98 8.9 // object (imcompmovedr1_las) (240)
0453: set_object 49@ XY_rotation 90.0 0.0 angle 90.0
029B: 50@ = init_object 1966 at 1921.77 -4285.4399 8.9 // object (imcompmovedr1_las) (241)
0453: set_object 50@ XY_rotation 90.0 0.0 angle 90.0
029B: 51@ = init_object 1966 at 1921.77 -4280.9399 8.9 // object (imcompmovedr1_las) (242)
0453: set_object 51@ XY_rotation 90.0 0.0 angle 90.0
029B: 52@ = init_object 1966 at 1926.52 -4284.6899 8.9 // object (imcompmovedr1_las) (243)
0453: set_object 52@ XY_rotation 90.0 0.0 angle 90.0
029B: 53@ = init_object 1966 at 1926.52 -4290.9399 8.9 // object (imcompmovedr1_las) (244)
0453: set_object 53@ XY_rotation 90.0 0.0 angle 90.0
029B: 54@ = init_object 1966 at 1931.91 -4298.48 8.9 // object (imcompmovedr1_las) (245)
0453: set_object 54@ XY_rotation 90.0 0.0 angle 90.0
029B: 55@ = init_object 1966 at 1931.91 -4304.48 8.9 // object (imcompmovedr1_las) (246)
0453: set_object 55@ XY_rotation 90.0 0.0 angle 90.0
029B: 56@ = init_object 1966 at 1931.91 -4310.48 8.9 // object (imcompmovedr1_las) (247)
0453: set_object 56@ XY_rotation 90.0 0.0 angle 90.0
029B: 57@ = init_object 1966 at 1931.91 -4316.98 8.9 // object (imcompmovedr1_las) (248)
0453: set_object 57@ XY_rotation 90.0 0.0 angle 90.0
029B: 58@ = init_object 1966 at 1926.66 -4318.98 8.9 // object (imcompmovedr1_las) (249)
0453: set_object 58@ XY_rotation 90.0 0.0 angle 90.0
029B: 59@ = init_object 1966 at 1921.66 -4318.98 8.9 // object (imcompmovedr1_las) (250)
0453: set_object 59@ XY_rotation 90.0 0.0 angle 90.0
029B: 60@ = init_object 1966 at 1921.66 -4325.48 8.9 // object (imcompmovedr1_las) (251)
0453: set_object 60@ XY_rotation 90.0 0.0 angle 90.0
029B: 61@ = init_object 1966 at 1926.3 -4325.48 8.9 // object (imcompmovedr1_las) (252)
0453: set_object 61@ XY_rotation 90.0 0.0 angle 90.0
029B: 62@ = init_object 1966 at 1931.3 -4325.48 8.9 // object (imcompmovedr1_las) (253)
0453: set_object 62@ XY_rotation 90.0 0.0 angle 90.0
029B: 63@ = init_object 1966 at 1936.55 -4325.48 8.9 // object (imcompmovedr1_las) (254)
0453: set_object 63@ XY_rotation 90.0 0.0 angle 90.0
029B: 64@ = init_object 1966 at 1941.55 -4325.48 8.9 // object (imcompmovedr1_las) (255)
0453: set_object 64@ XY_rotation 90.0 0.0 angle 90.0
029B: 65@ = init_object 1966 at 1941.55 -4319.73 8.9 // object (imcompmovedr1_las) (256)
0453: set_object 65@ XY_rotation 90.0 0.0 angle 90.0
029B: 66@ = init_object 1966 at 1936.55 -4319.73 8.9 // object (imcompmovedr1_las) (257)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 90.0
029B: 67@ = init_object 1966 at 1931.8 -4319.73 8.9 // object (imcompmovedr1_las) (258)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 90.0
029B: 68@ = init_object 1966 at 1946.39 -4319.73 8.9 // object (imcompmovedr1_las) (259)
0453: set_object 68@ XY_rotation 90.0 0.0 angle 90.0
029B: 69@ = init_object 1966 at 1946.39 -4316.0298 8.9 // object (imcompmovedr1_las) (260)
0453: set_object 69@ XY_rotation 90.0 0.0 angle 90.0
029B: 70@ = init_object 1966 at 1942.14 -4316.0298 8.9 // object (imcompmovedr1_las) (261)
0453: set_object 70@ XY_rotation 90.0 0.0 angle 90.0
029B: 71@ = init_object 1966 at 1936.64 -4316.0298 8.9 // object (imcompmovedr1_las) (262)
0453: set_object 71@ XY_rotation 90.0 0.0 angle 90.0
029B: 72@ = init_object 1966 at 1946.39 -4325.98 8.9 // object (imcompmovedr1_las) (263)
0453: set_object 72@ XY_rotation 90.0 0.0 angle 90.0
029B: 73@ = init_object 1966 at 1951.5699 -4316.0298 8.9 // object (imcompmovedr1_las) (264)
0453: set_object 73@ XY_rotation 90.0 0.0 angle 90.0
029B: 74@ = init_object 1966 at 1951.5699 -4322.2798 8.9 // object (imcompmovedr1_las) (265)
0453: set_object 74@ XY_rotation 90.0 0.0 angle 90.0
029B: 75@ = init_object 1966 at 1951.5699 -4328.6699 8.9 // object (imcompmovedr1_las) (266)
0453: set_object 75@ XY_rotation 90.0 0.0 angle 90.0
029B: 76@ = init_object 1966 at 1951.5699 -4333.9199 8.9 // object (imcompmovedr1_las) (267)
0453: set_object 76@ XY_rotation 90.0 0.0 angle 90.0
029B: 77@ = init_object 1966 at 1951.5699 -4340.4199 8.9 // object (imcompmovedr1_las) (268)
0453: set_object 77@ XY_rotation 90.0 0.0 angle 90.0
029B: 78@ = init_object 1966 at 1951.5699 -4346.6699 8.9 // object (imcompmovedr1_las) (269)
0453: set_object 78@ XY_rotation 90.0 0.0 angle 90.0
029B: 79@ = init_object 1966 at 1921.66 -4331.73 8.9 // object (imcompmovedr1_las) (270)
0453: set_object 79@ XY_rotation 90.0 0.0 angle 90.0
029B: 80@ = init_object 1966 at 1926.66 -4331.73 8.9 // object (imcompmovedr1_las) (271)
0453: set_object 80@ XY_rotation 90.0 0.0 angle 90.0
029B: 81@ = init_object 1966 at 1931.41 -4331.73 8.9 // object (imcompmovedr1_las) (272)
0453: set_object 81@ XY_rotation 90.0 0.0 angle 90.0
029B: 82@ = init_object 1966 at 1936.41 -4331.73 8.9 // object (imcompmovedr1_las) (273)
0453: set_object 82@ XY_rotation 90.0 0.0 angle 90.0
029B: 83@ = init_object 1966 at 1941.16 -4331.73 8.9 // object (imcompmovedr1_las) (274)
0453: set_object 83@ XY_rotation 90.0 0.0 angle 90.0
029B: 84@ = init_object 1966 at 1946.16 -4331.73 8.9 // object (imcompmovedr1_las) (275)
0453: set_object 84@ XY_rotation 90.0 0.0 angle 90.0
029B: 85@ = init_object 1966 at 1946.41 -4337.48 8.9 // object (imcompmovedr1_las) (276)
0453: set_object 85@ XY_rotation 90.0 0.0 angle 90.0
029B: 86@ = init_object 1966 at 1941.41 -4337.48 8.9 // object (imcompmovedr1_las) (277)
0453: set_object 86@ XY_rotation 90.0 0.0 angle 90.0
029B: 87@ = init_object 1966 at 1936.16 -4337.48 8.9 // object (imcompmovedr1_las) (278)
0453: set_object 87@ XY_rotation 90.0 0.0 angle 90.0
029B: 88@ = init_object 1966 at 1930.91 -4337.48 8.9 // object (imcompmovedr1_las) (279)
0453: set_object 88@ XY_rotation 90.0 0.0 angle 90.0
029B: 89@ = init_object 1966 at 1926.16 -4337.48 8.9 // object (imcompmovedr1_las) (280)
0453: set_object 89@ XY_rotation 90.0 0.0 angle 90.0
029B: 90@ = init_object 1966 at 1921.91 -4337.48 8.9 // object (imcompmovedr1_las) (281)
0453: set_object 90@ XY_rotation 90.0 0.0 angle 90.0
029B: 91@ = init_object 1966 at 1918.41 -4337.48 8.9 // object (imcompmovedr1_las) (282)
0453: set_object 91@ XY_rotation 90.0 0.0 angle 90.0
029B: 92@ = init_object 1966 at 1921.91 -4344.23 8.9 // object (imcompmovedr1_las) (283)
0453: set_object 92@ XY_rotation 90.0 0.0 angle 90.0
029B: 93@ = init_object 1966 at 1926.66 -4344.23 8.9 // object (imcompmovedr1_las) (284)
0453: set_object 93@ XY_rotation 90.0 0.0 angle 90.0
029B: 94@ = init_object 1966 at 1931.16 -4344.23 8.9 // object (imcompmovedr1_las) (285)
0453: set_object 94@ XY_rotation 90.0 0.0 angle 90.0
029B: 95@ = init_object 1966 at 1935.91 -4344.23 8.9 // object (imcompmovedr1_las) (286)
0453: set_object 95@ XY_rotation 90.0 0.0 angle 90.0
029B: 96@ = init_object 1966 at 1940.55 -4344.23 8.9 // object (imcompmovedr1_las) (287)
0453: set_object 96@ XY_rotation 90.0 0.0 angle 90.0
029B: 97@ = init_object 1966 at 1945.68994 -4344.22998 8.9 // object (imcompmovedr1_las) (288)
0453: set_object 97@ XY_rotation 90.0 0.0 angle 90.0
029B: 98@ = init_object 1966 at 1949.9399 -4344.23 8.9 // object (imcompmovedr1_las) (289)
0453: set_object 98@ XY_rotation 90.0 0.0 angle 90.0
029B: 99@ = init_object 1966 at 1943.49 -4345.8198 6.15 // object (imcompmovedr1_las) (290)
0453: set_object 99@ XY_rotation 0.0 90.0 angle 0.0
029B: 100@ = init_object 1966 at 1948.74 -4345.8198 6.15 // object (imcompmovedr1_las) (291)
0453: set_object 100@ XY_rotation 0.0 90.0 angle 0.0
029B: 101@ = init_object 1966 at 1949.49 -4346.5698 6.15 // object (imcompmovedr1_las) (292)
0453: set_object 101@ XY_rotation 0.0 90.0 angle 270.0
029B: 102@ = init_object 1966 at 1949.49 -4341.0698 3.4 // object (imcompmovedr1_las) (293)
0453: set_object 102@ XY_rotation 0.0 180.0 angle 90.0
029B: 103@ = init_object 1966 at 1949.49 -4334.3198 3.4 // object (imcompmovedr1_las) (294)
0453: set_object 103@ XY_rotation 179.995 0.0 angle 270.0
029B: 104@ = init_object 1966 at 1949.49 -4327.8198 3.4 // object (imcompmovedr1_las) (295)
0453: set_object 104@ XY_rotation 0.005 180.0 angle 90.0
029B: 105@ = init_object 5779 at 1950.95 -4321.3501 6.46 // object (garagDoor1_LAwN) (26)
0453: set_object 105@ XY_rotation 90.0 0.0 angle 90.0
029B: 106@ = init_object 1966 at 1949.49 -4324.0801 6.15 // object (imcompmovedr1_las) (296)
0453: set_object 106@ XY_rotation 0.0 90.0 angle 90.0
029B: 107@ = init_object 5779 at 1953.95 -4321.3501 6.46 // object (garagDoor1_LAwN) (27)
0453: set_object 107@ XY_rotation 90.0 0.0 angle 90.0
029B: 108@ = init_object 1966 at 1951.96 -4316.21 6.53 // object (imcompmovedr1_las) (297)
0453: set_object 108@ XY_rotation 0.0 90.0 angle 179.984
029B: 109@ = init_object 1966 at 1956.91 -4316.21 6.53 // object (imcompmovedr1_las) (298)
0453: set_object 109@ XY_rotation 0.0 90.0 angle 179.984
029B: 110@ = init_object 1966 at 1962.16 -4316.21 6.53 // object (imcompmovedr1_las) (299)
0453: set_object 110@ XY_rotation 0.0 90.0 angle 179.984
029B: 111@ = init_object 6959 at 1977.16 -4328.9102 4.17 // object (vegasNbball1) (17)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 5779 at 1955.48 -4322.8701 6.46 // object (garagDoor1_LAwN) (28)
0453: set_object 112@ XY_rotation 90.0 0.0 angle 0.0
029B: 113@ = init_object 5779 at 1953.9301 -4324.3501 6.46 // object (garagDoor1_LAwN) (29)
0453: set_object 113@ XY_rotation 90.0 0.0 angle 270.0
029B: 114@ = init_object 5779 at 1951.12 -4324.3501 6.46 // object (garagDoor1_LAwN) (30)
0453: set_object 114@ XY_rotation 90.0 0.0 angle 270.0
029B: 115@ = init_object 5779 at 1960.2 -4321.3501 6.46 // object (garagDoor1_LAwN) (31)
0453: set_object 115@ XY_rotation 90.0 0.0 angle 90.0
029B: 116@ = init_object 5779 at 1963.2 -4321.3501 6.46 // object (garagDoor1_LAwN) (32)
0453: set_object 116@ XY_rotation 90.0 0.0 angle 90.0
029B: 117@ = init_object 5779 at 1958.6899 -4322.8701 6.46 // object (garagDoor1_LAwN) (33)
0453: set_object 117@ XY_rotation 90.0 0.0 angle 0.0
029B: 118@ = init_object 5779 at 1960.28 -4324.3501 6.46 // object (garagDoor1_LAwN) (34)
0453: set_object 118@ XY_rotation 90.0 0.0 angle 270.0
029B: 119@ = init_object 5779 at 1963.37 -4324.3501 6.46 // object (garagDoor1_LAwN) (35)
0453: set_object 119@ XY_rotation 90.0 0.0 angle 270.0
029B: 120@ = init_object 3851 at 1949.51 -4343.4902 7.31 // object (carshowwin_SFSX) (2)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 1966 at 1954.13 -4345.8198 6.15 // object (imcompmovedr1_las) (300)
0453: set_object 121@ XY_rotation 0.0 90.0 angle 0.0
029B: 122@ = init_object 1966 at 1959.38 -4345.8198 6.15 // object (imcompmovedr1_las) (301)
0453: set_object 122@ XY_rotation 0.0 90.0 angle 0.0
029B: 123@ = init_object 1966 at 1964.63 -4345.8198 6.15 // object (imcompmovedr1_las) (302)
0453: set_object 123@ XY_rotation 0.0 90.0 angle 0.0
029B: 124@ = init_object 1966 at 1964.13 -4343.5698 6.15 // object (imcompmovedr1_las) (303)
0453: set_object 124@ XY_rotation 0.0 90.0 angle 90.0
029B: 125@ = init_object 1966 at 1964.13 -4338.8198 6.15 // object (imcompmovedr1_las) (304)
0453: set_object 125@ XY_rotation 0.0 90.0 angle 90.0
029B: 126@ = init_object 1966 at 1964.13 -4333.5698 6.15 // object (imcompmovedr1_las) (305)
0453: set_object 126@ XY_rotation 0.0 90.0 angle 90.0
029B: 127@ = init_object 1966 at 1964.13 -4328.5698 6.15 // object (imcompmovedr1_las) (306)
0453: set_object 127@ XY_rotation 0.0 90.0 angle 90.0
029B: 128@ = init_object 1966 at 1964.13 -4324.1802 6.15 // object (imcompmovedr1_las) (307)
0453: set_object 128@ XY_rotation 0.0 90.0 angle 90.0
029B: 129@ = init_object 5779 at 1962.48 -4321.8701 6.46 // object (garagDoor1_LAwN) (36)
0453: set_object 129@ XY_rotation 90.0 0.0 angle 0.0
029B: 130@ = init_object 5779 at 1962.48 -4315.8701 6.46 // object (garagDoor1_LAwN) (37)
0453: set_object 130@ XY_rotation 90.0 0.0 angle 0.0
029B: 131@ = init_object 1966 at 1956.3199 -4318.7798 8.9 // object (imcompmovedr1_las) (309)
0453: set_object 131@ XY_rotation 90.0 0.0 angle 90.0
029B: 132@ = init_object 1966 at 1961.3199 -4318.7798 8.9 // object (imcompmovedr1_las) (310)
0453: set_object 132@ XY_rotation 90.0 0.0 angle 90.0
029B: 133@ = init_object 1966 at 1956.3199 -4325.2798 8.9 // object (imcompmovedr1_las) (311)
0453: set_object 133@ XY_rotation 90.0 0.0 angle 90.0
029B: 134@ = init_object 1966 at 1961.5699 -4325.2798 8.9 // object (imcompmovedr1_las) (312)
0453: set_object 134@ XY_rotation 90.0 0.0 angle 90.0
029B: 135@ = init_object 1966 at 1961.5699 -4331.6699 8.9 // object (imcompmovedr1_las) (313)
0453: set_object 135@ XY_rotation 90.0 0.0 angle 90.0
029B: 136@ = init_object 1966 at 1961.5699 -4338.0601 8.9 // object (imcompmovedr1_las) (314)
0453: set_object 136@ XY_rotation 90.0 0.0 angle 90.0
029B: 137@ = init_object 1966 at 1961.5699 -4344.3101 8.9 // object (imcompmovedr1_las) (315)
0453: set_object 137@ XY_rotation 90.0 0.0 angle 90.0
029B: 138@ = init_object 1966 at 1956.5699 -4344.3101 8.9 // object (imcompmovedr1_las) (316)
0453: set_object 138@ XY_rotation 90.0 0.0 angle 90.0
029B: 139@ = init_object 1966 at 1956.5699 -4338.0601 8.9 // object (imcompmovedr1_las) (317)
0453: set_object 139@ XY_rotation 90.0 0.0 angle 90.0
029B: 140@ = init_object 1966 at 1956.5699 -4331.5601 8.9 // object (imcompmovedr1_las) (318)
0453: set_object 140@ XY_rotation 90.0 0.0 angle 90.0
029B: 141@ = init_object 6959 at 1970.1801 -4343.2002 5.17 // object (vegasNbball1) (18)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 3397 at 1950.23 -4327.0298 5.14 // object (a51_sdsk_1_) (7)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 180.0
029B: 143@ = init_object 3397 at 1950.23 -4330.6099 5.14 // object (a51_sdsk_1_) (8)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 179.995
029B: 144@ = init_object 14411 at 1956.9399 -4321.0098 1.94 // object (carter-stairs04) (14)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 179.995
029B: 145@ = init_object 3396 at 1950.22 -4341.8701 5.14 // object (a51_sdsk_4_) (2)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 180.0
029B: 146@ = init_object 3396 at 1950.22 -4338.3398 5.14 // object (a51_sdsk_4_) (3)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 179.995
029B: 147@ = init_object 3387 at 1952.96 -4345.2798 5.14 // object (a51_srack3_) (3)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 270.0
029B: 148@ = init_object 3387 at 1953.92 -4345.2798 5.14 // object (a51_srack3_) (4)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 270.0
029B: 149@ = init_object 3387 at 1954.89 -4345.2798 5.14 // object (a51_srack3_) (5)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 270.0
029B: 150@ = init_object 3387 at 1955.86 -4345.2798 5.14 // object (a51_srack3_) (6)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 270.0
029B: 151@ = init_object 3387 at 1956.84 -4345.2798 5.14 // object (a51_srack3_) (7)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 270.0
029B: 152@ = init_object 3387 at 1957.79 -4345.2798 5.14 // object (a51_srack3_) (8)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 270.0
029B: 153@ = init_object 1671 at 1951.17 -4338.52 5.56 // object (swivelchair_A) (1)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 300.0
029B: 154@ = init_object 1671 at 1951.17 -4342.02 5.56 // object (swivelchair_A) (2)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 269.998
029B: 155@ = init_object 1671 at 1951.17 -4330.9302 5.56 // object (swivelchair_A) (3)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 269.995
029B: 156@ = init_object 1671 at 1951.17 -4327.4302 5.56 // object (swivelchair_A) (4)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 259.995
029B: 157@ = init_object 3397 at 1950.23 -4334.4102 5.14 // object (a51_sdsk_1_) (9)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 179.995
029B: 158@ = init_object 1742 at 1964.1801 -4343.9902 5.12 // object (Med_BOOKSHELF) (1)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 270.0
029B: 159@ = init_object 1742 at 1964.1801 -4341.9902 5.12 // object (Med_BOOKSHELF) (2)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 270.0
029B: 160@ = init_object 3386 at 1954.25 -4324.8599 5.14 // object (a51_srack2_) (5)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 89.995
029B: 161@ = init_object 3386 at 1953.25 -4324.8599 5.14 // object (a51_srack2_) (6)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 89.989
029B: 162@ = init_object 3386 at 1952.27 -4324.8599 5.14 // object (a51_srack2_) (7)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 89.989
029B: 163@ = init_object 3386 at 1960.02 -4324.8599 5.14 // object (a51_srack2_) (8)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 89.989
029B: 164@ = init_object 3386 at 1960.99 -4324.8599 5.14 // object (a51_srack2_) (9)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 89.989
029B: 165@ = init_object 3386 at 1961.96 -4324.8599 5.14 // object (a51_srack2_) (10)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 89.989
029B: 166@ = init_object 3386 at 1962.9 -4324.8599 5.14 // object (a51_srack2_) (11)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 89.989
029B: 167@ = init_object 1671 at 1951.17 -4334.6802 5.56 // object (swivelchair_A) (5)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 249.995
029B: 168@ = init_object 3397 at 1957.73 -4331.6099 5.14 // object (a51_sdsk_1_) (10)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 179.995
029B: 169@ = init_object 3397 at 1956.54 -4331.79 5.14 // object (a51_sdsk_1_) (11)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 359.995
029B: 170@ = init_object 3397 at 1957.73 -4338.1099 5.14 // object (a51_sdsk_1_) (12)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 179.995
029B: 171@ = init_object 3397 at 1956.5699 -4338.29 5.14 // object (a51_sdsk_1_) (13)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 359.995
029B: 172@ = init_object 3387 at 1958.75 -4345.2798 5.14 // object (a51_srack3_) (9)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 270.0
029B: 173@ = init_object 3387 at 1959.7 -4345.2798 5.14 // object (a51_srack3_) (10)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 270.0
029B: 174@ = init_object 1671 at 1955.67 -4331.4302 5.56 // object (swivelchair_A) (6)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 79.991
029B: 175@ = init_object 1671 at 1955.67 -4338.1802 5.56 // object (swivelchair_A) (7)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 59.991
029B: 176@ = init_object 1671 at 1958.67 -4338.1802 5.56 // object (swivelchair_A) (8)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 279.991
029B: 177@ = init_object 1671 at 1958.67 -4331.9302 5.56 // object (swivelchair_A) (9)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 249.987
029B: 178@ = init_object 3397 at 1963.52 -4338.29 5.14 // object (a51_sdsk_1_) (14)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 359.989
029B: 179@ = init_object 3397 at 1963.52 -4331.54 5.14 // object (a51_sdsk_1_) (15)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 359.989
029B: 180@ = init_object 1671 at 1962.42 -4331.4302 5.56 // object (swivelchair_A) (10)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 109.991
029B: 181@ = init_object 1671 at 1962.42 -4338.27 5.56 // object (swivelchair_A) (11)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 59.99
029B: 182@ = init_object 3054 at 1922.2 -4325.6499 6.36 // object (DYN_WREKING_BALL) (1)
0453: set_object 182@ XY_rotation 0.0 340.0 angle 0.0
029B: 183@ = init_object 2889 at 1893.2598 -4301.0293 7.01 // object (a51_spotbase) (7)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 0.0
029B: 184@ = init_object 2888 at 1893.2705 -4301.0098 6.94 // object (a51_spothousing) (3)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 270.0
029B: 185@ = init_object 2887 at 1892.9199 -4300.9297 6.97 // object (luigi create left2right
0453: set_object 185@ XY_rotation 0.0 0.0 angle 270.0
029B: 186@ = init_object 2889 at 1898.0098 -4295.2793 7.01 // object (a51_spotbase) (8)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 270.0
029B: 187@ = init_object 2888 at 1898.0303 -4295.29 6.94 // object (a51_spothousing) (5)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 179.995
029B: 188@ = init_object 2887 at 1898.1094 -4294.9395 6.97 // object (create luigi up2down xxx
0453: set_object 188@ XY_rotation 0.0 0.0 angle 179.995
029B: 189@ = init_object 2889 at 1902.5098 -4300.0293 7.01 // object (a51_spotbase) (9)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 179.995
029B: 190@ = init_object 2888 at 1902.5 -4300.0498 6.94 // object (a51_spothousing) (6)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 89.995
029B: 191@ = init_object 2887 at 1902.8496 -4300.1299 6.97 // object luigi create right2left XXX
0453: set_object 191@ XY_rotation 0.0 0.0 angle 89.995
029B: 192@ = init_object 3277 at 1897.78 -4300.0898 3.71 // object (mil_sambase) (2)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 168.0
029B: 193@ = init_object 2887 at 1898.3199 -4300.1401 2.97 // object (a51_spotbulb) (12)
0453: set_object 193@ XY_rotation 90.0 0.0 angle 270.0
029B: 194@ = init_object 2887 at 1898.3199 -4300.1401 3.14 // object (a51_spotbulb) (13)
0453: set_object 194@ XY_rotation 90.0 0.0 angle 270.0
029B: 195@ = init_object 2887 at 1898.3199 -4300.1401 3.3 // object (a51_spotbulb) (14)
0453: set_object 195@ XY_rotation 90.0 0.0 angle 270.0
029B: 196@ = init_object 2887 at 1898.3199 -4300.1401 3.47 // object (a51_spotbulb) (15)
0453: set_object 196@ XY_rotation 90.0 0.0 angle 270.0
029B: 197@ = init_object 3057 at 1898.64 -4320.4902 3.52 // object (kb_barrel_exp) (1)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 20.0
029B: 198@ = init_object 3057 at 1898.8 -4318.3599 3.52 // object (kb_barrel_exp) (2)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 49.995
029B: 199@ = init_object 3057 at 1900.194 -4319.1543 0.02412 // object (kb_barrel_exp) (3)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 49.993
029B: 200@ = init_object 3057 at 1902.25 -4328.5601 0.20802 // object (kb_barrel_exp) (4)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 49.993
029B: 201@ = init_object 3057 at 1905.7576 -4330.9756 0.02802 // object (kb_barrel_exp) (5)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 49.993
029B: 202@ = init_object 3057 at 1904.8025 -4329.999 0.2087 // object (kb_barrel_exp) (6)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 49.993
029B: 203@ = init_object 2976 at 1925.5699 -4327.5601 4.14 // object (green_gloop) (4)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 310.0
029B: 204@ = init_object 2976 at 1923.6 -4329.8799 4.14 // object (green_gloop) (5)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 289.996
029B: 205@ = init_object 2976 at 1924.4399 -4330.8599 4.14 // object (green_gloop) (6)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 309.995
029B: 206@ = init_object 3396 at 1922.1899 -4334.46 4.14 // object (a51_sdsk_4_) (4)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 180.0
029B: 207@ = init_object 3387 at 1922.05 -4331.98 4.14 // object (a51_srack3_) (11)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 180.0
029B: 208@ = init_object 3387 at 1922.05 -4331.0 4.14 // object (a51_srack3_) (12)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 179.995
029B: 209@ = init_object 3387 at 1922.05 -4330.0298 4.14 // object (a51_srack3_) (13)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 179.995
029B: 210@ = init_object 3387 at 1922.05 -4329.0298 4.14 // object (a51_srack3_) (14)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 179.995
029B: 211@ = init_object 3387 at 1922.05 -4328.0698 4.14 // object (a51_srack3_) (15)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 179.995
029B: 212@ = init_object 3387 at 1922.05 -4341.6201 4.14 // object (a51_srack3_) (16)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 179.995
029B: 213@ = init_object 3387 at 1922.05 -4342.6201 4.14 // object (a51_srack3_) (17)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 179.995
029B: 214@ = init_object 3387 at 1922.05 -4343.6201 4.14 // object (a51_srack3_) (18)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 179.995
029B: 215@ = init_object 3387 at 1922.05 -4344.6001 4.14 // object (a51_srack3_) (19)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 179.995
029B: 216@ = init_object 16782 at 1938.62 -4345.3599 7.33 // object (a51_radar_scan) (1)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 90.0
029B: 217@ = init_object 16782 at 1891.62 -4307.2202 6.58 // object (a51_radar_scan) (2)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 0.0
029B: 218@ = init_object 1966 at 1888.42 -4314.0298 6.15 // object (imcompmovedr1_las) (319)
0453: set_object 218@ XY_rotation 0.0 90.0 angle 359.984
029B: 219@ = init_object 1966 at 1883.92 -4314.0298 6.15 // object (imcompmovedr1_las) (320)
0453: set_object 219@ XY_rotation 0.0 90.0 angle 359.984
029B: 220@ = init_object 1966 at 1888.4301 -4314.48 8.9 // object (imcompmovedr1_las) (321)
0453: set_object 220@ XY_rotation 90.0 0.0 angle 90.0
029B: 221@ = init_object 1966 at 1883.9301 -4314.48 8.9 // object (imcompmovedr1_las) (322)
0453: set_object 221@ XY_rotation 90.0 0.0 angle 90.0


0247: load_model 9093
0247: load_model 2977
0247: load_model 3794
0247: load_model 2921
0247: load_model 1966
0247: load_model 8947
0247: load_model 4199
0247: load_model 16501
0247: load_model 1493
0247: load_model 10789
0247: load_model 1498
0247: load_model 985
0247: load_model 10010
0247: load_model 7244
0247: load_model 6959
0247: load_model 1550
0247: load_model 2923
0247: load_model 1494
0247: load_model 1497
0247: load_model 14411
0247: load_model 1500
0247: load_model 1533
0247: load_model 1537
0247: load_model 1594
0247: load_model 1225
0247: load_model 2424
038B: load_requested_models



029B: 1@ = init_object 9093 at 1885.47 -4313.96 5.14 // object (cmdgrgdoor_lvs) (1)
0453: set_object 1@ XY_rotation 90.0 0.0 angle 0.0
029B: 2@ = init_object 9093 at 1885.49 -4317.4902 5.19 // object (cmdgrgdoor_lvs) (2)
0453: set_object 2@ XY_rotation 90.0 0.0 angle 180.0
029B: 3@ = init_object 9093 at 1911.92 -4350.3701 6.04 // object  GATE open right enter lab
0453: set_object 3@ XY_rotation 90.0 0.0 angle 269.995
029B: 4@ = init_object 9093 at 1908.38 -4350.3901 6.19 // object (gate open left enter lab
0453: set_object 4@ XY_rotation 90.0 0.0 angle 89.995
029B: 5@ = init_object 9093 at 1962.60999 -4320.62988 5.91 // object (cmdgrgdoor_lvs) (3)
0453: set_object 5@ XY_rotation 90.0 0.0 angle 179.989
029B: 6@ = init_object 9093 at 1962.57996 -4317.08984 5.91 // object (cmdgrgdoor_lvs) (4)
0453: set_object 6@ XY_rotation 90.0 0.0 angle 359.984
029B: 7@ = init_object 9093 at 1958.92 -4323.1602 6.91 // object (gate open right SR2 PCs
0453: set_object 7@ XY_rotation 90.0 0.0 angle 269.984
029B: 8@ = init_object 9093 at 1955.38 -4323.1699 6.91 // object (gate open left SR2 lab pc room
0453: set_object 8@ XY_rotation 90.0 0.0 angle 89.984
029B: 9@ = init_object 9093 at 1929.74 -4311.4502 5.19 // object gate open left stairway
0453: set_object 9@ XY_rotation 90.0 0.0 angle 89.984
029B: 10@ = init_object 9093 at 1933.29 -4311.4302 5.12 // object (gate open right to pump stairway
0453: set_object 10@ XY_rotation 90.0 0.0 angle 269.984
029B: 11@ = init_object 9093 at 1955.67 -4282.0 5.19 // object (cmdgrgdoor_lvs) (5)
0453: set_object 11@ XY_rotation 90.0 0.0 angle 359.984
029B: 12@ = init_object 9093 at 1955.67 -4285.54 5.12 // object (cmdgrgdoor_lvs) (7)
0453: set_object 12@ XY_rotation 90.0 0.0 angle 179.984
029B: 13@ = init_object 9093 at 1928.8101 -4272.52 5.14 // object  gate open right to PUMPS
0453: set_object 13@ XY_rotation 90.0 0.0 angle 269.984
029B: 14@ = init_object 9093 at 1925.26 -4272.5498 5.21 // object (gate open left to PUMPS
0453: set_object 14@ XY_rotation 90.0 0.0 angle 89.984
029B: 15@ = init_object 9093 at 1913.47 -4250.6802 6.66 // object (cmdgrgdoor_lvs) (8)
0453: set_object 15@ XY_rotation 90.0 0.0 angle 269.984
029B: 16@ = init_object 9093 at 1909.9399 -4250.6802 6.24 // object (cmdgrgdoor_lvs) (9)
0453: set_object 16@ XY_rotation 90.0 0.0 angle 89.984
029B: 17@ = init_object 9093 at 1907.8199 -4278.5098 6.26 // object (gate open right to stairway exit
0453: set_object 17@ XY_rotation 90.0 0.0 angle 269.984
029B: 18@ = init_object 9093 at 1904.29 -4278.54 6.23 // object (gate left open to stairway exit
0453: set_object 18@ XY_rotation 90.0 0.0 angle 89.984
029B: 19@ = init_object 9093 at 1918.6801 -4337.1499 5.2 // object (gate open left create luigi room where SR2
0453: set_object 19@ XY_rotation 90.0 0.0 angle 359.984
029B: 20@ = init_object 9093 at 1918.7 -4340.6699 5.13 // object gate open to another create right
0453: set_object 20@ XY_rotation 90.0 0.0 angle 179.984
029B: 21@ = init_object 2977 at 1909.55 -4330.6499 4.14 // object (kmilitary_crate) (10)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 179.98
029B: 22@ = init_object 2977 at 1910.55 -4331.6499 4.14 // object (kmilitary_crate) (11)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 199.978
029B: 23@ = init_object 3794 at 1914.6899 -4326.4199 3.65 // object (missile_07_SFXR) (3)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 259.996
029B: 24@ = init_object 2921 at 1942.6899 -4265.6099 7.93 // object (kmb_cam) (2)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 1966 at 1945.4301 -4259.27 6.53 // object (imcompmovedr1_las) (323)
0453: set_object 25@ XY_rotation 0.0 90.0 angle 359.984
029B: 26@ = init_object 1966 at 1945.41 -4261.1401 8.9 // object (imcompmovedr1_las) (324)
0453: set_object 26@ XY_rotation 90.0 0.0 angle 90.0
029B: 27@ = init_object 9093 at 1945.3 -4263.2798 5.18 // object (cmdgrgdoor_lvs) (10)
0453: set_object 27@ XY_rotation 90.0 0.0 angle 179.984
029B: 28@ = init_object 9093 at 1945.3 -4259.7798 5.25 // object (cmdgrgdoor_lvs) (12)
0453: set_object 28@ XY_rotation 90.0 0.0 angle 359.984
029B: 29@ = init_object 8947 at 1910.9301 -4257.0601 18.23 // object (vgElkup) (36)
0453: set_object 29@ XY_rotation 179.995 0.0 angle 359.984
029B: 30@ = init_object 8947 at 1923.22 -4257.0601 18.23 // object (vgElkup) (37)
0453: set_object 30@ XY_rotation 179.995 0.0 angle 359.984
029B: 31@ = init_object 8947 at 1917.42 -4237.1699 12.18 // object (vgElkup) (38)
0453: set_object 31@ XY_rotation 179.995 0.0 angle 359.984
029B: 34@ = init_object 4199 at 1871.07996 -4245.12012 13.79 // object (garages1_LAn) (4)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 0.0
029B: 35@ = init_object 8947 at 1859.71 -4298.0 18.71 // object (vgElkup) (39)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 359.995
029B: 36@ = init_object 8947 at 1859.71 -4266.5298 18.71 // object (vgElkup) (40)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 359.989
029B: 37@ = init_object 8947 at 1859.71 -4266.5293 18.71 // object (vgElkup) (41)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 179.989
029B: 38@ = init_object 4199 at 1849.6 -4280.8901 13.79 // object (garages1_LAn) (7)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 90.0
029B: 39@ = init_object 8947 at 1881.9399 -4401.3799 18.71 // object (vgElkup) (42)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 179.995
029B: 40@ = init_object 8947 at 1850.98 -4431.6499 18.71 // object (vgElkup) (43)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 16501 at 1865.47 -4411.5298 18.1 // object (cn2_savgardr2_) (10)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 270.0
029B: 42@ = init_object 1493 at 1869.01 -4411.54 15.88 // object (Gen_doorSHOP01) (1)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 1493 at 1872.01 -4411.54 15.88 // object (Gen_doorSHOP01) (2)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 180.0
029B: 44@ = init_object 16501 at 1875.53 -4411.5298 18.1 // object (cn2_savgardr2_) (15)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 270.0
029B: 45@ = init_object 16501 at 1872.03 -4411.5298 20.56 // object (cn2_savgardr2_) (16)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 270.0
029B: 46@ = init_object 16501 at 1865.03 -4411.5298 20.56 // object (cn2_savgardr2_) (17)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 270.0
029B: 47@ = init_object 10789 at 1873.1899 -4418.04 23.75 // object (xenonroof_SFSe) (10)
0453: set_object 47@ XY_rotation 179.995 0.0 angle 0.0
029B: 48@ = init_object 10789 at 1873.1899 -4447.3701 23.75 // object (xenonroof_SFSe) (11)
0453: set_object 48@ XY_rotation 179.995 0.0 angle 0.0
029B: 49@ = init_object 8947 at 1845.42 -4410.1699 18.71 // object (vgElkup) (44)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 8947 at 1831.4399 -4410.1699 18.71 // object (vgElkup) (45)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 8947 at 1843.52 -4377.5898 18.71 // object (vgElkup) (46)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 179.995
029B: 52@ = init_object 8947 at 1854.77 -4371.8901 18.71 // object (vgElkup) (47)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 269.995
029B: 53@ = init_object 4199 at 1849.8101 -4362.4102 13.79 // object (garages1_LAn) (8)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 270.0
029B: 54@ = init_object 4199 at 1819.02 -4393.6001 13.79 // object (garages1_LAn) (10)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 270.0
029B: 55@ = init_object 4199 at 1819.02 -4414.23 13.79 // object (garages1_LAn) (11)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 180.0
029B: 56@ = init_object 8947 at 1803.26 -4405.1699 18.71 // object (vgElkup) (48)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 270.0
029B: 57@ = init_object 8947 at 1803.26 -4411.1699 18.71 // object (vgElkup) (49)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 270.0
029B: 58@ = init_object 8947 at 1831.4399 -4433.8501 18.71 // object (vgElkup) (50)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 8947 at 1814.1 -4435.0498 18.71 // object (vgElkup) (51)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 270.0
029B: 60@ = init_object 4199 at 1798.04004 -4422.95996 13.79 // object (garages1_LAn) (12)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 89.995
029B: 61@ = init_object 8947 at 1789.8101 -4435.0498 18.71 // object (vgElkup) (52)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 270.0
029B: 62@ = init_object 8947 at 1761.4301 -4421.2598 18.71 // object (vgElkup) (53)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 180.0
029B: 63@ = init_object 4199 at 1767.0699 -4422.96 13.79 // object (garages1_LAn) (13)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 89.989
029B: 64@ = init_object 4199 at 1772.5699 -4444.1899 13.79 // object (garages1_LAn) (14)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 359.989
029B: 65@ = init_object 8947 at 1798.51 -4388.2402 18.71 // object (vgElkup) (55)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 0.0
029B: 66@ = init_object 8947 at 1790.26 -4411.1699 18.71 // object (vgElkup) (56)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 90.0
029B: 67@ = init_object 8947 at 1853.46 -4377.5801 21.37 // object (vgElkup) (57)
0453: set_object 67@ XY_rotation 180.0 0.0 angle 359.995
029B: 68@ = init_object 1498 at 1850.86 -4389.6499 15.87 // object (Gen_doorEXT03) (1)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 8947 at 1820.64 -4377.5898 18.71 // object (vgElkup) (58)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 179.995
029B: 70@ = init_object 8947 at 1820.6396 -4377.5898 18.71 // object (vgElkup) (59)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 359.995
029B: 71@ = init_object 4199 at 1808.29 -4372.1001 13.79 // object (garages1_LAn) (15)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 180.0
029B: 72@ = init_object 4199 at 1823.38 -4362.0098 13.79 // object (garages1_LAn) (16)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 89.995
029B: 73@ = init_object 4199 at 1832.77 -4375.6499 13.79 // object (garages1_LAn) (17)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 359.989
029B: 74@ = init_object 8947 at 1798.51 -4364.3101 18.71 // object (vgElkup) (60)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 0.0


029B: 76@ = init_object 8947 at 1859.71 -4244.8901 18.71 // object (vgElkup) (61)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 359.989
029B: 77@ = init_object 8947 at 1840.88 -4240.02 18.71 // object (vgElkup) (62)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 89.989
029B: 78@ = init_object 4199 at 1871.08 -4213.9902 13.79 // object (garages1_LAn) (18)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 0.0
029B: 79@ = init_object 4199 at 1849.79 -4227.5298 13.79 // object (garages1_LAn) (19)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 90.0
029B: 80@ = init_object 8947 at 1840.13 -4215.0298 18.71 // object (vgElkup) (63)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 89.989
029B: 81@ = init_object 8947 at 1859.71 -4210.0698 18.71 // object (vgElkup) (64)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 179.989
029B: 82@ = init_object 8947 at 1830.13 -4238.5 18.71 // object (vgElkup) (65)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 89.989
029B: 83@ = init_object 8947 at 1830.13 -4215.9199 18.71 // object (vgElkup) (66)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 89.989
029B: 84@ = init_object 10010 at 1711.41 -4334.7998 62.31 // object (ugcarpark_SFe) (1)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 270.0
029B: 85@ = init_object 7244 at 1788.37 -4195.27 14.28 // object (vgnpolicecparkug) (1)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 270.0
029B: 86@ = init_object 8947 at 1824.38 -4238.5 20.46 // object (vgElkup) (67)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 89.989
029B: 87@ = init_object 8947 at 1824.38 -4250.29 18.71 // object (vgElkup) (68)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 89.989
029B: 88@ = init_object 8947 at 1824.38 -4250.3398 20.46 // object (vgElkup) (69)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 89.989
029B: 89@ = init_object 8947 at 1830.13 -4215.9199 20.46 // object (vgElkup) (70)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 89.989
029B: 90@ = init_object 6959 at 1828.16 -4228.0698 15.89 // object (vegasNbball1) (19)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 0.0
029B: 91@ = init_object 8947 at 1824.38 -4238.5 18.46 // object (vgElkup) (71)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 89.989
029B: 92@ = init_object 8947 at 1881.92 -4260.4502 18.23 // object (vgElkup) (72)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 179.984
029B: 93@ = init_object 4199 at 1871.08 -4183.0098 13.79 // object (garages1_LAn) (20)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 0.0
029B: 94@ = init_object 8947 at 1859.71 -4185.6401 18.71 // object (vgElkup) (73)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 179.984
029B: 95@ = init_object 8947 at 1854.8 -4180.6099 18.71 // object (vgElkup) (74)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 269.984
029B: 96@ = init_object 4199 at 1861.63 -4168.3701 13.79 // object (garages1_LAn) (21)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 90.0
029B: 97@ = init_object 1550 at 1848.76 -4166.71 16.3 // object (CJ_MONEY_BAG) (1)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 0.0
029B: 98@ = init_object 2923 at 1849.89 -4167.52 15.9 // object (bottle_bank) (1)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 0.0
029B: 99@ = init_object 8947 at 1837.0699 -4170.9702 18.71 // object (vgElkup) (75)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 179.984
029B: 100@ = init_object 4199 at 1840.59 -4164.3701 13.79 // object (garages1_LAn) (22)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 4199 at 1861.63 -4159.1699 13.79 // object (garages1_LAn) (23)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 90.0
029B: 102@ = init_object 4199 at 1861.63 -4148.5801 13.79 // object (garages1_LAn) (24)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 90.0
029B: 103@ = init_object 8947 at 1880.9399 -4185.6401 18.71 // object (vgElkup) (76)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 179.984
029B: 104@ = init_object 16501 at 1866.99 -4172.9302 18.04 // object (cn2_savgardr2_) (19)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 179.995
029B: 105@ = init_object 16501 at 1866.99 -4162.9399 18.04 // object (cn2_savgardr2_) (20)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 179.995
029B: 106@ = init_object 8947 at 1854.8 -4155.23 18.71 // object (vgElkup) (77)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 269.984
029B: 107@ = init_object 1550 at 1850.26 -4166.46 16.3 // object (CJ_MONEY_BAG) (2)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 1550 at 1849.51 -4168.46 16.3 // object (CJ_MONEY_BAG) (3)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 0.0
029B: 109@ = init_object 1550 at 1851.01 -4168.21 16.3 // object (CJ_MONEY_BAG) (4)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 1550 at 1850.01 -4168.96 16.3 // object (CJ_MONEY_BAG) (5)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 1550 at 1851.51 -4166.96 16.3 // object (CJ_MONEY_BAG) (6)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 1550 at 1851.01 -4164.96 16.3 // object (CJ_MONEY_BAG) (7)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 1550 at 1848.51 -4170.46 16.3 // object (CJ_MONEY_BAG) (8)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 1494 at 1866.98 -4169.4399 15.9 // object (Gen_doorINT03) (1)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 90.0
029B: 115@ = init_object 1494 at 1866.98 -4166.4502 15.9 // object (Gen_doorINT03) (2)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 270.0
029B: 116@ = init_object 16501 at 1866.99 -4168.6802 20.54 // object (cn2_savgardr2_) (22)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 179.995
029B: 117@ = init_object 16501 at 1866.99 -4175.5698 20.54 // object (cn2_savgardr2_) (23)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 179.995
029B: 118@ = init_object 16501 at 1866.99 -4161.8901 20.54 // object (cn2_savgardr2_) (24)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 179.995
029B: 119@ = init_object 10789 at 1873.1899 -4242.9502 23.75 // object (xenonroof_SFSe) (12)
0453: set_object 119@ XY_rotation 179.995 0.0 angle 0.0
029B: 120@ = init_object 10789 at 1873.1899 -4217.27 23.75 // object (xenonroof_SFSe) (13)
0453: set_object 120@ XY_rotation 179.995 0.0 angle 0.0
029B: 121@ = init_object 10789 at 1873.1899 -4187.8398 23.75 // object (xenonroof_SFSe) (14)
0453: set_object 121@ XY_rotation 179.995 0.0 angle 0.0
029B: 122@ = init_object 10789 at 1873.1899 -4159.1602 23.75 // object (xenonroof_SFSe) (15)
0453: set_object 122@ XY_rotation 179.995 0.0 angle 0.0
029B: 123@ = init_object 10789 at 1873.1899 -4130.2798 23.75 // object (xenonroof_SFSe) (16)
0453: set_object 123@ XY_rotation 179.995 0.0 angle 0.0
029B: 124@ = init_object 10789 at 1845.8101 -4169.0498 23.75 // object (xenonroof_SFSe) (17)
0453: set_object 124@ XY_rotation 179.995 0.0 angle 0.0
029B: 125@ = init_object 10789 at 1845.8101 -4141.4199 23.75 // object (xenonroof_SFSe) (18)
0453: set_object 125@ XY_rotation 179.995 0.0 angle 0.0
029B: 126@ = init_object 8947 at 1880.9399 -4163.46 18.71 // object (vgElkup) (78)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 179.984
029B: 127@ = init_object 8947 at 1880.9399 -4140.2798 18.71 // object (vgElkup) (80)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 179.984
029B: 128@ = init_object 16501 at 1865.09 -4157.8501 18.07 // object (cn2_savgardr2_) (25)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 89.995
029B: 129@ = init_object 1493 at 1868.62 -4157.8501 15.87 // object (Gen_doorSHOP01) (3)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 1493 at 1871.64 -4157.8501 15.87 // object (Gen_doorSHOP01) (4)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 180.0
029B: 131@ = init_object 16501 at 1875.16 -4157.8501 18.07 // object (cn2_savgardr2_) (26)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 89.989
029B: 132@ = init_object 16501 at 1870.46 -4157.8501 20.55 // object (cn2_savgardr2_) (27)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 89.989
029B: 133@ = init_object 8947 at 1854.8 -4132.0498 18.71 // object (vgElkup) (82)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 269.984
029B: 134@ = init_object 4199 at 1861.63 -4137.54 13.79 // object (garages1_LAn) (25)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 90.0
029B: 135@ = init_object 4199 at 1861.63 -4126.5 13.79 // object (garages1_LAn) (26)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 90.0
029B: 136@ = init_object 8947 at 1870.59 -4122.0098 18.71 // object (vgElkup) (83)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 269.984
029B: 137@ = init_object 1497 at 1868.99 -4129.3799 15.79 // object (Gen_doorEXT02) (1)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 1497 at 1871.98 -4129.3599 15.79 // object (Gen_doorEXT02) (2)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 180.0
029B: 139@ = init_object 8947 at 1891.39 -4247.0601 12.18 // object (vgElkup) (84)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 269.984
029B: 140@ = init_object 6959 at 1889.62 -4232.1401 10.01 // object (vegasNbball1) (20)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 14411 at 1878.95 -4231.0298 12.64 // object (carter-stairs04) (15)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 90.0
029B: 142@ = init_object 14411 at 1878.95 -4227.2798 12.64 // object (carter-stairs04) (16)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 90.0
029B: 143@ = init_object 14411 at 1878.95 -4223.5298 12.64 // object (carter-stairs04) (17)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 90.0
029B: 144@ = init_object 8947 at 1891.39 -4239.4199 12.18 // object (vgElkup) (85)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 269.984
029B: 145@ = init_object 8947 at 1891.39 -4239.4199 18.18 // object (vgElkup) (86)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 269.984
029B: 146@ = init_object 8947 at 1891.3896 -4239.4199 18.18 // object (vgElkup) (87)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 89.984
029B: 147@ = init_object 8947 at 1891.39 -4251.2598 18.18 // object (vgElkup) (88)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 89.984
029B: 148@ = init_object 8947 at 1881.95 -4244.3301 18.14 // object (vgElkup) (89)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 359.984
029B: 149@ = init_object 8947 at 1875.35 -4239.4199 12.18 // object (vgElkup) (90)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 269.984
029B: 150@ = init_object 8947 at 1880.9399 -4204.6099 18.14 // object (vgElkup) (91)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 179.984
029B: 151@ = init_object 8947 at 1880.9399 -4209.8599 18.14 // object (vgElkup) (92)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 179.984
029B: 152@ = init_object 8947 at 1876.03 -4214.7798 12.14 // object (vgElkup) (93)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 269.984
029B: 153@ = init_object 6959 at 1889.62 -4192.9702 10.01 // object (vegasNbball1) (21)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 6959 at 1929.29 -4192.9702 10.01 // object (vegasNbball1) (22)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 6959 at 1929.29 -4230.0498 10.01 // object (vegasNbball1) (23)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 0.0
029B: 156@ = init_object 8947 at 1910.9301 -4244.3599 18.23 // object (vgElkup) (94)
0453: set_object 156@ XY_rotation 0.005 180.0 angle 359.984
029B: 157@ = init_object 8947 at 1917.4199 -4237.1699 12.18 // object (vgElkup) (95)
0453: set_object 157@ XY_rotation 0.005 180.0 angle 359.984
029B: 158@ = init_object 8947 at 1931.4 -4237.1699 12.18 // object (vgElkup) (96)
0453: set_object 158@ XY_rotation 179.995 0.0 angle 179.984
029B: 159@ = init_object 8947 at 1941.6 -4230.4902 12.18 // object (vgElkup) (97)
0453: set_object 159@ XY_rotation 179.995 0.0 angle 179.984
029B: 160@ = init_object 8947 at 1941.6 -4179.9302 12.18 // object (vgElkup) (98)
0453: set_object 160@ XY_rotation 179.995 0.0 angle 359.984
029B: 161@ = init_object 1500 at 1947.16 -4214.29 9.98 // object (Gen_doorEXT05) (1)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 90.0
029B: 162@ = init_object 1533 at 1935.23 -4192.1201 9.92 // object (Gen_doorEXT12) (2)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 270.0
029B: 163@ = init_object 1537 at 1935.22 -4195.0801 9.92 // object (Gen_doorEXT16) (1)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 270.0
029B: 164@ = init_object 1500 at 1941.91 -4214.54 15.23 // object (Gen_doorEXT05) (2)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 90.0
029B: 165@ = init_object 1500 at 1932.3199 -4221.3799 7.48 // object (Gen_doorEXT05) (3)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 90.0
029B: 166@ = init_object 1533 at 1935.23 -4215.3101 9.92 // object (Gen_doorEXT12) (3)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 270.0
029B: 167@ = init_object 1537 at 1935.22 -4218.27 9.92 // object (Gen_doorEXT16) (2)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 270.0
029B: 168@ = init_object 1533 at 1935.23 -4212.3999 9.92 // object (Gen_doorEXT12) (4)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 270.0
029B: 169@ = init_object 1537 at 1935.22 -4215.3599 9.92 // object (Gen_doorEXT16) (3)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 270.0
029B: 170@ = init_object 1533 at 1935.23 -4209.4702 9.92 // object (Gen_doorEXT12) (5)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 270.0
029B: 171@ = init_object 1537 at 1935.22 -4212.4302 9.92 // object (Gen_doorEXT16) (4)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 270.0
029B: 172@ = init_object 1533 at 1935.23 -4206.5601 9.92 // object (Gen_doorEXT12) (6)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 270.0
029B: 173@ = init_object 1537 at 1935.22 -4209.52 9.92 // object (Gen_doorEXT16) (5)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 270.0
029B: 174@ = init_object 1533 at 1935.23 -4203.6802 9.92 // object (Gen_doorEXT12) (7)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 270.0
029B: 175@ = init_object 1537 at 1935.22 -4206.6401 9.92 // object (Gen_doorEXT16) (6)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 270.0
029B: 176@ = init_object 1533 at 1935.23 -4200.7998 9.92 // object (Gen_doorEXT12) (8)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 270.0
029B: 177@ = init_object 1537 at 1935.22 -4203.7598 9.92 // object (Gen_doorEXT16) (7)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 270.0
029B: 178@ = init_object 1533 at 1935.23 -4197.9102 9.92 // object (Gen_doorEXT12) (9)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 270.0
029B: 179@ = init_object 1537 at 1935.22 -4200.8701 9.92 // object (Gen_doorEXT16) (8)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 270.0
029B: 180@ = init_object 1533 at 1935.23 -4195.0303 9.92 // object (Gen_doorEXT12) (10)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 270.0
029B: 181@ = init_object 1537 at 1935.22 -4197.9902 9.92 // object (Gen_doorEXT16) (9)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 270.0
029B: 182@ = init_object 8947 at 1917.33 -4226.52 18.2 // object (vgElkup) (99)
0453: set_object 182@ XY_rotation 179.995 0.0 angle 179.984
029B: 183@ = init_object 8947 at 1917.33 -4203.2798 18.2 // object (vgElkup) (100)
0453: set_object 183@ XY_rotation 179.995 0.0 angle 179.984
029B: 184@ = init_object 8947 at 1917.32996 -4179.6001 18.2 // object (vgElkup) (101)
0453: set_object 184@ XY_rotation 179.995 0.0 angle 179.984
029B: 185@ = init_object 8947 at 1931.17 -4179.6001 18.2 // object (vgElkup) (102)
0453: set_object 185@ XY_rotation 179.995 0.0 angle 179.984
029B: 186@ = init_object 8947 at 1931.17 -4203.23 18.2 // object (vgElkup) (103)
0453: set_object 186@ XY_rotation 179.995 0.0 angle 179.984
029B: 187@ = init_object 8947 at 1931.17 -4227.3599 18.2 // object (vgElkup) (104)
0453: set_object 187@ XY_rotation 179.995 0.0 angle 179.984
029B: 188@ = init_object 8947 at 1941.61 -4206.27 15.45 // object (vgElkup) (105)
0453: set_object 188@ XY_rotation 179.995 0.0 angle 179.984
029B: 189@ = init_object 8947 at 1941.61 -4181.8901 15.45 // object (vgElkup) (106)
0453: set_object 189@ XY_rotation 179.995 0.0 angle 179.984
029B: 190@ = init_object 8947 at 1870.6899 -4196.8701 12.14 // object (vgElkup) (107)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 179.984
029B: 191@ = init_object 8947 at 1880.9399 -4185.6401 17.96 // object (vgElkup) (108)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 179.984
029B: 192@ = init_object 8947 at 1923.15 -4171.6802 12.18 // object (vgElkup) (109)
0453: set_object 192@ XY_rotation 179.995 0.0 angle 89.984
029B: 193@ = init_object 8947 at 1898.8199 -4171.6802 12.18 // object (vgElkup) (110)
0453: set_object 193@ XY_rotation 179.995 0.0 angle 89.984
029B: 194@ = init_object 8947 at 1895.58 -4166.7798 18.18 // object (vgElkup) (111)
0453: set_object 194@ XY_rotation 0.005 180.0 angle 359.984
029B: 195@ = init_object 10789 at 1896.12 -4227.1602 23.75 // object (xenonroof_SFSe) (19)
0453: set_object 195@ XY_rotation 0.005 180.0 angle 180.0
029B: 196@ = init_object 10789 at 1896.12 -4197.5801 23.75 // object (xenonroof_SFSe) (20)
0453: set_object 196@ XY_rotation 179.995 0.0 angle 0.0
029B: 197@ = init_object 10789 at 1896.12 -4168.9502 23.75 // object (xenonroof_SFSe) (21)
0453: set_object 197@ XY_rotation 179.995 0.0 angle 0.0
029B: 198@ = init_object 1594 at 1920.63 -4189.48 10.45 // object (chairsntable) (1)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 0.0
029B: 199@ = init_object 1594 at 1920.63 -4200.52 10.45 // object (chairsntable) (2)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 0.0
029B: 200@ = init_object 1594 at 1920.63 -4211.1602 10.45 // object (chairsntable) (3)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 0.0
029B: 201@ = init_object 1594 at 1910.29 -4211.1602 10.45 // object (chairsntable) (4)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 0.0
029B: 202@ = init_object 1594 at 1910.29 -4200.5698 10.45 // object (chairsntable) (5)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 0.0
029B: 203@ = init_object 1594 at 1910.29 -4188.0298 10.45 // object (chairsntable) (6)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 0.0
029B: 204@ = init_object 1594 at 1900.65 -4188.0298 10.45 // object (chairsntable) (7)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 0.0
029B: 205@ = init_object 1594 at 1900.65 -4200.8701 10.45 // object (chairsntable) (8)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 0.0
029B: 206@ = init_object 1594 at 1900.65 -4211.4102 10.45 // object (chairsntable) (9)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 0.0
029B: 207@ = init_object 1225 at 1903.34 -4221.5298 10.38 // object (barrel4) (1)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 0.0
029B: 208@ = init_object 8947 at 1870.6904 -4196.8701 12.14 // object (vgElkup) (112)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 179.984
029B: 209@ = init_object 8947 at 1880.9399 -4197.0498 17.73 // object (vgElkup) (113)
0453: set_object 209@ XY_rotation 179.995 0.0 angle 179.984
029B: 210@ = init_object 8947 at 1880.9399 -4179.3198 17.73 // object (vgElkup) (114)
0453: set_object 210@ XY_rotation 179.995 0.0 angle 179.984
029B: 211@ = init_object 8947 at 1870.6899 -4173.1899 12.14 // object (vgElkup) (115)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 179.984
029B: 212@ = init_object 8947 at 1874.6899 -4171.6802 12.18 // object (vgElkup) (116)
0453: set_object 212@ XY_rotation 179.995 0.0 angle 89.984
029B: 213@ = init_object 2424 at 1887.72 -4206.9502 9.98 // object (CJ_FF_CONTER_1) (1)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 90.0
029B: 214@ = init_object 2424 at 1887.72 -4206.0298 9.98 // object (CJ_FF_CONTER_1) (2)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 90.0
029B: 215@ = init_object 2424 at 1887.72 -4205.1299 9.98 // object (CJ_FF_CONTER_1) (3)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 90.0
029B: 216@ = init_object 2424 at 1887.72 -4204.21 9.98 // object (CJ_FF_CONTER_1) (4)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 90.0
029B: 217@ = init_object 2424 at 1887.72 -4203.2998 9.98 // object (CJ_FF_CONTER_1) (5)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 90.0
029B: 218@ = init_object 2424 at 1887.72 -4202.3799 9.98 // object (CJ_FF_CONTER_1) (6)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 90.0
029B: 219@ = init_object 2424 at 1887.72 -4201.46 9.98 // object (CJ_FF_CONTER_1) (7)
0453: set_object 219@ XY_rotation 0.0 0.0 angle 90.0
029B: 220@ = init_object 2424 at 1887.72 -4200.54 9.98 // object (CJ_FF_CONTER_1) (9)
0453: set_object 220@ XY_rotation 0.0 0.0 angle 90.0
029B: 221@ = init_object 2424 at 1887.72 -4199.6401 9.98 // object (CJ_FF_CONTER_1) (10)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 90.0
029B: 222@ = init_object 2424 at 1887.72 -4198.73 9.98 // object (CJ_FF_CONTER_1) (11)
0453: set_object 222@ XY_rotation 0.0 0.0 angle 90.0


0247: load_model 490
0247: load_model 599
0247: load_model 598
0247: load_model 601
0247: load_model 528
0247: load_model 432
0247: load_model 433
0247: load_model 2424
0247: load_model 2422
0247: load_model 2443
0247: load_model 1887
0247: load_model 1847
0247: load_model 1886
0247: load_model 10789
0247: load_model 8947
0247: load_model 3398
0247: load_model 3394
0247: load_model 3387
0247: load_model 2977
0247: load_model 2918
0247: load_model 6959
0247: load_model 3502
0247: load_model 16350
0247: load_model 3057
0247: load_model 3460
0247: load_model 898
0247: load_model 1497
0247: load_model 3383
0247: load_model 3397
0247: load_model 2921
0247: load_model 1550
0247: load_model 2985
0247: load_model 1493
0247: load_model 16501
0247: load_model 1536
0247: load_model 1649
0247: load_model 14604
0247: load_model 2610
0247: load_model 1723
0247: load_model 2885
0247: load_model 1535
0247: load_model 4199
0247: load_model 2311
0247: load_model 1726
0247: load_model 11631
0247: load_model 630
038B: load_requested_models



00A5: 1@ = create_car 490 at 1799.99 -4193.96 6.47 // vehicle (FBI Rancher) (1)
0175: set_car 1@ Z_angle_to 270.0
00A5: 2@ = create_car 490 at 1799.4399 -4212.3198 6.47 // vehicle (FBI Rancher) (2)
0175: set_car 2@ Z_angle_to 270.0
00A5: 3@ = create_car 490 at 1782.0601 -4240.8799 6.47 // vehicle (FBI Rancher) (3)
0175: set_car 3@ Z_angle_to 180.0
00A5: 4@ = create_car 490 at 1756.48 -4212.9102 17.19 // vehicle (FBI Rancher) (4)
0175: set_car 4@ Z_angle_to 90.0
00A5: 5@ = create_car 490 at 1780.83 -4167.25 17.19 // vehicle (FBI Rancher) (5)
0175: set_car 5@ Z_angle_to 0.0
00A5: 6@ = create_car 599 at 1798.53 -4193.7202 17.26 // vehicle (Police Ranger) (1)
0175: set_car 6@ Z_angle_to 90.0
00A5: 7@ = create_car 599 at 1756.54 -4233.48 17.26 // vehicle (Police Ranger) (2)
0175: set_car 7@ Z_angle_to 90.0
00A5: 8@ = create_car 598 at 1776.47 -4225.21 16.74 // vehicle (Police LV) (1)
0175: set_car 8@ Z_angle_to 0.0
00A5: 9@ = create_car 598 at 1780.42 -4239.8701 16.74 // vehicle (Police LV) (2)
0175: set_car 9@ Z_angle_to 0.0
00A5: 10@ = create_car 598 at 1790.83 -4238.6001 6.02 // vehicle (Police LV) (3)
0175: set_car 10@ Z_angle_to 0.0
00A5: 11@ = create_car 598 at 1756.37 -4199.48 6.02 // vehicle (Police LV) (4)
0175: set_car 11@ Z_angle_to 270.0
00A5: 12@ = create_car 598 at 1768.5 -4167.1499 6.02 // vehicle (Police LV) (5)
0175: set_car 12@ Z_angle_to 180.0
00A5: 13@ = create_car 601 at 1762.99 -4167.8501 6.08 // vehicle (S.W.A.T.) (1)
0175: set_car 13@ Z_angle_to 0.0
00A5: 14@ = create_car 601 at 1758.29 -4185.7798 6.08 // vehicle (S.W.A.T.) (2)
0175: set_car 14@ Z_angle_to 270.0
00A5: 15@ = create_car 601 at 1757.22 -4194.4502 16.8 // vehicle (S.W.A.T.) (3)
0175: set_car 15@ Z_angle_to 270.0
00A5: 16@ = create_car 601 at 1800.03 -4166.5698 16.8 // vehicle (S.W.A.T.) (4)
0175: set_car 16@ Z_angle_to 180.0
00A5: 17@ = create_car 528 at 1768.5601 -4167.6001 17.06 // vehicle (FBI Truck) (1)
0175: set_car 17@ Z_angle_to 0.0
00A5: 18@ = create_car 528 at 1757.05 -4225.04 6.33 // vehicle (FBI Truck) (2)
0175: set_car 18@ Z_angle_to 270.0
00A5: 19@ = create_car 432 at 1781.79 -4225.5698 6.25 // vehicle (Rhino) (1)
0175: set_car 19@ Z_angle_to 0.0
00A5: 20@ = create_car 432 at 1805.27 -4239.25 6.25 // vehicle (Rhino) (2)
0175: set_car 20@ Z_angle_to 0.0
00A5: 21@ = create_car 432 at 1800.78 -4240.3398 16.97 // vehicle (Rhino) (3)
0175: set_car 21@ Z_angle_to 0.0
00A5: 22@ = create_car 432 at 1785.52 -4224.8198 16.97 // vehicle (Rhino) (4)
0175: set_car 22@ Z_angle_to 180.0
00A5: 23@ = create_car 432 at 1801.34 -4212.1099 16.97 // vehicle (Rhino) (5)
0175: set_car 23@ Z_angle_to 270.0
00A5: 24@ = create_car 433 at 1791.42 -4240.3301 17.44 // vehicle (Barracks) (1)
0175: set_car 24@ Z_angle_to 0.0
00A5: 25@ = create_car 433 at 1757.0601 -4177.96 17.44 // vehicle (Barracks) (2)
0175: set_car 25@ Z_angle_to 270.0
00A5: 26@ = create_car 433 at 1795.76 -4167.7402 6.72 // vehicle (Barracks) (3)
0175: set_car 26@ Z_angle_to 0.0

029B: 27@ = init_object 2424 at 1887.72 -4197.8301 9.98 // object (CJ_FF_CONTER_1) (12)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 90.0
029B: 28@ = init_object 2424 at 1887.72 -4196.9199 9.98 // object (CJ_FF_CONTER_1) (13)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 90.0
029B: 29@ = init_object 2424 at 1887.72 -4196.0098 9.98 // object (CJ_FF_CONTER_1) (14)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 90.0
029B: 30@ = init_object 2424 at 1887.72 -4195.0898 9.98 // object (CJ_FF_CONTER_1) (15)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 90.0
029B: 31@ = init_object 2424 at 1887.72 -4194.1802 9.98 // object (CJ_FF_CONTER_1) (16)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 90.0
029B: 34@ = init_object 2424 at 1887.72 -4193.2798 9.98 // object (CJ_FF_CONTER_1) (17)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 90.0
029B: 35@ = init_object 2424 at 1887.72 -4192.3701 9.98 // object (CJ_FF_CONTER_1) (18)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 90.0
029B: 36@ = init_object 2424 at 1887.72 -4191.4502 9.98 // object (CJ_FF_CONTER_1) (19)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 90.0
029B: 37@ = init_object 2424 at 1887.72 -4190.5298 9.98 // object (CJ_FF_CONTER_1) (20)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 90.0
029B: 38@ = init_object 2424 at 1887.72 -4189.6401 9.98 // object (CJ_FF_CONTER_1) (21)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 90.0
029B: 39@ = init_object 2424 at 1887.72 -4188.7202 9.98 // object (CJ_FF_CONTER_1) (22)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 90.0
029B: 40@ = init_object 2424 at 1887.72 -4187.7998 9.98 // object (CJ_FF_CONTER_1) (23)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 90.0
029B: 41@ = init_object 2424 at 1887.72 -4186.8799 9.98 // object (CJ_FF_CONTER_1) (24)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 90.0
029B: 42@ = init_object 2424 at 1887.72 -4185.9702 9.98 // object (CJ_FF_CONTER_1) (25)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 90.0
029B: 43@ = init_object 2424 at 1887.72 -4185.0498 9.98 // object (CJ_FF_CONTER_1) (26)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 90.0
029B: 44@ = init_object 2424 at 1887.72 -4184.1299 9.98 // object (CJ_FF_CONTER_1) (27)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 90.0
029B: 45@ = init_object 2424 at 1887.72 -4183.21 9.98 // object (CJ_FF_CONTER_1) (28)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 90.0
029B: 46@ = init_object 2424 at 1887.72 -4182.2998 9.98 // object (CJ_FF_CONTER_1) (29)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 90.0
029B: 47@ = init_object 2424 at 1887.72 -4181.3799 9.98 // object (CJ_FF_CONTER_1) (30)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 90.0
029B: 48@ = init_object 2424 at 1887.72 -4180.4502 9.98 // object (CJ_FF_CONTER_1) (31)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 90.0
029B: 49@ = init_object 2424 at 1887.72 -4179.5298 9.98 // object (CJ_FF_CONTER_1) (32)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 90.0
029B: 50@ = init_object 2424 at 1887.72 -4178.6001 9.98 // object (CJ_FF_CONTER_1) (33)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 90.0
029B: 51@ = init_object 2422 at 1887.63 -4204.4502 11.04 // object (CJ_FF_TILL) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 90.0
029B: 52@ = init_object 2422 at 1887.63 -4199.7002 11.04 // object (CJ_FF_TILL) (2)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 90.0
029B: 53@ = init_object 2422 at 1887.63 -4195.25 11.04 // object (CJ_FF_TILL) (3)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 90.0
029B: 54@ = init_object 2422 at 1887.63 -4190.5 11.04 // object (CJ_FF_TILL) (4)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 90.0
029B: 55@ = init_object 2422 at 1887.63 -4185.5 11.04 // object (CJ_FF_TILL) (5)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 90.0
029B: 56@ = init_object 2422 at 1887.63 -4181.0 11.04 // object (CJ_FF_TILL) (6)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 90.0
029B: 57@ = init_object 2443 at 1888.65 -4209.6899 9.98 // object (CJ_FF_FRIGE) (1)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 90.0
029B: 58@ = init_object 1887 at 1878.34 -4205.9399 9.98 // object (shop_shelf11) (1)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 90.0
029B: 59@ = init_object 1887 at 1878.34 -4202.96 9.98 // object (shop_shelf11) (2)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 90.0
029B: 60@ = init_object 1887 at 1878.34 -4199.9702 9.98 // object (shop_shelf11) (3)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 90.0
029B: 61@ = init_object 1847 at 1878.53 -4192.8198 9.98 // object (shop_shelf06) (1)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 90.0
029B: 62@ = init_object 1847 at 1878.53 -4183.9302 9.98 // object (shop_shelf06) (2)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 90.0
029B: 63@ = init_object 1886 at 1887.9 -4206.5898 14.9 // object (shop_sec_cam) (1)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 50.0
029B: 64@ = init_object 1886 at 1904.9301 -4263.9902 15.4 // object (shop_sec_cam) (2)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 49.999
029B: 65@ = init_object 1886 at 1860.89 -4231.6602 21.31 // object (shop_sec_cam) (3)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 249.999
029B: 66@ = init_object 10789 at 1844.61 -4229.3101 23.75 // object (xenonroof_SFSe) (22)
0453: set_object 66@ XY_rotation 179.995 0.0 angle 0.0
029B: 67@ = init_object 10789 at 1842.36 -4229.3101 23.75 // object (xenonroof_SFSe) (23)
0453: set_object 67@ XY_rotation 179.995 0.0 angle 0.0
029B: 68@ = init_object 8947 at 1840.38 -4228.0 24.71 // object (vgElkup) (118)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 89.989
029B: 69@ = init_object 3398 at 1934.14 -4346.73 -2.6 // object (cxrf_floodlite_) (3)
0453: set_object 69@ XY_rotation 5.999 0.0 angle 180.0
029B: 70@ = init_object 3398 at 1916.9 -4305.3901 -3.62 // object (cxrf_floodlite_) (4)
0453: set_object 70@ XY_rotation 5.999 0.0 angle 270.0
029B: 71@ = init_object 3394 at 1915.4399 -4299.29 3.14 // object (a51_sdsk_2_) (3)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 0.0
029B: 72@ = init_object 3387 at 1915.6899 -4302.0498 3.11 // object (a51_srack3_) (20)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 3387 at 1915.6899 -4303.02 3.11 // object (a51_srack3_) (21)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 0.0
029B: 74@ = init_object 3387 at 1915.6899 -4303.9902 3.11 // object (a51_srack3_) (22)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 0.0
029B: 75@ = init_object 3387 at 1915.6899 -4304.9702 3.11 // object (a51_srack3_) (23)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 0.0
029B: 76@ = init_object 3387 at 1915.6899 -4305.9399 3.11 // object (a51_srack3_) (24)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 0.0
029B: 77@ = init_object 3387 at 1915.6899 -4306.9102 3.11 // object (a51_srack3_) (25)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 0.0
029B: 78@ = init_object 2977 at 1892.62 -4308.3799 3.14 // object (kmilitary_crate) (12)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 259.995
029B: 79@ = init_object 2977 at 1894.12 -4306.8799 3.14 // object (kmilitary_crate) (13)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 239.991
029B: 80@ = init_object 2977 at 1907.91 -4310.4902 3.14 // object (kmilitary_crate) (14)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 239.991
029B: 81@ = init_object 2977 at 1910.16 -4309.2402 3.14 // object (kmilitary_crate) (15)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 269.991
029B: 82@ = init_object 2977 at 1909.41 -4300.4902 3.14 // object (kmilitary_crate) (16)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 359.989
029B: 83@ = init_object 2918 at 1901.8 -4302.8198 0.22 // object (kmb_mine) (2)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 2918 at 1908.1395 -4293.8672 0.81307 // object (kmb_mine) (3)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 6959 at 1896.5699 -4275.96 -1.64 // object (vegasNbball1) (24)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 0.0
029B: 86@ = init_object 6959 at 1896.5699 -4240.4399 -1.64 // object (vegasNbball1) (25)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 0.0
029B: 87@ = init_object 3502 at 1980.04 -4324.5801 0.86 // object (vgsN_con_tube) (6)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 339.985
029B: 88@ = init_object 3502 at 1982.3 -4316.4399 0.86 // object (vgsN_con_tube) (11)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 349.983
029B: 89@ = init_object 3502 at 1983.22 -4308.1099 0.86 // object (vgsN_con_tube) (12)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 359.98
029B: 90@ = init_object 3502 at 1983.22 -4299.0298 0.86 // object (vgsN_con_tube) (13)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 359.978
029B: 91@ = init_object 3502 at 1983.22 -4290.3901 0.86 // object (vgsN_con_tube) (14)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 359.978
029B: 92@ = init_object 3502 at 1983.22 -4281.6001 0.86 // object (vgsN_con_tube) (15)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 359.978
029B: 93@ = init_object 3502 at 1983.22 -4272.52 0.86 // object (vgsN_con_tube) (16)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 359.978
029B: 94@ = init_object 3502 at 1983.22 -4263.48 0.86 // object (vgsN_con_tube) (17)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 359.978
029B: 95@ = init_object 3502 at 1982.47 -4255.0 0.86 // object (vgsN_con_tube) (18)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 9.978
029B: 96@ = init_object 3502 at 1979.58 -4247.1499 0.86 // object (vgsN_con_tube) (19)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 29.976
029B: 97@ = init_object 3502 at 1974.25 -4240.8999 0.86 // object (vgsN_con_tube) (20)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 49.971
029B: 98@ = init_object 3502 at 1967.25 -4236.8501 0.86 // object (vgsN_con_tube) (21)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 69.966
029B: 99@ = init_object 3502 at 1959.27 -4235.4399 0.47 // object (vgsN_con_tube) (22)
0453: set_object 99@ XY_rotation 354.0 0.0 angle 89.961
029B: 100@ = init_object 6959 at 1935.74 -4240.4399 -1.64 // object (vegasNbball1) (26)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 6959 at 1975.35 -4240.4399 -1.64 // object (vegasNbball1) (27)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 0.0
029B: 102@ = init_object 16350 at 1922.21 -4252.9199 -8.16 // object (dam_genend02) (1)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 90.0
029B: 103@ = init_object 16350 at 1947.09 -4252.9199 -8.16 // object (dam_genend02) (2)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 90.0
029B: 104@ = init_object 16350 at 1956.34 -4249.5498 -8.16 // object (dam_genend02) (3)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 180.0
029B: 105@ = init_object 16350 at 1956.34 -4221.4102 -8.16 // object (dam_genend02) (4)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 179.995
029B: 106@ = init_object 16350 at 1945.84 -4228.4102 -8.16 // object (dam_genend02) (5)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 269.995
029B: 107@ = init_object 16350 at 1920.96 -4228.4102 -8.16 // object (dam_genend02) (6)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 269.995
029B: 108@ = init_object 6959 at 1897.0699 -4230.2402 2.38 // object (vegasNbball1) (28)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 0.0
029B: 109@ = init_object 6959 at 1939.09 -4233.4902 2.38 // object (vegasNbball1) (30)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 6959 at 1938.09 -4233.4902 2.38 // object (vegasNbball1) (32)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 3057 at 1905.76 -4303.1001 0.03 // object (kb_barrel_exp) (7)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 139.993
029B: 112@ = init_object 3057 at 1902.01 -4307.6001 0.03 // object (kb_barrel_exp) (8)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 209.988
029B: 113@ = init_object 3057 at 1902.01 -4263.9302 0.03 // object (kb_barrel_exp) (9)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 209.987
029B: 114@ = init_object 3057 at 1905.46 -4281.2202 0.03 // object (kb_barrel_exp) (10)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 339.987
029B: 115@ = init_object 3057 at 1900.76 -4291.8599 0.03 // object (kb_barrel_exp) (11)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 359.983
029B: 116@ = init_object 3057 at 1918.49 -4245.3901 0.03 // object (kb_barrel_exp) (12)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 359.978
029B: 117@ = init_object 3057 at 1930.33 -4231.3999 0.03 // object (kb_barrel_exp) (13)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 59.978
029B: 118@ = init_object 3057 at 1940.28 -4240.8501 0.03 // object (kb_barrel_exp) (14)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 339.974
029B: 119@ = init_object 3057 at 1952.3199 -4250.1899 0.03 // object (kb_barrel_exp) (15)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 279.972
029B: 120@ = init_object 3057 at 1928.1 -4240.5498 0.0 // object (kb_barrel_exp) (16)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 279.97
029B: 121@ = init_object 3057 at 1911.0 -4235.1099 0.0 // object (kb_barrel_exp) (17)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 279.97
029B: 122@ = init_object 3057 at 1902.35 -4240.3301 -0.46 // object (kb_barrel_exp) (18)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 279.97
029B: 123@ = init_object 3057 at 1899.4301 -4232.2402 0.0 // object (kb_barrel_exp) (19)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 279.97
029B: 124@ = init_object 16350 at 1896.58 -4228.4102 -8.16 // object (dam_genend02) (7)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 269.995
029B: 125@ = init_object 16350 at 1885.35 -4239.1602 -8.16 // object (dam_genend02) (8)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 359.995
029B: 126@ = init_object 16350 at 1886.4301 -4247.0098 -8.16 // object (dam_genend02) (9)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 89.989
029B: 127@ = init_object 2918 at 1908.16 -4247.3501 0.22 // object (kmb_mine) (4)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 0.0
029B: 128@ = init_object 2918 at 1934.5699 -4235.2402 0.22 // object (kmb_mine) (5)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 0.0
029B: 129@ = init_object 2918 at 1946.0601 -4246.0601 0.22 // object (kmb_mine) (6)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 2918 at 1897.5 -4236.77 0.22 // object (kmb_mine) (7)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 3460 at 1910.73 -4283.9902 -1.7 // object (vegaslampost) (18)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 90.0
029B: 132@ = init_object 3460 at 1910.73 -4263.2598 -1.7 // object (vegaslampost) (19)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 90.0
029B: 133@ = init_object 3460 at 1910.73 -4227.79 -1.7 // object (vegaslampost) (20)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 180.0
029B: 134@ = init_object 3460 at 1891.0 -4227.79 -1.7 // object (vegaslampost) (21)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 179.995
029B: 135@ = init_object 3460 at 1925.83 -4227.79 -1.7 // object (vegaslampost) (22)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 179.995
029B: 136@ = init_object 3460 at 1945.5601 -4227.79 -1.7 // object (vegaslampost) (23)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 179.995
029B: 137@ = init_object 3460 at 1956.65 -4231.7402 -1.7 // object (vegaslampost) (24)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 89.995
029B: 138@ = init_object 3460 at 1956.65 -4242.8301 -1.7 // object (vegaslampost) (25)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 89.989
029B: 139@ = init_object 3460 at 1956.65 -4252.4199 -1.7 // object (vegaslampost) (27)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 89.989
029B: 140@ = init_object 3460 at 1944.9 -4253.1699 -1.7 // object (vegaslampost) (28)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 359.989
029B: 141@ = init_object 3460 at 1928.67 -4253.1699 -1.7 // object (vegaslampost) (29)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 359.989
029B: 142@ = init_object 3460 at 1913.38 -4253.1699 -1.7 // object (vegaslampost) (30)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 359.989
029B: 143@ = init_object 3460 at 1898.63 -4264.1699 -1.7 // object (vegaslampost) (31)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 269.989
029B: 144@ = init_object 3460 at 1898.63 -4288.1001 -1.7 // object (vegaslampost) (32)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 269.984
029B: 145@ = init_object 3460 at 1898.63 -4302.4902 -1.7 // object (vegaslampost) (33)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 269.984
029B: 146@ = init_object 898 at 1887.63 -4408.7202 -21.73 // object (searock02) (2)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 1497 at 1904.85 -4367.4902 -1.71 // object (Gen_doorEXT02) (3)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 82.736
029B: 148@ = init_object 3383 at 1894.75 -4311.02 3.14 // object (a51_labtable1_) (1)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 270.0
029B: 149@ = init_object 3383 at 1907.79 -4316.0601 3.14 // object (a51_labtable1_) (2)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 270.0
029B: 150@ = init_object 3383 at 1910.29 -4305.21 3.14 // object (a51_labtable1_) (3)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 3383 at 1936.33 -4340.6201 4.14 // object (a51_labtable1_) (5)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 270.0
029B: 152@ = init_object 3397 at 1933.13 -4345.25 4.14 // object (a51_sdsk_1_) (16)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 269.995
029B: 153@ = init_object 3397 at 1929.13 -4345.25 4.14 // object (a51_sdsk_1_) (17)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 269.995
029B: 154@ = init_object 3397 at 1937.21 -4316.8599 4.14 // object (a51_sdsk_1_) (18)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 89.995
029B: 155@ = init_object 8947 at 1915.42 -4302.8701 12.18 // object (vgElkup) (119)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 179.984
029B: 156@ = init_object 8947 at 1915.42 -4312.96 12.18 // object (vgElkup) (120)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 179.984
029B: 157@ = init_object 8947 at 1906.55 -4324.0498 12.18 // object (vgElkup) (121)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 89.984
029B: 158@ = init_object 8947 at 1915.86 -4334.6899 12.21 // object (vgElkup) (122)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 179.984
029B: 159@ = init_object 2921 at 1949.4 -4322.6499 8.14 // object (kmb_cam) (3)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 0.0
029B: 160@ = init_object 2921 at 1805.89 -4372.9102 19.82 // object (kmb_cam) (4)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 190.0
029B: 161@ = init_object 2921 at 1861.66 -4162.6099 20.16 // object (kmb_cam) (5)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 89.998
029B: 162@ = init_object 1550 at 1852.76 -4169.96 16.3 // object (CJ_MONEY_BAG) (9)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 0.0
029B: 163@ = init_object 1550 at 1852.76 -4166.46 16.3 // object (CJ_MONEY_BAG) (10)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 0.0
029B: 164@ = init_object 1550 at 1848.62 -4164.96 16.3 // object (CJ_MONEY_BAG) (11)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 0.0
029B: 165@ = init_object 1550 at 1847.26 -4168.96 16.3 // object (CJ_MONEY_BAG) (12)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 0.0
029B: 166@ = init_object 2985 at 1844.85 -4163.1099 15.9 // object (minigun_base) (1)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 320.0
029B: 167@ = init_object 2985 at 1845.1801 -4172.79 15.9 // object (minigun_base) (2)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 39.999
029B: 168@ = init_object 2985 at 1857.23 -4172.6602 15.9 // object (minigun_base) (3)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 139.996
029B: 169@ = init_object 2985 at 1857.36 -4163.3501 15.9 // object (minigun_base) (4)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 219.993
029B: 170@ = init_object 1493 at 1860.51 -4280.5298 15.83 // object (Gen_doorSHOP01) (5)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 270.0
029B: 171@ = init_object 1493 at 1860.51 -4283.54 15.83 // object (Gen_doorSHOP01) (6)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 90.0
029B: 172@ = init_object 16501 at 1860.5601 -4287.0698 18.06 // object (cn2_savgardr2_) (28)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 0.0
029B: 173@ = init_object 16501 at 1860.5601 -4277.0298 18.06 // object (cn2_savgardr2_) (29)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 0.0
029B: 174@ = init_object 16501 at 1860.5601 -4282.21 20.51 // object (cn2_savgardr2_) (30)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 0.0
029B: 175@ = init_object 16501 at 1860.5601 -4287.21 20.51 // object (cn2_savgardr2_) (31)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 0.0
029B: 176@ = init_object 8947 at 1841.92 -4271.4199 18.71 // object (vgElkup) (123)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 269.984
029B: 177@ = init_object 8947 at 1841.92 -4293.1001 18.71 // object (vgElkup) (124)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 269.984
029B: 178@ = init_object 8947 at 1829.28 -4282.5601 18.71 // object (vgElkup) (125)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 359.984
029B: 179@ = init_object 1536 at 1836.66 -4280.8101 15.85 // object (Gen_doorEXT15) (2)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 270.0
029B: 180@ = init_object 1536 at 1836.66 -4283.7998 15.85 // object (Gen_doorEXT15) (3)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 90.0
029B: 181@ = init_object 10789 at 1845.61 -4280.4399 23.75 // object (xenonroof_SFSe) (24)
0453: set_object 181@ XY_rotation 179.995 0.0 angle 0.0
029B: 182@ = init_object 8947 at 1915.23 -4171.6899 18.18 // object (vgElkup) (126)
0453: set_object 182@ XY_rotation 179.995 0.0 angle 269.984
029B: 183@ = init_object 1536 at 1895.08 -4154.8701 15.54 // object (Gen_doorEXT15) (4)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 0.0
029B: 184@ = init_object 1649 at 1897.5699 -4178.52 19.22 // object (wglasssmash) (3)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 0.0
029B: 185@ = init_object 1649 at 1893.17 -4178.52 19.22 // object (wglasssmash) (4)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 0.0
029B: 186@ = init_object 1649 at 1893.17 -4178.52 22.5 // object (wglasssmash) (5)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 0.0
029B: 187@ = init_object 1649 at 1897.5699 -4178.52 22.5 // object (wglasssmash) (6)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 0.0
029B: 188@ = init_object 14604 at 1901.6899 -4168.0298 16.53 // object (tv_stand_bike) (1)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 90.0
029B: 189@ = init_object 2610 at 1889.09 -4170.6802 16.41 // object (CJ_P_FILEING2) (1)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 90.0
029B: 190@ = init_object 2610 at 1889.09 -4161.0898 16.41 // object (CJ_P_FILEING2) (2)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 90.0
029B: 191@ = init_object 1723 at 1889.39 -4166.8398 15.59 // object (mrk_seating1) (1)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 90.0
029B: 192@ = init_object 3460 at 1874.97 -4277.52 16.87 // object (vegaslampost) (34)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 89.989
029B: 193@ = init_object 3460 at 1874.97 -4261.73 16.87 // object (vegaslampost) (36)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 89.989
029B: 194@ = init_object 3460 at 1874.97 -4241.9902 16.87 // object (vegaslampost) (37)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 89.989
029B: 195@ = init_object 3460 at 1874.22 -4219.7598 16.87 // object (vegaslampost) (38)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 89.989
029B: 196@ = init_object 3460 at 1874.22 -4200.0298 16.87 // object (vegaslampost) (39)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 89.989
029B: 197@ = init_object 3460 at 1874.22 -4180.29 16.87 // object (vegaslampost) (40)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 89.989
029B: 198@ = init_object 3460 at 1874.22 -4163.7002 16.87 // object (vegaslampost) (41)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 89.989
029B: 199@ = init_object 3460 at 1874.22 -4153.4702 16.87 // object (vegaslampost) (42)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 89.989
029B: 200@ = init_object 3460 at 1874.22 -4140.1802 16.87 // object (vegaslampost) (43)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 89.989
029B: 201@ = init_object 3460 at 1864.47 -4138.6802 16.87 // object (vegaslampost) (44)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 169.989
029B: 202@ = init_object 3460 at 1852.88 -4138.6802 16.87 // object (vegaslampost) (45)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 169.986
029B: 203@ = init_object 2885 at 1772.05 -4246.2402 22.58 // object (xref_garagedoor) (1)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 180.0
029B: 204@ = init_object 2885 at 1768.1 -4246.25 22.58 // object (xref_garagedoor) (2)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 179.995
029B: 205@ = init_object 2885 at 1780.1899 -4246.25 22.58 // object (xref_garagedoor) (3)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 179.995
029B: 206@ = init_object 1535 at 1782.6899 -4144.4902 5.07 // object (Gen_doorEXT14) (2)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 0.0
029B: 207@ = init_object 4199 at 1844.15 -4227.5298 13.79 // object (garages1_LAn) (27)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 90.0
029B: 208@ = init_object 2311 at 1895.35 -4166.0098 15.59 // object (CJ_TV_TABLE2) (1)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 270.0
029B: 209@ = init_object 2311 at 1896.23 -4278.8501 15.64 // object (CJ_TV_TABLE2) (3)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 270.0
029B: 210@ = init_object 1726 at 1890.16 -4276.8599 15.64 // object (mrk_seating2) (1)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 90.0
029B: 211@ = init_object 1726 at 1890.16 -4283.25 15.64 // object (mrk_seating2) (2)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 90.0
029B: 212@ = init_object 1726 at 1902.52 -4282.98 15.64 // object (mrk_seating2) (3)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 270.0
029B: 213@ = init_object 1726 at 1902.52 -4274.2798 15.64 // object (mrk_seating2) (4)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 270.0
029B: 214@ = init_object 11631 at 1902.41 -4279.96 16.87 // object (ranch_desk) (1)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 270.0
029B: 215@ = init_object 630 at 1890.05 -4278.9302 16.64 // object (veg_palmkb8) (1)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 0.0
029B: 216@ = init_object 630 at 1890.05 -4284.8799 16.64 // object (veg_palmkb8) (2)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 0.0
029B: 217@ = init_object 630 at 1890.05 -4272.79 16.64 // object (veg_palmkb8) (3)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 0.0
029B: 218@ = init_object 630 at 1902.53 -4272.79 16.64 // object (veg_palmkb8) (4)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 0.0


0247: load_model 630
0247: load_model 1776
0247: load_model 1302
0247: load_model 1549
0247: load_model 1535
0247: load_model 2438
0247: load_model 922
0247: load_model 8947
0247: load_model 10789
0247: load_model 2567
0247: load_model 3577
0247: load_model 4199
0247: load_model 1498
0247: load_model 1536
0247: load_model 2921
0247: load_model 8210
0247: load_model 3460
0247: load_model 1965
0247: load_model 16501
0247: load_model 2977
0247: load_model 3383
0247: load_model 3397
0247: load_model 2886
0247: load_model 1224
0247: load_model 1225
0247: load_model 3989
0247: load_model 1800
0247: load_model 2918
038B: load_requested_models




029B: 1@ = init_object 630 at 1902.53 -4277.79 16.64 // object (veg_palmkb8) (5)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 630 at 1902.53 -4287.4302 16.64 // object (veg_palmkb8) (6)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 0.0
029B: 3@ = init_object 630 at 1902.5303 -4287.4297 16.64 // object (veg_palmkb8) (7)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 0.0
029B: 4@ = init_object 630 at 1902.1899 -4162.5801 16.59 // object (veg_palmkb8) (8)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 630 at 1902.1899 -4172.6699 16.59 // object (veg_palmkb8) (9)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 0.0
029B: 6@ = init_object 1776 at 1900.2 -4231.7002 11.03 // object (CJ_CANDYVENDOR) (1)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 180.0
029B: 7@ = init_object 1302 at 1888.61 -4210.7798 9.98 // object (vendmachfd) (1)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 90.0
029B: 8@ = init_object 1549 at 1888.53 -4211.5698 9.98 // object (CJ_ASHTRAY_b) (1)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 90.0
029B: 9@ = init_object 1549 at 1867.6801 -4256.1299 15.9 // object (CJ_ASHTRAY_b) (2)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 90.0
029B: 10@ = init_object 1535 at 1888.3199 -4216.9302 9.89 // object (Gen_doorEXT14) (3)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 270.0
029B: 11@ = init_object 1535 at 1888.3199 -4212.1802 9.89 // object (Gen_doorEXT14) (4)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 270.0
029B: 12@ = init_object 1549 at 1904.01 -4238.71 9.98 // object (CJ_ASHTRAY_b) (3)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 90.0
029B: 13@ = init_object 2438 at 1887.74 -4202.2202 12.29 // object (CJ_SLUSH_MAC) (1)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 90.0
029B: 14@ = init_object 2438 at 1887.74 -4183.4302 12.29 // object (CJ_SLUSH_MAC) (2)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 90.0
029B: 15@ = init_object 922 at 1896.39 -4217.6401 10.76 // object (Packing_carates1) (4)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 0.0
029B: 16@ = init_object 922 at 1909.48 -4237.3701 10.76 // object (Packing_carates1) (5)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 270.0
029B: 17@ = init_object 922 at 1904.24 -4271.8301 10.86 // object (Packing_carates1) (6)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 270.0
029B: 18@ = init_object 922 at 1902.2 -4307.9302 10.86 // object (Packing_carates1) (7)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 230.0
029B: 19@ = init_object 8947 at 1915.42 -4302.8701 18.2 // object (vgElkup) (128)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 179.984
029B: 20@ = init_object 8947 at 1915.42 -4322.6001 18.2 // object (vgElkup) (129)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 179.984
029B: 21@ = init_object 8947 at 1906.55 -4324.0498 18.11 // object (vgElkup) (130)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 89.984
029B: 22@ = init_object 8947 at 1906.55 -4338.0298 18.11 // object (vgElkup) (131)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 89.984
029B: 23@ = init_object 8947 at 1906.55 -4341.0298 18.11 // object (vgElkup) (132)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 89.984
029B: 24@ = init_object 10789 at 1901.72 -4330.25 23.75 // object (xenonroof_SFSe) (25)
0453: set_object 24@ XY_rotation 179.995 0.0 angle 0.0
029B: 25@ = init_object 2567 at 1895.88 -4294.04 11.91 // object (ab_warehouseShelf) (1)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 0.0
029B: 26@ = init_object 3577 at 1896.87 -4292.8599 14.43 // object (DockCrates1_LA) (2)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 0.0
029B: 27@ = init_object 3577 at 1891.87 -4292.8599 10.66 // object (DockCrates1_LA) (3)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 0.0
029B: 28@ = init_object 2567 at 1894.9399 -4180.21 11.91 // object (ab_warehouseShelf) (2)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 0.0
029B: 29@ = init_object 3577 at 1899.2 -4178.9102 10.73 // object (DockCrates1_LA) (4)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 0.0
029B: 30@ = init_object 3577 at 1894.2 -4178.9102 14.43 // object (DockCrates1_LA) (5)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 0.0
029B: 31@ = init_object 8947 at 1859.71 -4434.0498 18.71 // object (vgElkup) (133)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 8947 at 1859.71 -4458.1299 18.71 // object (vgElkup) (134)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 0.0
029B: 35@ = init_object 4199 at 1871.08 -4431.8198 13.79 // object (garages1_LAn) (28)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 0.0
029B: 36@ = init_object 4199 at 1871.08 -4462.25 13.79 // object (garages1_LAn) (29)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 0.0
029B: 37@ = init_object 8947 at 1886.87 -4417.9199 18.71 // object (vgElkup) (135)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 89.995
029B: 38@ = init_object 8947 at 1886.87 -4439.6001 18.71 // object (vgElkup) (136)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 89.989
029B: 39@ = init_object 4199 at 1892.12 -4429.3198 13.79 // object (garages1_LAn) (30)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 270.0
029B: 40@ = init_object 8947 at 1881.97 -4458.1299 18.71 // object (vgElkup) (138)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 8947 at 1881.97 -4481.7598 18.71 // object (vgElkup) (139)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 8947 at 1862.9301 -4484.0098 18.71 // object (vgElkup) (140)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 270.0
029B: 43@ = init_object 8947 at 1859.71 -4458.1299 18.71 // object (vgElkup) (141)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 180.0
029B: 44@ = init_object 4199 at 1849.9 -4473.75 13.79 // object (garages1_LAn) (31)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 270.0
029B: 45@ = init_object 10789 at 1868.4399 -4476.7998 23.75 // object (xenonroof_SFSe) (26)
0453: set_object 45@ XY_rotation 179.995 0.0 angle 0.0
029B: 46@ = init_object 10789 at 1896.12 -4429.1899 23.75 // object (xenonroof_SFSe) (27)
0453: set_object 46@ XY_rotation 179.995 0.0 angle 0.0
029B: 47@ = init_object 10789 at 1845.36 -4389.3101 23.75 // object (xenonroof_SFSe) (28)
0453: set_object 47@ XY_rotation 179.995 0.0 angle 0.0
029B: 48@ = init_object 10789 at 1817.98 -4389.3101 23.75 // object (xenonroof_SFSe) (29)
0453: set_object 48@ XY_rotation 179.995 0.0 angle 0.0
029B: 49@ = init_object 10789 at 1817.98 -4417.9902 23.75 // object (xenonroof_SFSe) (30)
0453: set_object 49@ XY_rotation 179.995 0.0 angle 0.0
029B: 50@ = init_object 10789 at 1790.8 -4417.9902 23.75 // object (xenonroof_SFSe) (31)
0453: set_object 50@ XY_rotation 179.995 0.0 angle 0.0
029B: 51@ = init_object 10789 at 1764.17 -4417.9902 23.75 // object (xenonroof_SFSe) (32)
0453: set_object 51@ XY_rotation 179.995 0.0 angle 0.0
029B: 52@ = init_object 10789 at 1764.17 -4447.0698 23.75 // object (xenonroof_SFSe) (33)
0453: set_object 52@ XY_rotation 179.995 0.0 angle 0.0
029B: 53@ = init_object 10789 at 1764.17 -4395.7598 23.75 // object (xenonroof_SFSe) (34)
0453: set_object 53@ XY_rotation 179.995 0.0 angle 0.0
029B: 54@ = init_object 8947 at 1840.67 -4351.7998 18.71 // object (vgElkup) (142)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 269.995
029B: 55@ = init_object 8947 at 1816.6899 -4351.7998 18.71 // object (vgElkup) (143)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 269.995
029B: 56@ = init_object 10789 at 1817.98 -4366.8198 23.75 // object (xenonroof_SFSe) (35)
0453: set_object 56@ XY_rotation 179.995 0.0 angle 0.0
029B: 57@ = init_object 10789 at 1846.11 -4366.8198 23.75 // object (xenonroof_SFSe) (36)
0453: set_object 57@ XY_rotation 179.995 0.0 angle 0.0
029B: 58@ = init_object 8947 at 1848.4399 -4371.8901 18.71 // object (vgElkup) (144)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 269.995
029B: 59@ = init_object 1498 at 1807.9399 -4359.1699 15.85 // object (Gen_doorEXT03) (2)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 0.0
029B: 60@ = init_object 8947 at 1932.6 -4344.6899 12.21 // object (vgElkup) (145)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 179.984
029B: 61@ = init_object 8947 at 1943.24 -4360.8301 12.21 // object (vgElkup) (146)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 179.984
029B: 62@ = init_object 10789 at 1930.0 -4359.9302 16.91 // object (xenonroof_SFSe) (37)
0453: set_object 62@ XY_rotation 179.995 0.0 angle 0.0
029B: 63@ = init_object 1536 at 1935.86 -4361.8599 9.94 // object (Gen_doorEXT15) (5)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 90.0
029B: 64@ = init_object 1536 at 1935.86 -4358.8701 9.94 // object (Gen_doorEXT15) (6)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 270.0
029B: 65@ = init_object 922 at 1902.86 -4359.75 10.86 // object (Packing_carates1) (8)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 179.998
029B: 66@ = init_object 3577 at 1909.64 -4351.9302 10.76 // object (DockCrates1_LA) (6)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 0.0
029B: 67@ = init_object 1535 at 1909.6801 -4346.98 9.9 // object (Gen_doorEXT14) (5)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 0.0
029B: 68@ = init_object 2921 at 1898.38 -4367.1401 13.52 // object (kmb_cam) (6)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 280.0
029B: 69@ = init_object 4199 at 1772.77 -4402.98 13.79 // object (garages1_LAn) (32)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 359.989
029B: 70@ = init_object 8947 at 1761.4301 -4444.8901 18.71 // object (vgElkup) (148)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 179.995
029B: 71@ = init_object 8947 at 1784.88 -4442.8901 18.71 // object (vgElkup) (149)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 179.995
029B: 72@ = init_object 8947 at 1784.88 -4406.2402 18.71 // object (vgElkup) (150)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 179.995
029B: 73@ = init_object 8947 at 1761.4301 -4397.7798 18.71 // object (vgElkup) (151)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 179.995
029B: 74@ = init_object 8210 at 1786.26 -4424.71 19.0 // object (vgsSelecfence12) (1) SET THIS INVISIBLE !!!!
0453: set_object 74@ XY_rotation 0.0 0.0 angle 90.0
0750: set_object 74@ visibility 0

029B: 75@ = init_object 2921 at 1824.0699 -4426.6401 20.31 // object (kmb_cam) (7)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 0.0
029B: 76@ = init_object 2921 at 1874.5601 -4408.4399 20.25 // object (kmb_cam) (8)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 0.0
029B: 77@ = init_object 3460 at 1875.59 -4419.1802 16.69 // object (vegaslampost) (47)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 90.0
029B: 78@ = init_object 3460 at 1875.59 -4438.9102 16.69 // object (vegaslampost) (48)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 90.0
029B: 79@ = init_object 3460 at 1875.59 -4464.29 16.69 // object (vegaslampost) (49)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 90.0
029B: 80@ = init_object 1965 at 1956.52 -4236.6899 1.49 // object (imcmptrkdrl_LAS) (15)
0453: set_object 80@ XY_rotation 62.001 179.995 angle 179.995
029B: 81@ = init_object 1965 at 1956.52 -4234.9399 1.82 // object (imcmptrkdrl_LAS) (17)
0453: set_object 81@ XY_rotation 88.001 179.926 angle 180.064
029B: 82@ = init_object 1965 at 1956.52 -4234.71 1.78 // object (imcmptrkdrl_LAS) (18)
0453: set_object 82@ XY_rotation 63.996 0.005 angle 359.979
029B: 83@ = init_object 1965 at 1956.52 -4236.6899 1.41 // object (imcmptrkdrl_LAS) (19)
0453: set_object 83@ XY_rotation 28.001 179.997 angle 179.991
029B: 84@ = init_object 1965 at 1956.52 -4234.4902 1.78 // object (imcmptrkdrl_LAS) (20)
0453: set_object 84@ XY_rotation 31.995 0.0 angle 359.978
029B: 85@ = init_object 1965 at 1956.52 -4238.1201 -1.47 // object (imcmptrkdrl_LAS) (21)
0453: set_object 85@ XY_rotation 31.992 0.0 angle 359.973
029B: 86@ = init_object 1965 at 1956.52 -4237.1201 -2.56 // object (imcmptrkdrl_LAS) (22)
0453: set_object 86@ XY_rotation 65.992 0.0 angle 359.973
029B: 87@ = init_object 1965 at 1956.52 -4233.8398 -2.56 // object (imcmptrkdrl_LAS) (23)
0453: set_object 87@ XY_rotation 60.011 180.0 angle 179.967
029B: 88@ = init_object 1965 at 1956.52 -4233.2002 -2.32 // object (imcmptrkdrl_LAS) (24)
0453: set_object 88@ XY_rotation 28.007 179.997 angle 179.958
029B: 89@ = init_object 16501 at 1902.76 -4378.8799 0.25 // object (cn2_savgardr2_) (34)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 2977 at 1908.55 -4337.1499 4.14 // object (kmilitary_crate) (17)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 279.98
029B: 91@ = init_object 2977 at 1895.9 -4335.8901 4.14 // object (kmilitary_crate) (18)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 239.976
029B: 92@ = init_object 3383 at 1943.58 -4324.23 4.14 // object (a51_labtable1_) (7)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 270.0
029B: 93@ = init_object 3383 at 1943.58 -4333.23 4.14 // object (a51_labtable1_) (8)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 270.0
029B: 94@ = init_object 3383 at 1943.58 -4340.48 4.14 // object (a51_labtable1_) (9)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 270.0
029B: 95@ = init_object 3383 at 1936.33 -4333.3701 4.14 // object (a51_labtable1_) (10)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 270.0
029B: 96@ = init_object 3383 at 1936.33 -4324.2798 4.14 // object (a51_labtable1_) (11)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 270.0
029B: 97@ = init_object 2977 at 1928.03 -4335.77 4.14 // object (kmilitary_crate) (19)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 289.995
029B: 98@ = init_object 2977 at 1928.73 -4334.48 4.14 // object (kmilitary_crate) (20)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 249.995
029B: 99@ = init_object 2977 at 1930.28 -4341.6099 4.14 // object (kmilitary_crate) (21)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 289.994
029B: 100@ = init_object 2977 at 1940.95 -4344.77 4.14 // object (kmilitary_crate) (22)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 289.99
029B: 101@ = init_object 2977 at 1938.78 -4344.7998 4.14 // object (kmilitary_crate) (23)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 259.99
029B: 102@ = init_object 2977 at 1945.77 -4317.5698 4.14 // object (kmilitary_crate) (24)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 259.986
029B: 103@ = init_object 3397 at 1942.46 -4316.8599 4.14 // object (a51_sdsk_1_) (19)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 89.989
029B: 104@ = init_object 2886 at 1959.26 -4321.2998 5.64 // object (sec_keypad) (3)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 179.991
029B: 105@ = init_object 2886 at 1959.15 -4324.3999 6.62 // object (sec_keypad) (4)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 359.989
029B: 106@ = init_object 2886 at 1960.42 -4316.29 5.79 // object (sec_keypad) (5)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 359.989
029B: 107@ = init_object 2886 at 1925.04 -4271.0898 4.56 // object (sec_keypad) (6)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 89.989
029B: 108@ = init_object 2886 at 1921.54 -4336.7998 5.74 // object (sec_keypad) (8)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 89.989
029B: 109@ = init_object 2886 at 1916.0 -4336.6401 6.05 // object (sec_keypad) (9)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 269.989
029B: 110@ = init_object 2886 at 1925.04 -4274.3398 4.56 // object (sec_keypad) (10)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 89.989
029B: 111@ = init_object 2886 at 1909.35 -4252.1602 4.98 // object (sec_keypad) (11)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 89.989
029B: 112@ = init_object 2886 at 1943.73 -4259.3599 5.24 // object (sec_keypad) (12)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 359.989
029B: 113@ = init_object 2886 at 1907.6899 -4276.29 4.67 // object (sec_keypad) (13)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 269.989
029B: 114@ = init_object 2886 at 1907.6899 -4280.3799 4.69 // object (sec_keypad) (14)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 269.984
029B: 115@ = init_object 2886 at 1888.21 -4317.1699 5.0 // object (sec_keypad) (15)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 189.984
029B: 116@ = init_object 2886 at 1933.7 -4313.7002 5.73 // object (sec_keypad) (16)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 269.981
029B: 117@ = init_object 2886 at 1933.7 -4309.6401 5.81 // object (sec_keypad) (17)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 269.978
029B: 118@ = init_object 2886 at 1953.67 -4281.5 5.23 // object (sec_keypad) (18)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 269.978
029B: 119@ = init_object 2977 at 1924.51 -4293.4199 3.14 // object (kmilitary_crate) (25)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 249.994
029B: 120@ = init_object 2977 at 1926.48 -4292.2798 3.14 // object (kmilitary_crate) (26)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 269.994
029B: 121@ = init_object 2977 at 1922.8 -4283.9199 3.14 // object (kmilitary_crate) (27)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 249.989
029B: 122@ = init_object 2977 at 1921.09 -4288.23 3.14 // object (kmilitary_crate) (28)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 269.988
029B: 123@ = init_object 2977 at 1930.65 -4279.02 3.14 // object (kmilitary_crate) (29)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 269.984
029B: 124@ = init_object 2977 at 1951.3101 -4287.1602 3.14 // object (kmilitary_crate) (30)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 209.984
029B: 125@ = init_object 2977 at 1943.16 -4289.8901 3.14 // object (kmilitary_crate) (31)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 169.982
029B: 126@ = init_object 2977 at 1949.8199 -4288.9302 3.14 // object (kmilitary_crate) (32)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 229.98
029B: 127@ = init_object 2977 at 1942.64 -4280.6299 3.14 // object (kmilitary_crate) (33)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 209.977
029B: 128@ = init_object 2977 at 1938.53 -4288.7402 3.14 // object (kmilitary_crate) (34)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 249.976
029B: 129@ = init_object 1224 at 1906.8101 -4313.6699 0.0 // object (woodenbox) (1)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 1224 at 1906.74 -4327.8398 0.0 // object (woodenbox) (2)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 1224 at 1901.1 -4353.3701 0.0 // object (woodenbox) (3)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 1224 at 1906.78 -4345.1299 0.0 // object (woodenbox) (4)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 0.0
029B: 133@ = init_object 1224 at 1905.84 -4268.7002 0.0 // object (woodenbox) (5)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 0.0
029B: 134@ = init_object 1224 at 1901.8101 -4248.48 0.0 // object (woodenbox) (6)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 0.0
029B: 135@ = init_object 1224 at 1918.5 -4231.8501 0.0 // object (woodenbox) (7)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 1224 at 1917.7 -4239.71 0.0 // object (woodenbox) (8)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0
029B: 137@ = init_object 1224 at 1933.13 -4244.1699 0.0 // object (woodenbox) (9)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 1224 at 1900.26 -4242.5801 0.0 // object (woodenbox) (10)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 0.0
029B: 139@ = init_object 1225 at 1916.3101 -4205.0801 10.38 // object (barrel4) (2)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 0.0
029B: 140@ = init_object 1225 at 1900.65 -4194.75 10.38 // object (barrel4) (3)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 1225 at 1907.0601 -4251.9502 10.38 // object (barrel4) (4)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 1225 at 1896.59 -4301.0 10.38 // object (barrel4) (5)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 0.0
029B: 143@ = init_object 1225 at 1870.8101 -4322.4199 16.31 // object (barrel4) (6)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 0.0
029B: 144@ = init_object 1225 at 1871.21 -4384.71 16.31 // object (barrel4) (7)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 0.0
029B: 145@ = init_object 1225 at 1834.22 -4385.8901 16.31 // object (barrel4) (8)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 0.0
029B: 146@ = init_object 1225 at 1806.6899 -4375.1001 16.31 // object (barrel4) (9)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 1225 at 1868.89 -4395.6401 16.31 // object (barrel4) (10)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 1225 at 1870.21 -4228.71 16.31 // object (barrel4) (11)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 0.0
029B: 149@ = init_object 1225 at 1872.36 -4178.6699 16.31 // object (barrel4) (12)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 0.0
029B: 150@ = init_object 1225 at 1928.2 -4218.7202 10.38 // object (barrel4) (13)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 1225 at 1932.1899 -4261.5498 3.54 // object (barrel4) (14)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 1225 at 1923.16 -4290.2202 3.54 // object (barrel4) (15)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 1225 at 1948.2 -4281.2798 3.54 // object (barrel4) (16)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 1225 at 1932.6801 -4332.5698 4.54 // object (barrel4) (17)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 1225 at 1939.76 -4320.25 4.54 // object (barrel4) (18)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 0.0
029B: 156@ = init_object 1225 at 1904.11 -4333.9302 4.54 // object (barrel4) (19)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 0.0
029B: 157@ = init_object 1225 at 1908.64 -4285.4102 -0.24 // object (barrel4) (20)
0453: set_object 157@ XY_rotation 82.0 180.0 angle 180.0
029B: 158@ = init_object 1225 at 1905.38 -4359.0601 4.54 // object (barrel4) (21)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 0.0
029B: 159@ = init_object 1225 at 1905.8199 -4363.4399 10.38 // object (barrel4) (22)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 0.0
029B: 160@ = init_object 1225 at 1892.1899 -4358.77 10.38 // object (barrel4) (23)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 0.0
029B: 161@ = init_object 1225 at 1890.8199 -4328.3901 10.38 // object (barrel4) (24)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 0.0
029B: 162@ = init_object 1225 at 1905.98 -4376.5898 10.36 // object (barrel4) (25)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 0.0
029B: 163@ = init_object 1225 at 1904.74 -4378.0298 4.55 // object (barrel4) (26)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 0.0
029B: 164@ = init_object 1225 at 1908.4 -4353.04 0.0 // object (barrel4) (27)
0453: set_object 164@ XY_rotation 86.0 180.0 angle 230.0
029B: 165@ = init_object 1225 at 1903.09 -4327.7998 -0.04 // object (barrel4) (28)
0453: set_object 165@ XY_rotation 85.995 179.995 angle 279.999
029B: 166@ = init_object 3989 at 1894.49 -4306.7002 -30.76 // object (bonaplazagr_LAn) (5)
0453: set_object 166@ XY_rotation 0.0 270.0 angle 179.995
029B: 167@ = init_object 1225 at 1901.8199 -4297.4102 0.0 // object (barrel4) (29)
0453: set_object 167@ XY_rotation 85.995 179.995 angle 299.999
029B: 168@ = init_object 1225 at 1903.9399 -4259.9199 0.0 // object (barrel4) (30)
0453: set_object 168@ XY_rotation 85.995 179.995 angle 269.998
029B: 169@ = init_object 1225 at 1915.16 -4241.7598 0.0 // object (barrel4) (31)
0453: set_object 169@ XY_rotation 85.995 179.995 angle 259.995
029B: 170@ = init_object 1225 at 1932.87 -4248.2798 0.0 // object (barrel4) (32)
0453: set_object 170@ XY_rotation 85.995 179.995 angle 289.991
029B: 171@ = init_object 1225 at 1945.48 -4233.5498 0.0 // object (barrel4) (33)
0453: set_object 171@ XY_rotation 85.995 179.995 angle 249.99
029B: 172@ = init_object 1225 at 1892.15 -4233.3599 0.0 // object (barrel4) (34)
0453: set_object 172@ XY_rotation 85.995 179.995 angle 299.988
029B: 173@ = init_object 1225 at 1902.8199 -4355.46 0.0 // object (barrel4) (35)
0453: set_object 173@ XY_rotation 85.995 179.995 angle 309.987
029B: 174@ = init_object 1800 at 1896.91 -4350.5498 9.98 // object (LOW_BED_1) (1)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 0.0
029B: 175@ = init_object 1800 at 1901.1801 -4350.5498 9.98 // object (LOW_BED_1) (2)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 0.0
029B: 176@ = init_object 1800 at 1905.52 -4350.5498 9.98 // object (LOW_BED_1) (3)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 0.0
029B: 177@ = init_object 3460 at 1910.73 -4302.5298 -1.7 // object (vegaslampost) (50)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 90.0
029B: 178@ = init_object 2918 at 1902.25 -4282.7202 0.81 // object (kmb_mine) (8)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 0.0

029B: 555@ = init_object 985 at 1828.33 -4227.21 17.59 // object Restricted GAte open just deleted it
0453: set_object 555@ XY_rotation 0.0 0.0 angle 270.0
//0750: set_object 555@ visibility 0
wait 0

//:cleanup
//end_thread
:CLEAR_SET
$LIVES1 = 99999
$LIVES2 = 99999
:BACK_MENU

0915: sync_weather_with_time_and_location_instantly
actor.PutAt($player_actor,  4296.9487, -1313.0051, 857.9497)
actor.LockInCurrentPosition($player_actor, 1)

if 
056D:   actor $second_player_actor defined

then
actor.PutAt($second_player_actor, 4296.9487, -1313.0051, 857.9497)
actor.LockInCurrentPosition($second_player_actor, 1)
end
015F: set_camera_position   1896.3917 -4220.7168 15.9788 rotation 0.0 0.0 0.0
0160: set_camera_point_at  1911.0739 -4190.6357 11.9788 switchstyle 2

0ADF: add_dynamic_GXT_entry "time" text "Time"

03C3: set_timer_to $timer type 1 GXT 'time' // global_variable  // Time

014E: start_timer_at $timer count_in_direction 1 // global_variable
014F: stop_timer $timer 
0826: enable_hud 0
0581: enable_radar 0

// enable_widescreen 1
0151: remove_status_text $LIVES1
0151: remove_status_text $LIVES2
_PLAYER_TOTAL_KILLS = 0 
_PLAYER1_SCORE = 0
_PLAYER2_SCORE = 0
_PLAYER3_SCORE = 0
_PLAYER4_SCORE = 0
_PLAYER5_SCORE = 0
_PLAYER6_SCORE = 0
_PLAYER7_SCORE = 0
_PLAYER8_SCORE = 0
$onmission = 0
wait 300
$onmission = 1
0826: enable_hud 0
0581: enable_radar 0
// enable_widescreen 1

0ADF: add_dynamic_GXT_entry "setmap" text "~w~Game Setup"      //Multiplayer
0ADF: add_dynamic_GXT_entry "helpap2" text "Nevagate ~u~/~d~ for the options."
0ADF: add_dynamic_GXT_entry "set01" text "Set Kills"
0ADF: add_dynamic_GXT_entry "set02" text "Set Time Limit"
0ADF: add_dynamic_GXT_entry "set03" text "Set Hazards"
0ADF: add_dynamic_GXT_entry "set04" text "Set Peds"
0ADF: add_dynamic_GXT_entry "set05" text "Set Traffic"
0ADF: add_dynamic_GXT_entry "set06" text "Set CPUs"
0ADF: add_dynamic_GXT_entry "set07" text "Set Lives"
0ADF: add_dynamic_GXT_entry "set08" text "Set Music"
0ADF: add_dynamic_GXT_entry "set09" text "Start Game"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "Exit"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2'  //// show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 510@ column  0 header 'dummy' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'set08' 'set09' 'dummy' 'dummy' 'set12'
090E: set_panel 510@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
//0512: set_panel 510@ row 3 enable 0
//0512: set_panel 510@ row 2 enable 0
//0512: set_panel 510@ row 7 enable 0
08D9: set_panel 510@ row 4 enable 0
08D9: set_panel 510@ row 7 enable 0
08D9: set_panel 510@ row 3 enable 0
:set_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @set_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @set_Menu_2
jump @set_Menu_21//--jump to menue exit

:set_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @set_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @set_Menu_3      
//0A94: start_custom_mission "setd_mode\zombie_horde_only" 
////


//01B4: set_player $PLAYER_CHAR can_move 1
//03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 700
jump @KILLS_Menu

:set_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @set_Menu_4
//0A94: start_custom_mission "saints_row_missions\canonized" 
////create_custom_thread "spawn_stuff\huntley_duel_gun.cs"
08DA: remove_panel 510@
03E6: remove_text_box
wait 700
jump @time_Menu

:set_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @set_Menu_5
08DA: remove_panel 510@
03E6: remove_text_box
wait 700
jump @hazards_Menu
  
:set_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @set_Menu_6
08DA: remove_panel 510@
03E6: remove_text_box
wait 700
jump @peds_Menu

:set_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @set_Menu_7
////create_custom_thread "spawn_stuff\set\set1.cs"
////create_custom_thread "spawn_stuff\set\set2.cs"
////create_custom_thread "spawn_stuff\set\set3.cs"
////create_custom_thread "spawn_stuff\set\set4.cs"
//// show_text_highpriority "~g~Press F5 + ] to despawn them." time 3000

 
:set_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @set_Menu_8
////create_custom_thread "spawn_stuff\set\heck1.cs"
////create_custom_thread "spawn_stuff\set\heck2.cs"
08DA: remove_panel 510@
03E6: remove_text_box
wait 700
jump @cpus_Menu

:set_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @set_Menu_9
                                                    
08DA: remove_panel 510@
03E6: remove_text_box
wait 700
jump @lives_Menu

:set_Menu_9
if
0039:   512@ ==  7  // integer values
jf @set_Menu_10
////create_custom_thread "spawn_stuff\ai_attack_p1_custom.cs"
wait 300

:set_Menu_10
if
0039:   512@ ==  8  // integer values
jf @set_Menu_11
////create_custom_thread "spawn_stuff\set\broken1.cs"
////create_custom_thread "spawn_stuff\set\broken2.cs"
////create_custom_thread "spawn_stuff\set\broken3.cs"
08DA: remove_panel 510@
03E6: remove_text_box
jump @start_game
//wait 300

:set_Menu_11
if
0039:   512@ ==  9  // integer values
jf @set_Menu_12       
//// -= 1
//



:set_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @set_Menu_13
//// += 1
//

wait 100


:set_Menu_13
if
//
0039:   512@ ==  11  // integer values
jf @set_Menu_1          //release
01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
// enable_widescreen 0
0826: enable_hud 1
0581: enable_radar 1
jump @cleanup
wait 300
jump @set_Menu_3

:set_Menu_21

01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
// enable_widescreen 0
fade 0 800
wait 800
fade 1 800
0826: enable_hud 1
0581: enable_radar 1
jump @start_game
end_thread





:kills_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Kills"      //Multiplayer
0ADF: add_dynamic_GXT_entry "helpap2" text "Set number of kill limit, it will end the game when players reach the target kills."
0ADF: add_dynamic_GXT_entry "set01" text "5 Kills"
0ADF: add_dynamic_GXT_entry "set02" text "10 Kills"
0ADF: add_dynamic_GXT_entry "set03" text "20 Kills"
0ADF: add_dynamic_GXT_entry "set04" text "30 Kills"
0ADF: add_dynamic_GXT_entry "set05" text "50 Kills"
0ADF: add_dynamic_GXT_entry "set06" text "100 Kills"
0ADF: add_dynamic_GXT_entry "set07" text "Unlimited Kills"
0ADF: add_dynamic_GXT_entry "set08" text "Spawn Your Enemy That Chase You!"
0ADF: add_dynamic_GXT_entry "set09" text "Spawn Strippers (Broken)"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2'  //// show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: kills_panel 510@ column  0 header 'dummy' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy'
090E: kills_panel 510@ active_row  0
01B4: kills_player $PLAYER_CHAR can_move 0
03BF: kills_player $PLAYER_CHAR ignored_by_everyone 1
//0512: kills_panel 510@ row 3 enable 0
//0512: kills_panel 510@ row 2 enable 0

:kills_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @kills_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @kills_Menu_2
jump @kills_Menu_21//--jump to menue exit

:kills_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @kills_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @kills_Menu_3      
//////////// = 5
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
902@ = 5
905@ = 1
903@ = 5
//0006: _TARGET_KILLS_P1 = 902@
//0006: _TARGET_KILLS_P2 = 903@
0006: 902@ = _TARGET_KILLS_P1
0006: 903@ = _TARGET_KILLS_P2
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @kills_Menu_4
//0A94: start_custom_mission "saints_row_missions\canonized" 
////create_custom_thread "spawn_stuff\huntley_duel_gun.cs"
//////////// = 10
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
902@ = 10
903@ = 10
905@ = 1
//0006: _TARGET_KILLS_P1 = 902@
//0006: _TARGET_KILLS_P2 = 903@
0006: 902@ = _TARGET_KILLS_P1
0006: 903@ = _TARGET_KILLS_P2
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:kills_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @kills_Menu_5
////create_custom_thread "spawn_stuff\huntley_duel_gun2.cs"
//////////// =  20
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
902@ = 20
905@ = 1
903@ = 20
//0006: _TARGET_KILLS_P1 = 902@
//0006: _TARGET_KILLS_P2 = 903@
0006: 902@ = _TARGET_KILLS_P1
0006: 903@ = _TARGET_KILLS_P2
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:kills_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @kills_Menu_6
//////////// =  30
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
902@ = 30
903@ = 30
905@ = 1
//0006: _TARGET_KILLS_P1 = 902@
//0006: _TARGET_KILLS_P2 = 903@
0006: 902@ = _TARGET_KILLS_P1
0006: 903@ = _TARGET_KILLS_P2
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @kills_Menu_7
//////////// =  50
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
902@ = 50
903@ = 50   
905@ = 1 
//0006: _TARGET_KILLS_P1 = 902@
//0006: _TARGET_KILLS_P2 = 903@
0006: 902@ = _TARGET_KILLS_P1
0006: 903@ = _TARGET_KILLS_P2
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @kills_Menu_8
//////////// =  100
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
902@ = 100
903@ = 100
//0006: _TARGET_KILLS_P1 = 902@
//0006: _TARGET_KILLS_P2 = 903@
0006: 902@ = _TARGET_KILLS_P1
0006: 903@ = _TARGET_KILLS_P2
//0038:   _PLAYER1_SCORE == 903@
905@ = 1

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @kills_Menu_9
905@ = 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_9
if
0039:   512@ ==  7  // integer values
jf @kills_Menu_10
//////////// =  100
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_10
if
0039:   512@ ==  8  // integer values
jf @kills_Menu_11
////create_custom_thread "spawn_stuff\set\broken1.cs"
////create_custom_thread "spawn_stuff\set\broken2.cs"
////create_custom_thread "spawn_stuff\set\broken3.cs"
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:kills_Menu_11
if
0039:   512@ ==  9  // integer values
jf @kills_Menu_12       
//// -= 1
//
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU


:kills_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @kills_Menu_13

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_13
if 
//
0039:   512@ ==  11  // integer values
jf @kills_Menu_1          //release

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_21

//01B4: kills_player $PLAYER_CHAR can_move 1
//03BF: kills_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @BACK_MENU



:time_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Set Time"     
0ADF: add_dynamic_GXT_entry "helpap2" text "Set the limit, whenever to the time limit ends, one of the players wins."
0ADF: add_dynamic_GXT_entry "set01" text "1-Minute"
0ADF: add_dynamic_GXT_entry "set02" text "2-Minutes"
0ADF: add_dynamic_GXT_entry "set03" text "5-Minutes"
0ADF: add_dynamic_GXT_entry "set04" text "10-Minutes"
0ADF: add_dynamic_GXT_entry "set05" text "15-Minutes"
0ADF: add_dynamic_GXT_entry "set06" text "20-Minutes"
0ADF: add_dynamic_GXT_entry "set07" text "Unlimited"
0ADF: add_dynamic_GXT_entry "set08" text "Spawn Your Enemy That Chase You!"
0ADF: add_dynamic_GXT_entry "set09" text "Spawn Strippers (Broken)"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: time_panel 510@ column  0 header 'dummy' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy'
090E: time_panel 510@ active_row  0
01B4: time_player $PLAYER_CHAR can_move 0
03BF: time_player $PLAYER_CHAR ignored_by_everyone 1
//0512: time_panel 510@ row 3 enable 0
//0512: time_panel 510@ row 2 enable 0

:time_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @time_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @time_Menu_2
jump @time_Menu_21//--jump to menue exit

:time_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @time_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @time_Menu_3      
_NO_LIMIT = 0
$timer = 60000


08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @time_Menu_4
//0A94: start_custom_mission "saints_row_missions\canonized" 
////create_custom_thread "spawn_stuff\huntley_duel_gun.cs"
//////////// = 10
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
$timer = 120000
_NO_LIMIT = 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:time_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @time_Menu_5
$timer = 300000
_NO_LIMIT = 0
////create_custom_thread "spawn_stuff\huntley_duel_gun2.cs"
//////////// =  20
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box

wait 600
jump @BACK_MENU
:time_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @time_Menu_6

$timer = 600000
_NO_LIMIT = 0
//////////// =  30
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @time_Menu_7
$timer = 900000
_NO_LIMIT = 0
//////////// =  50
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @time_Menu_8
$timer = 1200000
_NO_LIMIT = 0
//////////// =  100
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @time_Menu_9

$timer = 0
_NO_LIMIT = 1
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_9
if
0039:   512@ ==  7  // integer values
jf @time_Menu_10

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_10
if
0039:   512@ ==  8  // integer values
jf @time_Menu_11

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:time_Menu_11
if
0039:   512@ ==  9  // integer values
jf @time_Menu_12       
//// -= 1
//
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU


:time_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @time_Menu_13

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_13
if 
//
0039:   512@ ==  11  // integer values
jf @time_Menu_1          //release

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:time_Menu_21

//01B4: time_player $PLAYER_CHAR can_move 1
//03BF: time_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @BACK_MENU




:hazards_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Set hazards"     
0ADF: add_dynamic_GXT_entry "helpap2" text "Set the hazards on, off or targetable when want to get yourself or another blown!"
0ADF: add_dynamic_GXT_entry "set01" text "On"
0ADF: add_dynamic_GXT_entry "set02" text "Off"
0ADF: add_dynamic_GXT_entry "set03" text "Targetable"
0ADF: add_dynamic_GXT_entry "set04" text "Untargetable"
0ADF: add_dynamic_GXT_entry "set05" text "15-Minutes"
0ADF: add_dynamic_GXT_entry "set06" text "20-Minutes"
0ADF: add_dynamic_GXT_entry "set07" text "Unlimited"
0ADF: add_dynamic_GXT_entry "set08" text "Spawn Your Enemy That Chase You!"
0ADF: add_dynamic_GXT_entry "set09" text "Spawn Strippers (Broken)"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2'  //// show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: hazards_panel 510@ column  0 header 'dummy' data 'set01' 'set02' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy'
090E: hazards_panel 510@ active_row  0
01B4: hazards_player $PLAYER_CHAR can_move 0
03BF: hazards_player $PLAYER_CHAR ignored_by_everyone 1
//0512: hazards_panel 510@ row 3 enable 0
//0512: hazards_panel 510@ row 2 enable 0

:hazards_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @hazards_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @hazards_Menu_2
jump @hazards_Menu_21//--jump to menue exit

:hazards_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @hazards_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @hazards_Menu_3      


_HAZARDS = 1

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @hazards_Menu_4
//0A94: start_custom_mission "saints_row_missions\canonized" 
////create_custom_thread "spawn_stuff\huntley_duel_gun.cs"
//////////// = 10
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
_HAZARDS = 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:hazards_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @hazards_Menu_5
_HAZARDS = 2
////create_custom_thread "spawn_stuff\huntley_duel_gun2.cs"
//////////// =  20
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box

wait 600
jump @BACK_MENU
:hazards_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @hazards_Menu_6

_HAZARDS = 3
//////////// =  30
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @hazards_Menu_7
$hazardsr = 900000
_NO_LIMIT = 0
//////////// =  50
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @hazards_Menu_8
$hazardsr = 1200000
_NO_LIMIT = 0
//////////// =  100
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @hazards_Menu_9

$hazardsr = 0
_NO_LIMIT = 1
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_9
if
0039:   512@ ==  7  // integer values
jf @hazards_Menu_10

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_10
if
0039:   512@ ==  8  // integer values
jf @hazards_Menu_11

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:hazards_Menu_11
if
0039:   512@ ==  9  // integer values
jf @hazards_Menu_12       
//// -= 1
//
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU


:hazards_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @hazards_Menu_13

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_13
if 
//
0039:   512@ ==  11  // integer values
jf @hazards_Menu_1          //release

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:hazards_Menu_21

//01B4: hazards_player $PLAYER_CHAR can_move 1
//03BF: hazards_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @BACK_MENU



:peds_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Set peds"     
0ADF: add_dynamic_GXT_entry "helpap2" text "Set Peds on or off, or options, peds will go on hostile whenever their been attack by players."
0ADF: add_dynamic_GXT_entry "set01" text "Disable Peds"
0ADF: add_dynamic_GXT_entry "set02" text "Enable Peds"
0ADF: add_dynamic_GXT_entry "set03" text "Peds Tough"
0ADF: add_dynamic_GXT_entry "set04" text "Peds with Guns"
0ADF: add_dynamic_GXT_entry "set05" text "15-Minutes"
0ADF: add_dynamic_GXT_entry "set06" text "20-Minutes"
0ADF: add_dynamic_GXT_entry "set07" text "Unlimited"
0ADF: add_dynamic_GXT_entry "set08" text "Spawn Your Enemy That Chase You!"
0ADF: add_dynamic_GXT_entry "set09" text "Spawn Strippers (Broken)"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2'  //// show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: peds_panel 510@ column  0 header 'dummy' data 'set01' 'set02' 'set03' 'set04' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy'
090E: peds_panel 510@ active_row  0
01B4: peds_player $PLAYER_CHAR can_move 0
03BF: peds_player $PLAYER_CHAR ignored_by_everyone 1
//0512: peds_panel 510@ row 3 enable 0
//0512: peds_panel 510@ row 2 enable 0

:peds_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @peds_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @peds_Menu_2
jump @peds_Menu_21//--jump to menue exit

:peds_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @peds_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @peds_Menu_3      


_peds = 0

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @peds_Menu_4
_PEDS = 1
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @peds_Menu_5

_PEDS = 3
08DA: remove_panel 510@
03E6: remove_text_box

wait 600
jump @BACK_MENU
:peds_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @peds_Menu_6

_peds = 4
//////////// =  30
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @peds_Menu_7
$pedsr = 900000
_NO_LIMIT = 0
//////////// =  50
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @peds_Menu_8
$pedsr = 1200000
_NO_LIMIT = 0
//////////// =  100
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @peds_Menu_9

$pedsr = 0
_NO_LIMIT = 1
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_9
if
0039:   512@ ==  7  // integer values
jf @peds_Menu_10

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_10
if
0039:   512@ ==  8  // integer values
jf @peds_Menu_11

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:peds_Menu_11
if
0039:   512@ ==  9  // integer values
jf @peds_Menu_12       
//// -= 1
//
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU


:peds_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @peds_Menu_13

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_13
if 
//
0039:   512@ ==  11  // integer values
jf @peds_Menu_1          //release

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:peds_Menu_21

//01B4: peds_player $PLAYER_CHAR can_move 1
//03BF: peds_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @BACK_MENU


:CPUs_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Set CPUs"     
0ADF: add_dynamic_GXT_entry "helpap2" text "Set the amount of CPUs to enable or disable, more than 4 CPUs will be challenging."
0ADF: add_dynamic_GXT_entry "set01" text "No CPUs"
0ADF: add_dynamic_GXT_entry "set02" text "Multi-CPUs"
0ADF: add_dynamic_GXT_entry "set03" text "CPUs Grove Street Hard"
0ADF: add_dynamic_GXT_entry "set04" text "3 CPUs Battle"
0ADF: add_dynamic_GXT_entry "set05" text "4 CPUs"
0ADF: add_dynamic_GXT_entry "set06" text "5 CPUs"
0ADF: add_dynamic_GXT_entry "set07" text "6 CPUs"
0ADF: add_dynamic_GXT_entry "set08" text "7 CPUs"
0ADF: add_dynamic_GXT_entry "set09" text "8 CPUs"
0ADF: add_dynamic_GXT_entry "set10" text "No CPUs"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2'  //// show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: CPUs_panel 510@ column  0 header 'dummy' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'set08' 'set09' 'dummy' 'dummy' 'dummy'
090E: CPUs_panel 510@ active_row  0
01B4: CPUs_player $PLAYER_CHAR can_move 0
03BF: CPUs_player $PLAYER_CHAR ignored_by_everyone 1
0512: CPUs_panel 510@ row 2 enable 0
//0512: CPUs_panel 510@ row 2 enable 0

:CPUs_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @CPUs_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @CPUs_Menu_2
jump @CPUs_Menu_21//--jump to menue exit

:CPUs_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @CPUs_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @CPUs_Menu_3      


_CPUs = 0

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @CPUs_Menu_4
_CPUs = 1
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @CPUs_Menu_5

_CPUs = 2
08DA: remove_panel 510@
03E6: remove_text_box

wait 600
jump @BACK_MENU
:CPUs_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @CPUs_Menu_6

_CPUs = 3
//////////// =  30
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @CPUs_Menu_7
_CPUs = 4
//////////// =  50
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @CPUs_Menu_8
_CPUs = 5
//////////// =  100
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @CPUs_Menu_9
_CPUs = 6
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_9
if
0039:   512@ ==  7  // integer values
jf @CPUs_Menu_10
_CPUs = 8
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_10
if
0039:   512@ ==  8  // integer values
jf @CPUs_Menu_11
_CPUs = 7
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:CPUs_Menu_11
if
0039:   512@ ==  9  // integer values
jf @CPUs_Menu_12       
//// -= 1
//
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU


:CPUs_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @CPUs_Menu_13

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_13
if 
//
0039:   512@ ==  11  // integer values
jf @CPUs_Menu_1          //release

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:CPUs_Menu_21

//01B4: CPUs_player $PLAYER_CHAR can_move 1
//03BF: CPUs_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @BACK_MENU


:lives_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Set Lives"     
0ADF: add_dynamic_GXT_entry "helpap2" text "Set amount of Lives, the has player stands, wins."    //(Lives Mode Only)
0ADF: add_dynamic_GXT_entry "set01" text "3 Lives"
0ADF: add_dynamic_GXT_entry "set02" text "5 Lives"
0ADF: add_dynamic_GXT_entry "set03" text "10 Lives"
0ADF: add_dynamic_GXT_entry "set04" text "20 Lives"
0ADF: add_dynamic_GXT_entry "set05" text "30 Lives"
0ADF: add_dynamic_GXT_entry "set06" text "50 Lives"
0ADF: add_dynamic_GXT_entry "set07" text "100 Lives"
0ADF: add_dynamic_GXT_entry "set08" text "Infinite Lives"
0ADF: add_dynamic_GXT_entry "set09" text "_____"
0ADF: add_dynamic_GXT_entry "set10" text "_____"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: lives_panel 510@ column  0 header 'dummy' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'set08' 'dummy' 'dummy' 'dummy' 'dummy'
090E: lives_panel 510@ active_row  0
01B4: lives_player $PLAYER_CHAR can_move 0
03BF: lives_player $PLAYER_CHAR ignored_by_everyone 1
//0512: lives_panel 510@ row 3 enable 0
//0512: lives_panel 510@ row 2 enable 0

:lives_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @lives_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @lives_Menu_2
jump @lives_Menu_21//--jump to menue exit

:lives_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @lives_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @lives_Menu_3      


_PLAYER1_LIFES = 3
_PLAYER2_LIFES = 3
_PLAYER3_LIFES = 3
_PLAYER4_LIFES = 3
_PLAYER5_LIFES = 3
_PLAYER6_LIFES = 3
_PLAYER7_LIFES = 3
_PLAYER8_LIFES = 3
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @lives_Menu_4
_PLAYER1_LIFES  = 5
_PLAYER2_LIFES = 5
_PLAYER3_LIFES = 5
_PLAYER4_LIFES = 5
_PLAYER5_LIFES =  5
_PLAYER6_LIFES =  5
_PLAYER7_LIFES =  5
_PLAYER8_LIFES = 5
_PLAYER8_LIFES = 5
999@ = 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @lives_Menu_5

_PLAYER1_LIFES  = 10
_PLAYER2_LIFES = 10
_PLAYER3_LIFES = 10
_PLAYER4_LIFES = 10
_PLAYER5_LIFES =  10
_PLAYER6_LIFES =  10
_PLAYER7_LIFES =  10
_PLAYER8_LIFES = 10
_PLAYER8_LIFES = 10
999@ = 0
08DA: remove_panel 510@
03E6: remove_text_box

wait 600
jump @BACK_MENU
:lives_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @lives_Menu_6

_PLAYER1_LIFES  = 20
_PLAYER2_LIFES = 20
_PLAYER3_LIFES = 20
_PLAYER4_LIFES = 20
_PLAYER5_LIFES =  20
_PLAYER6_LIFES =  20
_PLAYER7_LIFES =  20
_PLAYER8_LIFES = 20
_PLAYER8_LIFES = 20
999@ = 0
//////////// =  30
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @lives_Menu_7
_PLAYER1_LIFES  = 30
_PLAYER2_LIFES = 30
_PLAYER3_LIFES = 30
_PLAYER4_LIFES = 30
_PLAYER5_LIFES =  30
_PLAYER6_LIFES =  30
_PLAYER7_LIFES =  30
_PLAYER8_LIFES = 30
_PLAYER8_LIFES = 30
999@ = 0
//////////// =  50
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @lives_Menu_8
_PLAYER1_LIFES  = 50
_PLAYER2_LIFES = 50
_PLAYER3_LIFES = 50
_PLAYER4_LIFES = 50
_PLAYER5_LIFES =  50
_PLAYER6_LIFES =  50
_PLAYER7_LIFES =  50
_PLAYER8_LIFES = 50
999@ = 0
//////////// =  100
//////////// = _PLAYER1_SCORE
//////////// = _PLAYER2_SCORE
//////////// = _PLAYER3_SCORE
//////////// = _PLAYER4_SCORE
//////////// = _PLAYER5_SCORE
//////////// = _PLAYER6_SCORE
//////////// = _PLAYER7_SCORE
//////////// = _PLAYER8_SCORE
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @lives_Menu_9
_PLAYER1_LIFES  = 100
_PLAYER2_LIFES = 100
_PLAYER3_LIFES = 100
_PLAYER4_LIFES = 100
_PLAYER5_LIFES =  100
_PLAYER6_LIFES =  100
_PLAYER7_LIFES =  100
_PLAYER8_LIFES = 100
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_9
if
0039:   512@ ==  7  // integer values
jf @lives_Menu_10
999@ = 1
_PLAYER1_LIFES  = 99999
_PLAYER2_LIFES = 99999
_PLAYER3_LIFES = 99999
_PLAYER4_LIFES = 99999
_PLAYER5_LIFES =  99999
_PLAYER6_LIFES =  99999
_PLAYER7_LIFES =  99999
_PLAYER8_LIFES = 99999
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_10
if
0039:   512@ ==  8  // integer values
jf @lives_Menu_11

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:lives_Menu_11
if
0039:   512@ ==  9  // integer values
jf @lives_Menu_12       
//// -= 1
//
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU


:lives_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @lives_Menu_13

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_13
if 
//
0039:   512@ ==  11  // integer values
jf @lives_Menu_1          //release

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:lives_Menu_21

//01B4: lives_player $PLAYER_CHAR can_move 1
//03BF: lives_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @BACK_MENU

:start_game
0A92: create_custom_thread "battle_maps\prison_hall\cars.cs"

if
_CPUs == 1
then
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  

end

if 
_CPUs == 2
then
 

end

if 
_CPUs == 3
then
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  
0A92: create_custom_thread "battle_maps\carparking_lot\CPU1.cs"                                                                  


end
//0A92: create_custom_thread "battle_maps\aiming.cs"  
/////0A92: create_custom_thread "battle_maps\aiming2.cs"    {
{0A92: create_custom_thread "battle_maps\thE_warehouse\CPU1.cs"  
0A92: create_custom_thread "battle_maps\thE_warehouse\CPU2.cs"  
0A92: create_custom_thread "battle_maps\thE_warehouse\CPU3.cs"  
0A92: create_custom_thread "battle_maps\thE_warehouse\CPU4.cs"  
0A92: create_custom_thread "battle_maps\thE_warehouse\CPU5.cs"  
0A92: create_custom_thread "battle_maps\thE_warehouse\CPU6.cs"  
0A92: create_custom_thread "battle_maps\thE_warehouse\CPU7.cs"  
0A92: create_custom_thread "battle_maps\thE_warehouse\CPU8.cs"  
                                                                }

                                                               
0ADF: add_dynamic_GXT_entry "Lives1" text "~r~P1 Lives"
0ADF: add_dynamic_GXT_entry "Lives2" text "~b~P2 Lives"
04F7: status_text $LIVES1 type 0 line 1 GXT 'Lives1' // global_variable  // Score
04F7: status_text $LIVES2 type 0 line 2 GXT 'Lives2' // global_variable  // Score

if and
 $LIVES1 >= 10000
 $LIVES2 >= 10000
then
$LIVES1 = 99999
$LIVES2 = 99999
//03C4: set_status_text $BEEFYBARON_SCORE type 0 GXT 'ZER2_43' // global_variable  // Score ~1~

0151: remove_status_text $LIVES1
0151: remove_status_text $LIVES2


end
if 
_NO_LIMIT == 0
then
03C3: set_timer_to $timer type 1 GXT 'time' // global_variable  // Time

014E: start_timer_at $timer count_in_direction 1 // global_variable

end
if 
_HAZARDS == 1
then
//0A92: create_custom_thread "battle_maps\thE_warehouse\luigi_toy.cs"
0A92: create_custom_thread "battle_maps\carparking_lot\luigi_toy.cs"                                                                  

end



camera.Restore_WithJumpCut()
camera.SetBehindPlayer()
00A1: put_actor $PLAYER_ACTOR  4172.7075 -1189.1943 853.9797
actor.Angle($PLAYER_ACTOR) =  185.0116
if
056D:   actor $second_PLAYER_ACTOR defined

then 

00A1: put_actor $second_PLAYER_ACTOR   4167.0894 -1239.4595 853.9797
actor.Angle($second_PLAYER_ACTOR) =  358.363
actor.LockInCurrentPosition($second_player_actor, 0)

end
actor.LockInCurrentPosition($player_actor, 0)
32@ = 0
720@ = 0
699@ = 0
0ADF: add_dynamic_GXT_entry "SCOREP2" text "~w~Kills & Scores"
0ADF: add_dynamic_GXT_entry "Playa1" text "~r~Player 1"
0ADF: add_dynamic_GXT_entry "Playa2" text "~b~Player 2"
0ADF: add_dynamic_GXT_entry "Score1" text "~1~"
0ADF: add_dynamic_GXT_entry "Score2" text "~1~"
0ADF: add_dynamic_GXT_entry "resp_P1" text "~1~"
0ADF: add_dynamic_GXT_entry "resp_P2" text "~1~"
0ADF: add_dynamic_GXT_entry "resp_PP" text "~P~Respect"

:LOADOUTS
0ADF: add_dynamic_GXT_entry "POINTP2" text "~r~Player 1 ~w~~n~~1~ ~n~~b~Player 2~w~~n~ ~1~"
048F: actor $PLAYER_ACTOR remove_weapons

actor.GiveWeaponAndAmmo($PLAYER_ACTOR, deserteagle, 20)
actor.GiveWeaponAndAmmo($PLAYER_ACTOR, mp5, 60)
actor.GiveWeaponAndAmmo($PLAYER_ACTOR, grenades, 5)
marker.CreateAboveActor(700@, $PLAYER_ACTOR)
marker.SetColor(700@, 0)
018B: set_marker 700@ radar_mode 2
04BB: select_interior 0

00A1: put_actor $PLAYER_ACTOR at 1871.98 -4348.3398 16.9
0173: set_actor $PLAYER_ACTOR Z_angle_to 0.0
0860: link_actor $PLAYER_ACTOR to_interior 0
if
056D:   actor $second_PLAYER_ACTOR defined

then
048F: actor $second_PLAYER_ACTOR remove_weapons

00A1: put_actor $second_PLAYER_ACTOR at  1870.6797 -4268.5679 16.9034
0173: set_actor $second_PLAYER_ACTOR Z_angle_to  183.1121
actor.GiveWeaponAndAmmo($second_PLAYER_ACTOR, deserteagle, 20)
actor.GiveWeaponAndAmmo($second_PLAYER_ACTOR, mp5, 60)
actor.GiveWeaponAndAmmo($second_PLAYER_ACTOR, grenades, 5)
end
:exit
0915: sync_weather_with_time_and_location_instantly
03F0: enable_text_draw 1 
//033F: set_text_draw_letter_size 0.8 3.1
//0340: set_text_draw_RGBA 43 255 43 255 
//0343: set_text_draw_linewidth 640.0
0937: text_draw_box_cornerA 28.0 180.0 cornerB 212.5 350.0 GXT_reference 'SCOREP2' style 5
        {
033E: set_draw_text_position 37.0 64.0 GXT 'SPECME' 

0340: set_text_draw_RGBA 255 255 255 255 
033F: set_text_draw_letter_size 0.8 3.1       
045A: draw_text_1number 37.0 90.0 GXT 'SPECFIL' number $Speical_Meter 
   }
   03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 43 255 43 255 
033E: set_draw_text_position 37.0 209.0 GXT 'playa1' 
   03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 255 255 255 255 
045A: draw_text_1number 37.0 219.0 GXT 'score1' number _PLAYER1_SCORE 

03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 49 12 178 255 
033E: set_draw_text_position 37.0 229.0 GXT 'resp_PP' 

   03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 255 255 255 255 
045A: draw_text_1number 37.0 239.0 GXT 'resp_p1' number _RESPECT_P1 

03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 49 12 178 255 
033E: set_draw_text_position 37.0 249.0 GXT 'playa2' 
   03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 255 255 255 255 
045A: draw_text_1number 37.0 259.0 GXT 'score2' number _PLAYER2_SCORE 

03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 49 12 178 255 
033E: set_draw_text_position 37.0 269.0 GXT 'resp_PP' 
   03F0: enable_text_draw 1 
0340: set_text_draw_RGBA 255 255 255 255 
045A: draw_text_1number 37.0 279.0 GXT 'resp_p2' number _RESPECT_P2 

wait 0
GOSUB @death_match 
gosub @player2_marker  
GOSUB @death_match_P2
if
0ADC:   test_cheat "exit"

jf @timer


marker.Disable(700@)
//0ACD: show_text_highpriority "Out." time 3000
//select_interior 0
:cleanup
01B7: release_weather
$onmission = 0
0915: sync_weather_with_time_and_location_instantly
0A8C: write_memory 9867623 size 4 value 0 virtual_protect 1 
0A8C: write_memory 9867624 size 4 value 0 virtual_protect 1 
if 
056D:   actor $second_player_actor defined

then
00A1: put_actor $second_player_actor at 1000@ 1001@ 1002@
actor.LockInCurrentPosition($second_player_actor,0)
end
0151: remove_status_text $LIVES1
0151: remove_status_text $LIVES2
014F: stop_timer $timer
select_interior 0
0860: link_actor $PLAYER_ACTOR to_interior 0
actor.LockInCurrentPosition($PLAYER_ACTOR,0)
00A1: put_actor $PLAYER_ACTOR at 1000@ 1001@ 1002@
audiostream.Release($music_normal)
mission_cleanup

end_thread

:timer
if
_NO_LIMIT == 1
then
if
$timer == 0
then
0ACB: show_styled_text "~w~Time Up!" time 1000 style 1
wait 3000
014F: stop_timer $timer 
0006: _PLAYER1_SCORE = 422@
0006: _PLAYER1_SCORE = 423@
fade 0 2000
wait 2000
fade 1 2000
015F: set_camera_position  4066.6716 -1198.689 881.8405 rotation 0.0 0.0 0.0
0160: set_camera_point_at  4043.1926 -1174.0183 881.8405 switchstyle 2


jump @scores                 
end
end
jump @lives

:lives

if
$LIVES1 == 0
then             
0ACB: show_styled_text "~b~Player 2 Wins!" time 3000 style 4
//0ACB: show_styled_text "~r~Player 1 run out of lives!" time 3000 style 4
_GAME_WINS_P2 += 1
wait 200
02FD: show_text_2numbers_lowpriority GXT 'GAMEWIN' numbers _GAME_WINS_P1 _GAME_WINS_P2 time 5000 flag 1  // ~b~1 Pointer!~s~ Distance ~1~.~1~m
jump @CLEAR_SET
end

if
$LIVES2 == 0
then            
0ACB: show_styled_text "~r~Player 1 Wins!" time 3000 style 4
//0ACB: show_styled_text "~b~Player 2 run out of lives!" time 3000 style 4
_GAME_WINS_P1 += 1 
wait 200
02FD: show_text_2numbers_lowpriority GXT 'GAMEWIN' numbers _GAME_WINS_P1 _GAME_WINS_P2 time 5000 flag 1  // ~b~1 Pointer!~s~ Distance ~1~.~1~m
jump @CLEAR_SET
end       

jump @target_kills
//return   


:target_kills
0A8C: write_memory 12030944 size 4 value 1450.0 virtual_protect 1 
if
905@ == 1
then   

if
002B:   _PLAYER1_SCORE >= 50 //902@
then
jump @winner1 
end
if 
002B:   _PLAYER2_SCORE >= 50 //903@

then
jump @winner2 
end

end

jump @Quit_rage

:Quit_rage
if
0ADC:   test_cheat "reset"

then
0ACB: show_styled_text "~y~Reset!" time 5000 style 5

jump @back_menu
end          

jump @exit     



:death_match
04C4: store_coords_to 800@ 801@ 802@ from_actor $player_actor  with_offset 0.0 0.0 -1.0
if 
actor.Dead($PLAYER_ACTOR)
then
0826: enable_hud 0
0581: enable_radar 0
_STREAK_P2 += 1
_STREAK_P1 = 0
_RESPECT_P2 += 150
_RESPECT_P1 -= 75
048F: actor $PLAYER_ACTOR remove_weapons
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 800@ 801@ 802@
//0A2D: hide_styled_text_while_fading 1  // works with 00BA
01B4: set_player $PLAYER_CHAR can_move 0
//// enable_widescreen 1

0ACB: show_styled_text "~w~Your Wasted!~n~ ~p~Respect ~w~-75" time 1000 style 1
0812: AS_actor $PLAYER_ACTOR perform_animation "KO_shot_stom" IFP "ped" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 1 time -1  // versionB
_PLAYER2_SCORE += 1
$LIVES1 -= 1
actor.Health($PLAYER_ACTOR) = 99999999
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
if
_STREAK_P2 >= 2
then
_RESPECT_P2 *= 2
036D: show_text_2numbers_styled GXT "combo2" numbers _STREAK_P2 _RESPECT_P2 time 3000 style 5  // ~1~ IN A ROW bonus! $~1~

end

wait 1000
036D: show_text_2numbers_styled GXT "pointp2" numbers _PLAYER1_SCORE _PLAYER2_SCORE time 5000 style 5  // ~1~ IN A ROW bonus! $~1~


wait 1500
fade 0 700
wait 2000
fade 1 700
//// enable_widescreen 0
//0A2D: hide_styled_text_while_fading 0  // works with 00BA
01B4: set_player $PLAYER_CHAR can_move 1
0826: enable_hud 1
0581: enable_radar 1

actor.Health($PLAYER_ACTOR) = 99999999
0792: disembark_instantly_actor $PLAYER_ACTOR
jump @spawn_point
end
return
:spawn_point
0209: 320@ = random_int_in_ranges 0 5
wait 0
if
320@ == 0
then
00A1: put_actor $PLAYER_ACTOR at   1870.1929 -4345.104 16.9034
actor.Angle($PLAYER_ACTOR) =  357.9064
jump @loadout_P1 
end
if
320@ == 1
then
00A1: put_actor $PLAYER_ACTOR at  1903.8009 -4299.375 10.9788
actor.Angle($PLAYER_ACTOR) =   92.1853
jump @loadout_P1 
end
if
320@ == 2
then
00A1: put_actor $PLAYER_ACTOR at   1920.1696 -4194.2915 10.9788
actor.Angle($PLAYER_ACTOR) =   87.136
jump @loadout_P1 
end
if
320@ == 3
then
00A1: put_actor $PLAYER_ACTOR at  1932.3768 -4361.7686 10.9788
actor.Angle($PLAYER_ACTOR) = 90.1347
jump @loadout_P1 
end
if
320@ == 4
then
00A1: put_actor $PLAYER_ACTOR at  1808.4576 -4379.0532 16.9034
actor.Angle($PLAYER_ACTOR) =   175.7554
jump @loadout_P1 
end
if
320@ == 5                        
then
00A1: put_actor $PLAYER_ACTOR at  1903.2407 -4360.8818 5.1388
actor.Angle($PLAYER_ACTOR) =  263.1419
jump @loadout_P1 
end
jump @spawn_point

:loadout_P1 
actor.GiveWeaponAndAmmo($PLAYER_ACTOR, deserteagle, 30)
actor.GiveWeaponAndAmmo($PLAYER_ACTOR, mp5, 60)
actor.GiveWeaponAndAmmo($PLAYER_ACTOR, grenades, 2)

return



:player2_marker  
if  and
699@ == 0
056D:   actor $SECOND_PLAYER_ACTOR defined
then
marker.CreateAboveActor(699@, $SECOND_PLAYER_ACTOR)
//marker.SetColor(699@, 0)
07E0: set_marker 699@ type_to 1

018B: set_marker 699@ radar_mode 2
699@ = 1
end
if and
075C:   marker 699@ enabled
699@ == 1
856D: not  actor $SECOND_PLAYER_ACTOR defined
then
//marker.Disable(699@)
699@ = 0
end

return


:death_match_p2
if
056D:   actor $second_player_Actor defined
jf @false_P2 
04C4: store_coords_to 803@ 804@ 805@ from_actor $second_player_Actor  with_offset 0.0 0.0 -1.0
if 
actor.Dead($second_player_Actor)
then
_STREAK_P1 += 1
_STREAK_P2 = 0
_RESPECT_P1 += 150
_RESPECT_P2 -= 75
//0826: enable_hud 0
//0581: enable_radar 0
$LIVES2 -= 1
048F: actor $second_player_Actor remove_weapons
0362: remove_actor $second_player_Actor from_car_and_place_at 803@ 804@ 805@ 
//0A2D: hide_styled_text_while_fading 1  // works with 00BA
//01B4: set_player $PLAYER_CHAR can_move 0
//// enable_widescreen 1
//01B4: set_player $SECOND_PLAYER can_move 0
0ACB: show_styled_text "~p~Respect ~w~+150" time 1000 style 1
//0ACB: show_styled_text "~w~Your Smoked!" time 1000 style 1
0812: AS_actor $second_player_Actor perform_animation "KO_shot_stom" IFP "ped" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 1 time -1  // versionB
_PLAYER1_SCORE += 1
actor.Health($second_player_Actor) = 99999999
06AB: set_actor $second_player_Actor all_weapons_hidden 1
//0ACB: show_styled_text "~w~Your Smoked!" time 1000 style 1

//wait 300


wait 100
if
_STREAK_P1 >= 2
then
_RESPECT_P1 *= 2
036D: show_text_2numbers_styled GXT "combo1" numbers _STREAK_P1 _RESPECT_P1 time 3000 style 5  // ~1~ IN A ROW bonus! $~1~

end

wait 1000
036D: show_text_2numbers_styled GXT "pointp2" numbers _PLAYER1_SCORE _PLAYER2_SCORE time 5000 style 5  // ~1~ IN A ROW bonus! $~1~

//// enable_widescreen 0
//0A2D: hide_styled_text_while_fading 0  // works with 00BA
//01B4: set_player $PLAYER_CHAR can_move 1
//0826: enable_hud 1
//0581: enable_radar 1
//
wait 3000
33@ = 0
//wait 5000
//01B4: set_player $SECOND_PLAYER can_move 1
:define_player2
wait 0
if
056D:   actor $second_player_Actor defined
jf @false_P2
if
33@ > 5000
//8611: not   actor $second_player_Actor performing_animation "KO_shot_stom"
jf @define_player2
actor.Health($second_player_Actor) = 99999999
0792: disembark_instantly_actor $second_player_Actor
jump @spawn_point2
end
return
:spawn_point2
0209: 321@ = random_int_in_ranges 0 5
wait 0

if
320@ == 0
then
00A1: put_actor $second_player_Actor at   1870.1929 -4345.104 16.9034
actor.Angle($second_player_Actor) =  357.9064
jump @loadout_p2 
end
if
320@ == 1
then
00A1: put_actor $second_player_Actor at  1903.8009 -4299.375 10.9788
actor.Angle($second_player_Actor) =   92.1853
jump @loadout_p2 
end
if
320@ == 2
then
00A1: put_actor $second_player_Actor at   1920.1696 -4194.2915 10.9788
actor.Angle($second_player_Actor) =   87.136
jump @loadout_p2 
end
if
320@ == 3
then
00A1: put_actor $second_player_Actor at  1932.3768 -4361.7686 10.9788
actor.Angle($second_player_Actor) = 90.1347
jump @loadout_p2 
end
if
320@ == 4
then
00A1: put_actor $second_player_Actor at  1808.4576 -4379.0532 16.9034
actor.Angle($second_player_Actor) =   175.7554
jump @loadout_p2 
end
if
320@ == 5                        
then
00A1: put_actor $second_player_Actor at  1903.2407 -4360.8818 5.1388
actor.Angle($second_player_Actor) =  263.1419
jump @loadout_p2 
end

jump @spawn_point

:loadout_P2 
 
actor.GiveWeaponAndAmmo($second_player_Actor, deserteagle, 30)
actor.GiveWeaponAndAmmo($second_player_Actor, mp5, 60)
actor.GiveWeaponAndAmmo($second_player_Actor, grenades, 3)
actor.GiveWeaponAndAmmo($second_player_Actor, ak47, 40)
actor.GiveWeaponAndAmmo($second_player_Actor, sniperrifle, 8)
actor.GiveWeaponAndAmmo($second_player_Actor, shotgun, 10)

return

:false_P2 
return


marker.Disable(700@)
0ACD: show_text_highpriority "Out." time 3000
//select_interior 0
01B7: release_weather
$onmission = 0
0915: sync_weather_with_time_and_location_instantly
0A8C: write_memory 9867623 size 4 value 0 virtual_protect 1 
0A8C: write_memory 9867624 size 4 value 0 virtual_protect 1 
00A1: put_actor $PLAYER_ACTOR at 1000@ 1001@ 1002@
mission_cleanup

end_thread






mission_cleanup
end_thread
:scores     
wait 0
if and
0029:   _PLAYER1_SCORE >= 422@
0029: not  _PLAYER2_SCORE >= 423@
then
:winner1
0ACB: show_styled_text "~r~Player 1 Wins!" time 3000 style 4

_GAME_WINS_P1 += 1
wait 200
02FD: show_text_2numbers_lowpriority GXT 'GAMEWIN' numbers _GAME_WINS_P1 _GAME_WINS_P2 time 5000 flag 1  // ~b~1 Pointer!~s~ Distance ~1~.~1~m
jump @CLEAR_SET
end
if and
0029:  not _PLAYER1_SCORE >= 422@
0029:  _PLAYER2_SCORE >= 423@
then
:winner2 
0ACB: show_styled_text "~b~Player 2 Wins!" time 3000 style 4

_GAME_WINS_P2 += 1
wait 200
02FD: show_text_2numbers_lowpriority GXT 'GAMEWIN' numbers _GAME_WINS_P1 _GAME_WINS_P2 time 5000 flag 1  // ~b~1 Pointer!~s~ Distance ~1~.~1~m
jump @CLEAR_SET
end
if and
0029:  _PLAYER1_SCORE >= 422@
0029:  _PLAYER2_SCORE >= 423@
then
0ACB: show_styled_text "~y~Draw!" time 3000 style 4

_GAME_WINS_P1 += 1
_GAME_WINS_P2 += 1 
wait 200
02FD: show_text_2numbers_lowpriority GXT 'GAMEWIN' numbers _GAME_WINS_P1 _GAME_WINS_P2 time 5000 flag 1  // ~b~1 Pointer!~s~ Distance ~1~.~1~m
jump @CLEAR_SET
end

jump @CLEAR_SET
//return

mission_cleanup
end_thread

mission_cleanup
end_thread
